Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_JoystickName.3 @ 1542:a8bf1aa21020
Fixed bug #15
SDL_blit_A.mmx-speed.patch.txt --
Speed improvements and a bugfix for the current GCC inline mmx
asm code:
- Changed some ops and removed some resulting useless ones.
- Added some instruction parallelism (some gain)
The resulting speed on my Xeon improved upto 35% depending on
the function (measured in fps).
- Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was
setting the alpha component on the destination surfaces (to
opaque-alpha) even when the surface had none.
SDL_blit_A.mmx-msvc.patch.txt --
MSVC mmx intrinsics version of the same GCC asm code.
MSVC compiler tries to parallelize the code and to avoid
register stalls, but does not always do a very good job.
Per-surface blending MSVC functions run quite a bit faster
than their pure-asm counterparts (upto 55% faster for 16bit
ones), but the per-pixel blending runs somewhat slower than asm.
- BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all
variants) can now also handle formats other than (A)RGB8888. Formats
like RGBA8888 and some quite exotic ones are allowed -- like
RAGB8888, or actually anything having channels aligned on 8bit
boundary and full 8bit alpha (for per-pixel alpha blending).
The performance cost of this change is virtually 0 for per-surface
alpha blending (no extra ops inside the loop) and a single non-MMX
op inside the loop for per-pixel blending. In testing, the per-pixel
alpha blending takes a ~2% performance hit, but it still runs much
faster than the current code in CVS. If necessary, a separate function
with this functionality can be made.
This code requires Processor Pack for VC6.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 15 Mar 2006 15:39:29 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_JoystickName" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_JoystickName\- Get joystick name\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBconst char *\fBSDL_JoystickName\fP\fR(\fBint index\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Get the implementation dependent name of joystick\&. The \fBindex\fR parameter refers to the N\&'th joystick on the system\&. | |
12 .SH "RETURN VALUE" | |
13 .PP | |
14 Returns a char pointer to the joystick name\&. | |
15 .SH "EXAMPLES" | |
16 .PP | |
17 .PP | |
18 .nf | |
19 \f(CW/* Print the names of all attached joysticks */ | |
20 int num_joy, i; | |
21 num_joy=SDL_NumJoysticks(); | |
22 printf("%d joysticks found | |
23 ", num_joy); | |
24 for(i=0;i<num_joy;i++) | |
25 printf("%s | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
26 ", SDL_JoystickName(i));\fR |
0 | 27 .fi |
28 .PP | |
29 .SH "SEE ALSO" | |
30 .PP | |
31 \fI\fBSDL_JoystickOpen\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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32 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |