Mercurial > sdl-ios-xcode
annotate test/README @ 1542:a8bf1aa21020
Fixed bug #15
SDL_blit_A.mmx-speed.patch.txt --
Speed improvements and a bugfix for the current GCC inline mmx
asm code:
- Changed some ops and removed some resulting useless ones.
- Added some instruction parallelism (some gain)
The resulting speed on my Xeon improved upto 35% depending on
the function (measured in fps).
- Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was
setting the alpha component on the destination surfaces (to
opaque-alpha) even when the surface had none.
SDL_blit_A.mmx-msvc.patch.txt --
MSVC mmx intrinsics version of the same GCC asm code.
MSVC compiler tries to parallelize the code and to avoid
register stalls, but does not always do a very good job.
Per-surface blending MSVC functions run quite a bit faster
than their pure-asm counterparts (upto 55% faster for 16bit
ones), but the per-pixel blending runs somewhat slower than asm.
- BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all
variants) can now also handle formats other than (A)RGB8888. Formats
like RGBA8888 and some quite exotic ones are allowed -- like
RAGB8888, or actually anything having channels aligned on 8bit
boundary and full 8bit alpha (for per-pixel alpha blending).
The performance cost of this change is virtually 0 for per-surface
alpha blending (no extra ops inside the loop) and a single non-MMX
op inside the loop for per-pixel blending. In testing, the per-pixel
alpha blending takes a ~2% performance hit, but it still runs much
faster than the current code in CVS. If necessary, a separate function
with this functionality can be made.
This code requires Processor Pack for VC6.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 15 Mar 2006 15:39:29 +0000 |
parents | 68f2b997758e |
children | e6cd882e3ac0 5baad3758427 |
rev | line source |
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0 | 1 |
2 These are test programs for the SDL library: | |
3 | |
4 testver Check the version and dynamic loading and endianness | |
5 testtypes Check to see if the data types are the correct size | |
6 testhread Hacked up test of multi-threading | |
7 testlock Hacked up test of multi-threading and locking | |
8 testerror Tests multi-threaded error handling | |
9 testsem Tests SDL's semaphore implementation | |
10 testtimer Test the timer facilities | |
11 loopwave Audio test -- loop playing a WAV file | |
12 testcdrom Sample audio CD control program | |
13 testkeys List the available keyboard keys | |
886
05c551e5bc64
Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
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14 testvidinfo Show the pixel format of the display and perfom the benchmark |
0 | 15 checkkeys Watch the key events to check the keyboard |
16 testwin Display a BMP image at various depths | |
17 graywin Display a gray gradient and center mouse on spacebar | |
18 testsprite Example of fast sprite movement on the screen | |
19 testbitmap Test displaying 1-bit bitmaps | |
20 testalpha Display an alpha faded icon -- paint with mouse | |
21 testwm Test window manager -- title, icon, events | |
22 threadwin Test multi-threaded event handling | |
23 testgl A very simple example of using OpenGL with SDL | |
24 testjoystick List joysticks and watch joystick events | |
886
05c551e5bc64
Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
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25 testoverlay Tests the software/hardware overlay functionality. |
05c551e5bc64
Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
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26 testoverlay2 Tests the overlay flickering/scaling during playback. |
1039
68f2b997758e
Added testblitspeed to aid in profiling of SDL's blitters.
Ryan C. Gordon <icculus@icculus.org>
parents:
886
diff
changeset
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27 testblitspeed Tests performance of SDL's blitters and converters. |
68f2b997758e
Added testblitspeed to aid in profiling of SDL's blitters.
Ryan C. Gordon <icculus@icculus.org>
parents:
886
diff
changeset
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28 |