Mercurial > sdl-ios-xcode
annotate include/SDL.h @ 4518:a956a315fe67
Lots of prep for the "real" way to support fullscreen mode on modern window managers.
Unfortunately, this doesn't work. I also noticed that maximizing doesn't work as well. Also xprop hangs when trying to list properties of SDL windows.... ???
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 13 Jul 2010 23:11:10 -0700 |
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children | 3b5f4b3a69e1 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL.h |
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25 * |
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26 * Main include header for the SDL library |
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27 */ |
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28 |
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29 /** |
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30 * \mainpage Simple DirectMedia Layer (SDL) |
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31 * |
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32 * http://www.libsdl.org/ |
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33 * |
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34 * \section intro_sec Introduction |
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35 * |
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36 * This is the Simple DirectMedia Layer, a general API that provides low |
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37 * level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
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38 * and 2D framebuffer across multiple platforms. |
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39 * |
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40 * The current version supports Windows, Windows CE, Mac OS X, Linux, |
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41 * FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, and QNX. The code contains |
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42 * support for other operating systems but those are not officially supported. |
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43 * |
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44 * SDL is written in C, but works with C++ natively, and has bindings to |
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45 * several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, |
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46 * Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, |
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47 * Pike, Pliant, Python, Ruby, and Smalltalk. |
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48 * |
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49 * This library is distributed under GNU LGPL version 2, which can be |
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50 * found in the file "COPYING". This license allows you to use SDL |
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51 * freely in commercial programs as long as you link with the dynamic |
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52 * library. |
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53 * |
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54 * The best way to learn how to use SDL is to check out the header files in |
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55 * the "include" subdirectory and the programs in the "test" subdirectory. |
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56 * The header files and test programs are well commented and always up to date. |
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57 * More documentation is available in HTML format in "docs/index.html", and |
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58 * a documentation wiki is available online at: |
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59 * http://www.libsdl.org/cgi/docwiki.cgi |
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60 * |
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61 * The test programs in the "test" subdirectory are in the public domain. |
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62 * |
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63 * Frequently asked questions are answered online: |
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64 * http://www.libsdl.org/faq.php |
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65 * |
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66 * If you need help with the library, or just want to discuss SDL related |
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67 * issues, you can join the developers mailing list: |
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68 * http://www.libsdl.org/mailing-list.php |
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69 * |
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70 * Enjoy! |
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71 * Sam Lantinga (slouken@libsdl.org) |
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72 */ |
0 | 73 |
74 #ifndef _SDL_H | |
75 #define _SDL_H | |
76 | |
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77 #include "SDL_main.h" |
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78 #include "SDL_stdinc.h" |
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79 #include "SDL_atomic.h" |
0 | 80 #include "SDL_audio.h" |
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81 #include "SDL_clipboard.h" |
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82 #include "SDL_cpuinfo.h" |
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83 #include "SDL_endian.h" |
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84 #include "SDL_error.h" |
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86 #include "SDL_loadso.h" |
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87 #include "SDL_mutex.h" |
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88 #include "SDL_power.h" |
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89 #include "SDL_rwops.h" |
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90 #include "SDL_thread.h" |
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91 #include "SDL_timer.h" |
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92 #include "SDL_version.h" |
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94 #include "SDL_compat.h" |
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96 #include "begin_code.h" | |
97 /* Set up for C function definitions, even when using C++ */ | |
98 #ifdef __cplusplus | |
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99 /* *INDENT-OFF* */ |
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101 /* *INDENT-ON* */ |
0 | 102 #endif |
103 | |
104 /* As of version 0.5, SDL is loaded dynamically into the application */ | |
105 | |
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106 /** |
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107 * \name SDL_INIT_* |
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108 * |
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109 * These are the flags which may be passed to SDL_Init(). You should |
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110 * specify the subsystems which you will be using in your application. |
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111 */ |
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112 /*@{*/ |
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113 #define SDL_INIT_TIMER 0x00000001 |
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114 #define SDL_INIT_AUDIO 0x00000010 |
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115 #define SDL_INIT_VIDEO 0x00000020 |
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116 #define SDL_INIT_JOYSTICK 0x00000200 |
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117 #define SDL_INIT_HAPTIC 0x00001000 |
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118 #define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */ |
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119 #define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */ |
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120 #define SDL_INIT_EVERYTHING 0x0000FFFF |
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121 /*@}*/ |
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3348 | 123 /** |
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124 * This function loads the SDL dynamically linked library and initializes |
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125 * the subsystems specified by \c flags (and those satisfying dependencies). |
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126 * Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup |
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127 * signal handlers for some commonly ignored fatal signals (like SIGSEGV). |
0 | 128 */ |
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129 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); |
0 | 130 |
3348 | 131 /** |
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132 * This function initializes specific SDL subsystems |
3348 | 133 */ |
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134 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); |
0 | 135 |
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136 /** |
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137 * This function cleans up specific SDL subsystems |
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138 */ |
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139 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); |
0 | 140 |
3348 | 141 /** |
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142 * This function returns mask of the specified subsystems which have |
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143 * been initialized. |
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144 * |
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145 * If \c flags is 0, it returns a mask of all initialized subsystems. |
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146 */ |
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147 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); |
0 | 148 |
3348 | 149 /** |
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Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3348
diff
changeset
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150 * This function cleans up all initialized subsystems and unloads the |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3348
diff
changeset
|
151 * dynamically linked library. You should call it upon all exit conditions. |
0 | 152 */ |
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
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changeset
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153 extern DECLSPEC void SDLCALL SDL_Quit(void); |
0 | 154 |
155 /* Ends C function definitions when using C++ */ | |
156 #ifdef __cplusplus | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1423
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changeset
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157 /* *INDENT-OFF* */ |
0 | 158 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1423
diff
changeset
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159 /* *INDENT-ON* */ |
0 | 160 #endif |
161 #include "close_code.h" | |
162 | |
163 #endif /* _SDL_H */ | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1423
diff
changeset
|
164 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1423
diff
changeset
|
165 /* vi: set ts=4 sw=4 expandtab: */ |