annotate src/video/directfb/SDL_DirectFB_video.h @ 1542:a8bf1aa21020

Fixed bug #15 SDL_blit_A.mmx-speed.patch.txt -- Speed improvements and a bugfix for the current GCC inline mmx asm code: - Changed some ops and removed some resulting useless ones. - Added some instruction parallelism (some gain) The resulting speed on my Xeon improved upto 35% depending on the function (measured in fps). - Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was setting the alpha component on the destination surfaces (to opaque-alpha) even when the surface had none. SDL_blit_A.mmx-msvc.patch.txt -- MSVC mmx intrinsics version of the same GCC asm code. MSVC compiler tries to parallelize the code and to avoid register stalls, but does not always do a very good job. Per-surface blending MSVC functions run quite a bit faster than their pure-asm counterparts (upto 55% faster for 16bit ones), but the per-pixel blending runs somewhat slower than asm. - BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all variants) can now also handle formats other than (A)RGB8888. Formats like RGBA8888 and some quite exotic ones are allowed -- like RAGB8888, or actually anything having channels aligned on 8bit boundary and full 8bit alpha (for per-pixel alpha blending). The performance cost of this change is virtually 0 for per-surface alpha blending (no extra ops inside the loop) and a single non-MMX op inside the loop for per-pixel blending. In testing, the per-pixel alpha blending takes a ~2% performance hit, but it still runs much faster than the current code in CVS. If necessary, a separate function with this functionality can be made. This code requires Processor Pack for VC6.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 15 Mar 2006 15:39:29 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_DirectFB_video_h
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25 #define _SDL_DirectFB_video_h
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26
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27 #include <directfb.h>
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29 #include "SDL_mouse.h"
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30 #include "../SDL_sysvideo.h"
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32 #define _THIS SDL_VideoDevice *this
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33
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34 /* Private display data */
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35
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36 struct SDL_PrivateVideoData
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37 {
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38 int initialized;
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39
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40 IDirectFB *dfb;
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41 IDirectFBDisplayLayer *layer;
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42 IDirectFBEventBuffer *eventbuffer;
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43
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44 int nummodes;
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45 SDL_Rect **modelist;
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46
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47 /* MGA CRTC2 support */
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48 int enable_mga_crtc2;
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49 int mga_crtc2_stretch;
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50 float mga_crtc2_stretch_overscan;
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51 IDirectFBDisplayLayer *c2layer;
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52 IDirectFBSurface *c2frame;
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53 DFBRectangle c2ssize; /* Real screen size */
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54 DFBRectangle c2dsize; /* Stretched screen size */
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55 DFBRectangle c2framesize; /* CRTC2 screen size */
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56 };
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58 #define HIDDEN (this->hidden)
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60 void SetDirectFBerror (const char *function, DFBResult code);
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61
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62 #endif /* _SDL_DirectFB_video_h */