annotate test/README @ 4167:a6f635e5eaa6 SDL-1.2

Fixed bug #611 From Tim Angus 2008-08-12 11:18:06 I'm one of the maintainers of ioquake3.org, an updated version of the Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a replacement for 95% of the platform specific code that was there. On the whole it's doing a great job but unfortunately since the move we've been getting complaints about the quality of the mouse input on the Windows platform to the point where for many the game is unplayable. Put in other terms, the current stable SDL 1.2 is basically not fit for purpose if you need high quality mouse input as you do in a first person shooter. Over the weekend I decided to pull my finger out and actually figure out what's going on. There are basically two major problems. Firstly, when using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE message. Googling for this indicates that often this is known to result in "spurious" and/or "missing" mouse movement events; this is the primary cause of the poor mouse input. The second problem is that the "directx" driver does not work at all in combination with OpenGL meaning that you can't use DirectInput if your application also uses OpenGL. In other words you're locked into using the "windib" driver and its poor mouse input. In order to address these problems I've done the following: * Remove WM_MOUSEMOVE based motion event generation and replace with calls to GetCursorPos which seems much more reliable. In order to achieve this I've moved mouse motion out into a separate function that is called once per DIB_PumpEvents. * Remove the restriction on the "directx" driver being inoperable in combination with OpenGL. There is a bug for this issues that I've hijacked to a certain extent (http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit I don't really understand why this restriction is there in the first place. The commit message for the bug fix that introduced this restriction (r581) isn't very elaborate and I couldn't see any other bug tracking the issue. If anyone has more information on the bug that was avoided by r581 it would be helpful as I/someone could then look into addressing the problem without disabling the "directx" driver. * I've also removed the restriction on not being allowed to use DirectInput in windowed mode. I couldn't see any reason for this, at least not from our perspective. I have my suspicions that it'll be something like matching up the cursor with the mouse coordinates... * I bumped up the DirectInput API used to version 7 in order to get access to mouse buttons 4-7. I've had to inject a little bit of the DX7 headers into SDL there as the MinGW ones aren't up to date in this respect.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:43:36 +0000
parents eb60dd682e5e
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2 These are test programs for the SDL library:
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4 checkkeys Watch the key events to check the keyboard
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5 graywin Display a gray gradient and center mouse on spacebar
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6 loopwave Audio test -- loop playing a WAV file
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7 testalpha Display an alpha faded icon -- paint with mouse
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8 testbitmap Test displaying 1-bit bitmaps
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9 testblitspeed Tests performance of SDL's blitters and converters.
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10 testcdrom Sample audio CD control program
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11 testcursor Tests custom mouse cursor
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12 testdyngl Tests dynamically loading OpenGL library
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13 testerror Tests multi-threaded error handling
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14 testfile Tests RWops layer
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15 testgamma Tests video device gamma ramp
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16 testgl A very simple example of using OpenGL with SDL
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17 testhread Hacked up test of multi-threading
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18 testiconv Tests international string conversion
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19 testjoystick List joysticks and watch joystick events
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20 testkeys List the available keyboard keys
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21 testloadso Tests the loadable library layer
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22 testlock Hacked up test of multi-threading and locking
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23 testoverlay Tests the software/hardware overlay functionality.
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24 testoverlay2 Tests the overlay flickering/scaling during playback.
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25 testpalette Tests palette color cycling
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26 testplatform Tests types, endianness and cpu capabilities
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27 testsem Tests SDL's semaphore implementation
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28 testsprite Example of fast sprite movement on the screen
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29 testtimer Test the timer facilities
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30 testver Check the version and dynamic loading and endianness
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05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
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31 testvidinfo Show the pixel format of the display and perfom the benchmark
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32 testwin Display a BMP image at various depths
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33 testwm Test window manager -- title, icon, events
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34 threadwin Test multi-threaded event handling
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35 torturethread Simple test for thread creation/destruction