annotate src/video/Xext/README @ 1542:a8bf1aa21020

Fixed bug #15 SDL_blit_A.mmx-speed.patch.txt -- Speed improvements and a bugfix for the current GCC inline mmx asm code: - Changed some ops and removed some resulting useless ones. - Added some instruction parallelism (some gain) The resulting speed on my Xeon improved upto 35% depending on the function (measured in fps). - Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was setting the alpha component on the destination surfaces (to opaque-alpha) even when the surface had none. SDL_blit_A.mmx-msvc.patch.txt -- MSVC mmx intrinsics version of the same GCC asm code. MSVC compiler tries to parallelize the code and to avoid register stalls, but does not always do a very good job. Per-surface blending MSVC functions run quite a bit faster than their pure-asm counterparts (upto 55% faster for 16bit ones), but the per-pixel blending runs somewhat slower than asm. - BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all variants) can now also handle formats other than (A)RGB8888. Formats like RGBA8888 and some quite exotic ones are allowed -- like RAGB8888, or actually anything having channels aligned on 8bit boundary and full 8bit alpha (for per-pixel alpha blending). The performance cost of this change is virtually 0 for per-surface alpha blending (no extra ops inside the loop) and a single non-MMX op inside the loop for per-pixel blending. In testing, the per-pixel alpha blending takes a ~2% performance hit, but it still runs much faster than the current code in CVS. If necessary, a separate function with this functionality can be made. This code requires Processor Pack for VC6.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 15 Mar 2006 15:39:29 +0000
parents b87d8d4c205d
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eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
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eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
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2 The reason these libraries are built outside of the standard XFree86
eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
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3 tree is so that they can be linked as shared object code directly into
eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
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4 SDL without causing any symbol collisions with code in the application.
eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
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eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
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6 You can't link static library code into shared libraries on non-x86
eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
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7 Linux platforms. Since these libraries haven't become standard yet,
eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
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8 we'll just include them directly.
eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
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b87d8d4c205d Fixed use of SDL with XInitThreads()
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10 These sources are synchronized with XFree86 4.2.1