annotate Makefile.minimal @ 1542:a8bf1aa21020

Fixed bug #15 SDL_blit_A.mmx-speed.patch.txt -- Speed improvements and a bugfix for the current GCC inline mmx asm code: - Changed some ops and removed some resulting useless ones. - Added some instruction parallelism (some gain) The resulting speed on my Xeon improved upto 35% depending on the function (measured in fps). - Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was setting the alpha component on the destination surfaces (to opaque-alpha) even when the surface had none. SDL_blit_A.mmx-msvc.patch.txt -- MSVC mmx intrinsics version of the same GCC asm code. MSVC compiler tries to parallelize the code and to avoid register stalls, but does not always do a very good job. Per-surface blending MSVC functions run quite a bit faster than their pure-asm counterparts (upto 55% faster for 16bit ones), but the per-pixel blending runs somewhat slower than asm. - BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all variants) can now also handle formats other than (A)RGB8888. Formats like RGBA8888 and some quite exotic ones are allowed -- like RAGB8888, or actually anything having channels aligned on 8bit boundary and full 8bit alpha (for per-pixel alpha blending). The performance cost of this change is virtually 0 for per-surface alpha blending (no extra ops inside the loop) and a single non-MMX op inside the loop for per-pixel blending. In testing, the per-pixel alpha blending takes a ~2% performance hit, but it still runs much faster than the current code in CVS. If necessary, a separate function with this functionality can be made. This code requires Processor Pack for VC6.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 15 Mar 2006 15:39:29 +0000
parents 38c1eb6b0083
children 64710b9f3eeb
rev   line source
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b2b476a4a73c Added documentation on how to build a completely useless SDL library. :)
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1 # Makefile to build the SDL library
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2
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3 INCLUDE = -I./include
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4 CFLAGS = -g -O2 $(INCLUDE)
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5 AR = ar
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6 RANLIB = ranlib
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7
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8 TARGET = libSDL.a
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9 SOURCES = \
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10 src/*.c \
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11 src/audio/*.c \
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12 src/cdrom/*.c \
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13 src/cpuinfo/*.c \
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14 src/events/*.c \
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15 src/file/*.c \
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16 src/joystick/*.c \
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17 src/stdlib/*.c \
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18 src/thread/*.c \
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19 src/timer/*.c \
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20 src/video/*.c \
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38c1eb6b0083 By default all the real targets have dummy audio/video and disk audio.
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21 src/audio/dummy/*.c \
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22 src/video/dummy/*.c \
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23 src/joystick/dummy/*.c \
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24 src/cdrom/dummy/*.c \
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25 src/thread/generic/*.c \
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26 src/timer/dummy/*.c \
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27 src/loadso/dummy/*.c \
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28
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29 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
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30
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31 all: $(TARGET)
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32
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33 $(TARGET): $(OBJECTS)
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34 $(AR) crv $@ $^
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35 $(RANLIB) $@
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36
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37 clean:
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38 rm -f $(TARGET) $(OBJECTS)