Mercurial > sdl-ios-xcode
annotate src/video/bwindow/SDL_sysyuv.h @ 1542:a8bf1aa21020
Fixed bug #15
SDL_blit_A.mmx-speed.patch.txt --
Speed improvements and a bugfix for the current GCC inline mmx
asm code:
- Changed some ops and removed some resulting useless ones.
- Added some instruction parallelism (some gain)
The resulting speed on my Xeon improved upto 35% depending on
the function (measured in fps).
- Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was
setting the alpha component on the destination surfaces (to
opaque-alpha) even when the surface had none.
SDL_blit_A.mmx-msvc.patch.txt --
MSVC mmx intrinsics version of the same GCC asm code.
MSVC compiler tries to parallelize the code and to avoid
register stalls, but does not always do a very good job.
Per-surface blending MSVC functions run quite a bit faster
than their pure-asm counterparts (upto 55% faster for 16bit
ones), but the per-pixel blending runs somewhat slower than asm.
- BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all
variants) can now also handle formats other than (A)RGB8888. Formats
like RGBA8888 and some quite exotic ones are allowed -- like
RAGB8888, or actually anything having channels aligned on 8bit
boundary and full 8bit alpha (for per-pixel alpha blending).
The performance cost of this change is virtually 0 for per-surface
alpha blending (no extra ops inside the loop) and a single non-MMX
op inside the loop for per-pixel blending. In testing, the per-pixel
alpha blending takes a ~2% performance hit, but it still runs much
faster than the current code in CVS. If necessary, a separate function
with this functionality can be made.
This code requires Processor Pack for VC6.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 15 Mar 2006 15:39:29 +0000 |
parents | d910939febfa |
children | 51038e80ae59 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 |
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25 #ifndef __SDL_SYS_YUV_H__ |
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26 #define __SDL_SYS_YUV_H__ |
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27 |
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28 /* This is the BeOS implementation of YUV video overlays */ |
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29 |
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30 #include "SDL_video.h" |
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31 #include "SDL_lowvideo.h" |
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32 |
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33 extern "C" { |
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34 |
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35 struct private_yuvhwdata |
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36 { |
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37 /* FRAMEDATA* CurrentFrameData; |
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38 FRAMEDATA* FrameData0; |
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39 FRAMEDATA* FrameData1; |
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40 PgScalerProps_t props; |
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41 PgScalerCaps_t caps; |
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42 PgVideoChannel_t* channel; |
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43 PhArea_t CurrentViewPort; |
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44 PhPoint_t CurrentWindowPos; |
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45 long format; |
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46 int scaler_on; |
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47 int current; |
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48 long YStride; |
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49 long VStride; |
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50 long UStride; |
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51 int ischromakey; |
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52 long chromakey; |
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53 int forcedredraw; |
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54 unsigned long State; |
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55 long flags; |
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56 */ |
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57 SDL_Surface *display; |
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58 BView *bview; |
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59 bool first_display; |
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60 BBitmap *bbitmap; |
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61 int locked; |
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62 }; |
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63 |
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64 extern BBitmap * BE_GetOverlayBitmap(BRect bounds, color_space cs); |
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65 extern SDL_Overlay* BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface* display); |
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66 extern int BE_LockYUVOverlay(_THIS, SDL_Overlay* overlay); |
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67 extern void BE_UnlockYUVOverlay(_THIS, SDL_Overlay* overlay); |
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68 extern int BE_DisplayYUVOverlay(_THIS, SDL_Overlay* overlay, SDL_Rect* dstrect); |
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69 extern void BE_FreeYUVOverlay(_THIS, SDL_Overlay* overlay); |
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70 |
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71 }; |
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72 |
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73 #endif /* __SDL_PH_YUV_H__ */ |