annotate src/audio/windx5/directx.h @ 1542:a8bf1aa21020

Fixed bug #15 SDL_blit_A.mmx-speed.patch.txt -- Speed improvements and a bugfix for the current GCC inline mmx asm code: - Changed some ops and removed some resulting useless ones. - Added some instruction parallelism (some gain) The resulting speed on my Xeon improved upto 35% depending on the function (measured in fps). - Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was setting the alpha component on the destination surfaces (to opaque-alpha) even when the surface had none. SDL_blit_A.mmx-msvc.patch.txt -- MSVC mmx intrinsics version of the same GCC asm code. MSVC compiler tries to parallelize the code and to avoid register stalls, but does not always do a very good job. Per-surface blending MSVC functions run quite a bit faster than their pure-asm counterparts (upto 55% faster for 16bit ones), but the per-pixel blending runs somewhat slower than asm. - BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all variants) can now also handle formats other than (A)RGB8888. Formats like RGBA8888 and some quite exotic ones are allowed -- like RAGB8888, or actually anything having channels aligned on 8bit boundary and full 8bit alpha (for per-pixel alpha blending). The performance cost of this change is virtually 0 for per-surface alpha blending (no extra ops inside the loop) and a single non-MMX op inside the loop for per-pixel blending. In testing, the per-pixel alpha blending takes a ~2% performance hit, but it still runs much faster than the current code in CVS. If necessary, a separate function with this functionality can be made. This code requires Processor Pack for VC6.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 15 Mar 2006 15:39:29 +0000
parents bb6839704ed6
children 782fd950bd46 eada7e321df6
rev   line source
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1
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2 #ifndef _directx_h
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3 #define _directx_h
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4
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5 /* Include all of the DirectX 5.0 headers and adds any necessary tweaks */
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6
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7 #define WIN32_LEAN_AND_MEAN
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8 #include <windows.h>
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9 #include <mmsystem.h>
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10 #ifndef WIN32
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11 #define WIN32
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12 #endif
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13 #undef WINNT
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14
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15 /* Far pointers don't exist in 32-bit code */
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16 #ifndef FAR
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17 #define FAR
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18 #endif
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19
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20 /* Error codes not yet included in Win32 API header files */
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21 #ifndef MAKE_HRESULT
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22 #define MAKE_HRESULT(sev,fac,code) \
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23 ((HRESULT)(((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code))))
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24 #endif
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25
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26 #ifndef S_OK
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27 #define S_OK (HRESULT)0x00000000L
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28 #endif
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29
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30 #ifndef SUCCEEDED
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31 #define SUCCEEDED(x) ((HRESULT)(x) >= 0)
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32 #endif
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33 #ifndef FAILED
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34 #define FAILED(x) ((HRESULT)(x)<0)
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35 #endif
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36
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37 #ifndef E_FAIL
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38 #define E_FAIL (HRESULT)0x80000008L
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39 #endif
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40 #ifndef E_NOINTERFACE
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41 #define E_NOINTERFACE (HRESULT)0x80004002L
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42 #endif
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43 #ifndef E_OUTOFMEMORY
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44 #define E_OUTOFMEMORY (HRESULT)0x8007000EL
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45 #endif
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46 #ifndef E_INVALIDARG
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47 #define E_INVALIDARG (HRESULT)0x80070057L
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48 #endif
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49 #ifndef E_NOTIMPL
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50 #define E_NOTIMPL (HRESULT)0x80004001L
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51 #endif
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52 #ifndef REGDB_E_CLASSNOTREG
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53 #define REGDB_E_CLASSNOTREG (HRESULT)0x80040154L
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54 #endif
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55
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56 /* Severity codes */
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57 #ifndef SEVERITY_ERROR
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58 #define SEVERITY_ERROR 1
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59 #endif
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60
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61 /* Error facility codes */
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62 #ifndef FACILITY_WIN32
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63 #define FACILITY_WIN32 7
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64 #endif
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65
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66 #ifndef FIELD_OFFSET
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67 #define FIELD_OFFSET(type, field) ((LONG)&(((type *)0)->field))
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68 #endif
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69
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70 /* DirectX headers (if it isn't included, I haven't tested it yet)
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71 */
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72 /* We need these defines to mark what version of DirectX API we use */
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73 #define DIRECTDRAW_VERSION 0x0700
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74 #define DIRECTSOUND_VERSION 0x0500
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75 #define DIRECTINPUT_VERSION 0x0500
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76
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77 #ifdef __GNUC__
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78 #define NONAMELESSUNION
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79 #endif
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80 #include <ddraw.h>
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81 #include <dsound.h>
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82 #include <dinput.h>
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83
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84 #endif /* _directx_h */