annotate README.AmigaOS @ 1542:a8bf1aa21020

Fixed bug #15 SDL_blit_A.mmx-speed.patch.txt -- Speed improvements and a bugfix for the current GCC inline mmx asm code: - Changed some ops and removed some resulting useless ones. - Added some instruction parallelism (some gain) The resulting speed on my Xeon improved upto 35% depending on the function (measured in fps). - Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was setting the alpha component on the destination surfaces (to opaque-alpha) even when the surface had none. SDL_blit_A.mmx-msvc.patch.txt -- MSVC mmx intrinsics version of the same GCC asm code. MSVC compiler tries to parallelize the code and to avoid register stalls, but does not always do a very good job. Per-surface blending MSVC functions run quite a bit faster than their pure-asm counterparts (upto 55% faster for 16bit ones), but the per-pixel blending runs somewhat slower than asm. - BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all variants) can now also handle formats other than (A)RGB8888. Formats like RGBA8888 and some quite exotic ones are allowed -- like RAGB8888, or actually anything having channels aligned on 8bit boundary and full 8bit alpha (for per-pixel alpha blending). The performance cost of this change is virtually 0 for per-surface alpha blending (no extra ops inside the loop) and a single non-MMX op inside the loop for per-pixel blending. In testing, the per-pixel alpha blending takes a ~2% performance hit, but it still runs much faster than the current code in CVS. If necessary, a separate function with this functionality can be made. This code requires Processor Pack for VC6.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 15 Mar 2006 15:39:29 +0000
parents 75a95f82bc1f
children 6d2e1961661a
rev   line source
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75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
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1 This is the porting of 1.2.0 version of SDL (the latest stable one)
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2 to AmigaOS/68k.
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3
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4 All the bugs known of the past version have been corrected. And I've
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5 added all the new SDL features.
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6
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7 This version of SDL needs Cybergraphx V3 (r69+) or CyberGraphX V4
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8 and AHI v3+. Probably it works also with P96 or CGXAga, but it's
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9 untested.
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10
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11 This version is available as linked library for SAS/C and GCC, only 68k this
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12 time, a powerup (ppcemu compatible) and a morphos version will be ready quite
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13 soon (i hope).
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14
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15 Implemented:
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16
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17 - 8/16/24/32bit video modes, both fullscreen and windowed.
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18 - Hardware surfaces.
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19 - CGX blitting acceleration.
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20 - CGX colorkey blitting acceleration.
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21 - AHI audio (8/16 bit, with any audio format), always uses unit 0 for now.
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22 - Thread support (maybe not 100% compatible with other implementations)
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23 - Semaphores
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24 - Window resizing and backdrop windows (NEW)
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25 - Joystick/Joypad support.
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26
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
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27 To do:
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28
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29 - CDRom audio playing support
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30 - OpenGL (A guy was working on it but I've lost his tracks :( )
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31
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32 The SAS/C library is distributed with debug info attached, to strip debug info
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33 simply add STRIPDEBUG argument to the linker.
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34
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35 NOTE: SDL includes debug output using kprintf, to disable it add to your
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36 project a function like this:
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37
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38 void kprintf(char *a,...)
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39 {
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40 }
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41
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42 Otherwise you can redirect the debug to a console window with sushi, sashimi or
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
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43 similar tools (the default output is the internal serial port).
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44
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45 For info, support, bugfix and other feel free to mail me:
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
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46
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47 Gabriele Greco (gabriele.greco@aruba.it)
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48
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49 You can find also a small SDL Amiga page at:
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
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50 http://ggreco.interfree.it/sdl.html