annotate test/README @ 1542:a8bf1aa21020

Fixed bug #15 SDL_blit_A.mmx-speed.patch.txt -- Speed improvements and a bugfix for the current GCC inline mmx asm code: - Changed some ops and removed some resulting useless ones. - Added some instruction parallelism (some gain) The resulting speed on my Xeon improved upto 35% depending on the function (measured in fps). - Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was setting the alpha component on the destination surfaces (to opaque-alpha) even when the surface had none. SDL_blit_A.mmx-msvc.patch.txt -- MSVC mmx intrinsics version of the same GCC asm code. MSVC compiler tries to parallelize the code and to avoid register stalls, but does not always do a very good job. Per-surface blending MSVC functions run quite a bit faster than their pure-asm counterparts (upto 55% faster for 16bit ones), but the per-pixel blending runs somewhat slower than asm. - BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all variants) can now also handle formats other than (A)RGB8888. Formats like RGBA8888 and some quite exotic ones are allowed -- like RAGB8888, or actually anything having channels aligned on 8bit boundary and full 8bit alpha (for per-pixel alpha blending). The performance cost of this change is virtually 0 for per-surface alpha blending (no extra ops inside the loop) and a single non-MMX op inside the loop for per-pixel blending. In testing, the per-pixel alpha blending takes a ~2% performance hit, but it still runs much faster than the current code in CVS. If necessary, a separate function with this functionality can be made. This code requires Processor Pack for VC6.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 15 Mar 2006 15:39:29 +0000
parents 68f2b997758e
children e6cd882e3ac0 5baad3758427
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2 These are test programs for the SDL library:
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4 testver Check the version and dynamic loading and endianness
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5 testtypes Check to see if the data types are the correct size
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6 testhread Hacked up test of multi-threading
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7 testlock Hacked up test of multi-threading and locking
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8 testerror Tests multi-threaded error handling
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9 testsem Tests SDL's semaphore implementation
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10 testtimer Test the timer facilities
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11 loopwave Audio test -- loop playing a WAV file
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12 testcdrom Sample audio CD control program
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13 testkeys List the available keyboard keys
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14 testvidinfo Show the pixel format of the display and perfom the benchmark
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15 checkkeys Watch the key events to check the keyboard
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16 testwin Display a BMP image at various depths
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17 graywin Display a gray gradient and center mouse on spacebar
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18 testsprite Example of fast sprite movement on the screen
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19 testbitmap Test displaying 1-bit bitmaps
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20 testalpha Display an alpha faded icon -- paint with mouse
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21 testwm Test window manager -- title, icon, events
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22 threadwin Test multi-threaded event handling
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23 testgl A very simple example of using OpenGL with SDL
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24 testjoystick List joysticks and watch joystick events
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25 testoverlay Tests the software/hardware overlay functionality.
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26 testoverlay2 Tests the overlay flickering/scaling during playback.
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27 testblitspeed Tests performance of SDL's blitters and converters.
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