Mercurial > sdl-ios-xcode
annotate src/cdrom/macosx/CDPlayer.h @ 1542:a8bf1aa21020
Fixed bug #15
SDL_blit_A.mmx-speed.patch.txt --
Speed improvements and a bugfix for the current GCC inline mmx
asm code:
- Changed some ops and removed some resulting useless ones.
- Added some instruction parallelism (some gain)
The resulting speed on my Xeon improved upto 35% depending on
the function (measured in fps).
- Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was
setting the alpha component on the destination surfaces (to
opaque-alpha) even when the surface had none.
SDL_blit_A.mmx-msvc.patch.txt --
MSVC mmx intrinsics version of the same GCC asm code.
MSVC compiler tries to parallelize the code and to avoid
register stalls, but does not always do a very good job.
Per-surface blending MSVC functions run quite a bit faster
than their pure-asm counterparts (upto 55% faster for 16bit
ones), but the per-pixel blending runs somewhat slower than asm.
- BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all
variants) can now also handle formats other than (A)RGB8888. Formats
like RGBA8888 and some quite exotic ones are allowed -- like
RAGB8888, or actually anything having channels aligned on 8bit
boundary and full 8bit alpha (for per-pixel alpha blending).
The performance cost of this change is virtually 0 for per-surface
alpha blending (no extra ops inside the loop) and a single non-MMX
op inside the loop for per-pixel blending. In testing, the per-pixel
alpha blending takes a ~2% performance hit, but it still runs much
faster than the current code in CVS. If necessary, a separate function
with this functionality can be made.
This code requires Processor Pack for VC6.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 15 Mar 2006 15:39:29 +0000 |
parents | dc6b59e925a2 |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef __CDPlayer__H__ |
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25 #define __CDPlayer__H__ 1 |
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26 |
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27 #include <string.h> |
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28 |
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29 #include <Carbon/Carbon.h> |
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30 #include <CoreFoundation/CoreFoundation.h> |
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31 #include <AudioUnit/AudioUnit.h> |
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32 |
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33 #include "SDL.h" |
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34 #include "SDL_thread.h" |
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35 #include "SDL_mutex.h" |
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36 |
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37 #ifdef __cplusplus |
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38 extern "C" { |
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39 #endif |
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40 |
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41 typedef void (*CDPlayerCompletionProc)(SDL_CD *cdrom) ; |
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42 |
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43 void Lock (); |
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44 |
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45 void Unlock(); |
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46 |
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47 int LoadFile (const FSRef *ref, int startFrame, int endFrame); /* pass -1 to do nothing */ |
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48 |
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49 int ReleaseFile (); |
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50 |
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51 int PlayFile (); |
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52 |
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53 int PauseFile (); |
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54 |
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55 void SetCompletionProc (CDPlayerCompletionProc proc, SDL_CD *cdrom); |
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56 |
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57 int ReadTOCData (FSVolumeRefNum theVolume, SDL_CD *theCD); |
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58 |
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59 int ListTrackFiles (FSVolumeRefNum theVolume, FSRef *trackFiles, int numTracks); |
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60 |
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61 int DetectAudioCDVolumes (FSVolumeRefNum *volumes, int numVolumes); |
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62 |
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63 int GetCurrentFrame (); |
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64 |
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65 #ifdef __cplusplus |
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66 }; |
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67 #endif |
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68 |
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69 #endif /* __CD_Player__H__ */ |