Mercurial > sdl-ios-xcode
annotate Makefile.minimal @ 1542:a8bf1aa21020
Fixed bug #15
SDL_blit_A.mmx-speed.patch.txt --
Speed improvements and a bugfix for the current GCC inline mmx
asm code:
- Changed some ops and removed some resulting useless ones.
- Added some instruction parallelism (some gain)
The resulting speed on my Xeon improved upto 35% depending on
the function (measured in fps).
- Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was
setting the alpha component on the destination surfaces (to
opaque-alpha) even when the surface had none.
SDL_blit_A.mmx-msvc.patch.txt --
MSVC mmx intrinsics version of the same GCC asm code.
MSVC compiler tries to parallelize the code and to avoid
register stalls, but does not always do a very good job.
Per-surface blending MSVC functions run quite a bit faster
than their pure-asm counterparts (upto 55% faster for 16bit
ones), but the per-pixel blending runs somewhat slower than asm.
- BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all
variants) can now also handle formats other than (A)RGB8888. Formats
like RGBA8888 and some quite exotic ones are allowed -- like
RAGB8888, or actually anything having channels aligned on 8bit
boundary and full 8bit alpha (for per-pixel alpha blending).
The performance cost of this change is virtually 0 for per-surface
alpha blending (no extra ops inside the loop) and a single non-MMX
op inside the loop for per-pixel blending. In testing, the per-pixel
alpha blending takes a ~2% performance hit, but it still runs much
faster than the current code in CVS. If necessary, a separate function
with this functionality can be made.
This code requires Processor Pack for VC6.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 15 Mar 2006 15:39:29 +0000 |
parents | 38c1eb6b0083 |
children | 64710b9f3eeb |
rev | line source |
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1484
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
parents:
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1 # Makefile to build the SDL library |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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2 |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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3 INCLUDE = -I./include |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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4 CFLAGS = -g -O2 $(INCLUDE) |
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Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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5 AR = ar |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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6 RANLIB = ranlib |
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Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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7 |
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Added documentation on how to build a completely useless SDL library. :)
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8 TARGET = libSDL.a |
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Sam Lantinga <slouken@libsdl.org>
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9 SOURCES = \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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10 src/*.c \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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11 src/audio/*.c \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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12 src/cdrom/*.c \ |
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Added documentation on how to build a completely useless SDL library. :)
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13 src/cpuinfo/*.c \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
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14 src/events/*.c \ |
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Added documentation on how to build a completely useless SDL library. :)
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15 src/file/*.c \ |
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16 src/joystick/*.c \ |
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17 src/stdlib/*.c \ |
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18 src/thread/*.c \ |
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Sam Lantinga <slouken@libsdl.org>
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19 src/timer/*.c \ |
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Added documentation on how to build a completely useless SDL library. :)
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20 src/video/*.c \ |
1533
38c1eb6b0083
By default all the real targets have dummy audio/video and disk audio.
Sam Lantinga <slouken@libsdl.org>
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1484
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21 src/audio/dummy/*.c \ |
1484
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
parents:
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22 src/video/dummy/*.c \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
parents:
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23 src/joystick/dummy/*.c \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
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24 src/cdrom/dummy/*.c \ |
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25 src/thread/generic/*.c \ |
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Added documentation on how to build a completely useless SDL library. :)
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26 src/timer/dummy/*.c \ |
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Added documentation on how to build a completely useless SDL library. :)
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27 src/loadso/dummy/*.c \ |
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28 |
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Added documentation on how to build a completely useless SDL library. :)
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29 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g') |
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Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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30 |
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Added documentation on how to build a completely useless SDL library. :)
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31 all: $(TARGET) |
b2b476a4a73c
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Sam Lantinga <slouken@libsdl.org>
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32 |
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Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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33 $(TARGET): $(OBJECTS) |
b2b476a4a73c
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34 $(AR) crv $@ $^ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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35 $(RANLIB) $@ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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36 |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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37 clean: |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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38 rm -f $(TARGET) $(OBJECTS) |