Mercurial > sdl-ios-xcode
annotate src/video/bwindow/SDL_BView.h @ 104:a746656b7599
Detect more types of IMPS/2 mouse
author | Sam Lantinga <slouken@lokigames.com> |
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date | Fri, 13 Jul 2001 01:21:59 +0000 |
parents | cf2af46e9e2a |
children | dabc453ce7f7 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@devolution.com | |
21 */ | |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* This is the event handling and graphics update portion of SDL_BWin */ | |
29 | |
30 extern "C" { | |
31 #include "SDL_events_c.h" | |
32 }; | |
33 | |
34 class SDL_BView : public BView | |
35 { | |
36 public: | |
37 SDL_BView(BRect frame) : | |
38 BView(frame, "SDL View", B_FOLLOW_ALL_SIDES, | |
39 (B_WILL_DRAW|B_FRAME_EVENTS)) { | |
40 image = NULL; | |
41 xoff = yoff = 0; | |
42 SetViewColor(0,0,0,0); | |
43 SetHighColor(0,0,0,0); | |
44 } | |
45 virtual ~SDL_BView() { | |
46 SetBitmap(NULL); | |
47 } | |
48 /* Set drawing offsets for fullscreen mode */ | |
49 virtual void SetXYOffset(int x, int y) { | |
50 xoff = x; | |
51 yoff = y; | |
52 } | |
1
cf2af46e9e2a
Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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53 virtual void GetXYOffset(int &x, int &y) { |
cf2af46e9e2a
Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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54 x = xoff; |
cf2af46e9e2a
Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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55 y = yoff; |
cf2af46e9e2a
Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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56 } |
0 | 57 /* The view changed size. If it means we're in fullscreen, we |
58 * draw a nice black box in the entire view to get black borders. | |
59 */ | |
60 virtual void FrameResized(float width, float height) { | |
61 BRect bounds; | |
62 bounds.top = bounds.left = 0; | |
63 bounds.right = width; | |
64 bounds.bottom = height; | |
65 /* Fill the entire view with black */ | |
66 FillRect(bounds, B_SOLID_HIGH); | |
67 /* And if there's an image, redraw it. */ | |
68 if( image ) { | |
69 bounds = image->Bounds(); | |
70 Draw(bounds); | |
71 } | |
72 } | |
73 | |
74 /* Drawing portion of this complete breakfast. :) */ | |
75 virtual void SetBitmap(BBitmap *bitmap) { | |
76 if ( image ) { | |
77 delete image; | |
78 } | |
79 image = bitmap; | |
80 } | |
81 virtual void Draw(BRect updateRect) { | |
82 if ( image ) { | |
83 if(xoff || yoff) { | |
84 BRect dest; | |
85 dest.top = updateRect.top + yoff; | |
86 dest.left = updateRect.left + xoff; | |
87 dest.bottom = updateRect.bottom + yoff; | |
88 dest.right = updateRect.right + xoff;; | |
89 DrawBitmap(image, updateRect, dest); | |
90 } else { | |
91 DrawBitmap(image, updateRect, updateRect); | |
92 } | |
93 } | |
94 } | |
95 virtual void DrawAsync(BRect updateRect) { | |
96 if(xoff || yoff) { | |
97 BRect dest; | |
98 dest.top = updateRect.top + yoff; | |
99 dest.left = updateRect.left + xoff; | |
100 dest.bottom = updateRect.bottom + yoff; | |
101 dest.right = updateRect.right + xoff;; | |
102 DrawBitmapAsync(image, updateRect, dest); | |
103 } else { | |
104 DrawBitmapAsync(image, updateRect, updateRect); | |
105 } | |
106 } | |
107 | |
108 private: | |
109 BBitmap *image; | |
110 int xoff, yoff; | |
111 }; |