annotate src/video/bwindow/SDL_sysyuv.h @ 1542:a8bf1aa21020

Fixed bug #15 SDL_blit_A.mmx-speed.patch.txt -- Speed improvements and a bugfix for the current GCC inline mmx asm code: - Changed some ops and removed some resulting useless ones. - Added some instruction parallelism (some gain) The resulting speed on my Xeon improved upto 35% depending on the function (measured in fps). - Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was setting the alpha component on the destination surfaces (to opaque-alpha) even when the surface had none. SDL_blit_A.mmx-msvc.patch.txt -- MSVC mmx intrinsics version of the same GCC asm code. MSVC compiler tries to parallelize the code and to avoid register stalls, but does not always do a very good job. Per-surface blending MSVC functions run quite a bit faster than their pure-asm counterparts (upto 55% faster for 16bit ones), but the per-pixel blending runs somewhat slower than asm. - BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all variants) can now also handle formats other than (A)RGB8888. Formats like RGBA8888 and some quite exotic ones are allowed -- like RAGB8888, or actually anything having channels aligned on 8bit boundary and full 8bit alpha (for per-pixel alpha blending). The performance cost of this change is virtually 0 for per-surface alpha blending (no extra ops inside the loop) and a single non-MMX op inside the loop for per-pixel blending. In testing, the per-pixel alpha blending takes a ~2% performance hit, but it still runs much faster than the current code in CVS. If necessary, a separate function with this functionality can be made. This code requires Processor Pack for VC6.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 15 Mar 2006 15:39:29 +0000
parents d910939febfa
children 51038e80ae59
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24
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25 #ifndef __SDL_SYS_YUV_H__
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26 #define __SDL_SYS_YUV_H__
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27
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28 /* This is the BeOS implementation of YUV video overlays */
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29
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30 #include "SDL_video.h"
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31 #include "SDL_lowvideo.h"
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32
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33 extern "C" {
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34
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35 struct private_yuvhwdata
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36 {
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37 /* FRAMEDATA* CurrentFrameData;
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38 FRAMEDATA* FrameData0;
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39 FRAMEDATA* FrameData1;
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40 PgScalerProps_t props;
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41 PgScalerCaps_t caps;
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42 PgVideoChannel_t* channel;
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43 PhArea_t CurrentViewPort;
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44 PhPoint_t CurrentWindowPos;
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45 long format;
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46 int scaler_on;
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47 int current;
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48 long YStride;
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49 long VStride;
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50 long UStride;
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51 int ischromakey;
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52 long chromakey;
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53 int forcedredraw;
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54 unsigned long State;
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55 long flags;
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56 */
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57 SDL_Surface *display;
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58 BView *bview;
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59 bool first_display;
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60 BBitmap *bbitmap;
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61 int locked;
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62 };
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63
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64 extern BBitmap * BE_GetOverlayBitmap(BRect bounds, color_space cs);
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65 extern SDL_Overlay* BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface* display);
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66 extern int BE_LockYUVOverlay(_THIS, SDL_Overlay* overlay);
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67 extern void BE_UnlockYUVOverlay(_THIS, SDL_Overlay* overlay);
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68 extern int BE_DisplayYUVOverlay(_THIS, SDL_Overlay* overlay, SDL_Rect* dstrect);
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69 extern void BE_FreeYUVOverlay(_THIS, SDL_Overlay* overlay);
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70
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71 };
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72
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73 #endif /* __SDL_PH_YUV_H__ */