annotate docs/man3/SDL_Init.3 @ 1542:a8bf1aa21020

Fixed bug #15 SDL_blit_A.mmx-speed.patch.txt -- Speed improvements and a bugfix for the current GCC inline mmx asm code: - Changed some ops and removed some resulting useless ones. - Added some instruction parallelism (some gain) The resulting speed on my Xeon improved upto 35% depending on the function (measured in fps). - Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was setting the alpha component on the destination surfaces (to opaque-alpha) even when the surface had none. SDL_blit_A.mmx-msvc.patch.txt -- MSVC mmx intrinsics version of the same GCC asm code. MSVC compiler tries to parallelize the code and to avoid register stalls, but does not always do a very good job. Per-surface blending MSVC functions run quite a bit faster than their pure-asm counterparts (upto 55% faster for 16bit ones), but the per-pixel blending runs somewhat slower than asm. - BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all variants) can now also handle formats other than (A)RGB8888. Formats like RGBA8888 and some quite exotic ones are allowed -- like RAGB8888, or actually anything having channels aligned on 8bit boundary and full 8bit alpha (for per-pixel alpha blending). The performance cost of this change is virtually 0 for per-surface alpha blending (no extra ops inside the loop) and a single non-MMX op inside the loop for per-pixel blending. In testing, the per-pixel alpha blending takes a ~2% performance hit, but it still runs much faster than the current code in CVS. If necessary, a separate function with this functionality can be made. This code requires Processor Pack for VC6.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 15 Mar 2006 15:39:29 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_Init" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_Init\- Initializes SDL
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_Init\fP\fR(\fBUint32 flags\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Initializes SDL\&. This should be called before all other SDL functions\&. The \fBflags\fR parameter specifies what part(s) of SDL to initialize\&.
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12 .TP 20
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13 \fBSDL_INIT_TIMER\fP
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14 Initializes the \fItimer\fR subsystem\&.
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15 .TP 20
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16 \fBSDL_INIT_AUDIO\fP
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17 Initializes the \fIaudio\fR subsystem\&.
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18 .TP 20
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19 \fBSDL_INIT_VIDEO\fP
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20 Initializes the \fIvideo\fR subsystem\&.
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21 .TP 20
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22 \fBSDL_INIT_CDROM\fP
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23 Initializes the \fIcdrom\fR subsystem\&.
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24 .TP 20
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25 \fBSDL_INIT_JOYSTICK\fP
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26 Initializes the \fIjoystick\fR subsystem\&.
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27 .TP 20
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28 \fBSDL_INIT_EVERYTHING\fP
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29 Initialize all of the above\&.
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30 .TP 20
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31 \fBSDL_INIT_NOPARACHUTE\fP
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32 Prevents SDL from catching fatal signals\&.
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33 .TP 20
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34 \fBSDL_INIT_EVENTTHREAD\fP
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35 .SH "RETURN VALUE"
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36 .PP
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37 Returns \fB-1\fR on an error or \fB0\fR on success\&.
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38 .SH "SEE ALSO"
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39 .PP
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40 \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_InitSubSystem\fP\fR
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41 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00