Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_wingl_c.h @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | a1b03ba2fcd0 |
children |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* WGL implementation of SDL OpenGL support */ | |
25 | |
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26 #include "../SDL_sysvideo.h" |
0 | 27 |
28 | |
29 struct SDL_PrivateGLData { | |
30 int gl_active; /* to stop switching drivers while we have a valid context */ | |
31 | |
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32 #if SDL_VIDEO_OPENGL |
0 | 33 PIXELFORMATDESCRIPTOR GL_pfd; |
34 HDC GL_hdc; | |
35 HGLRC GL_hrc; | |
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36 int pixel_format; |
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37 int WGL_ARB_pixel_format; |
0 | 38 |
39 void * (WINAPI *wglGetProcAddress)(const char *proc); | |
40 | |
41 HGLRC (WINAPI *wglCreateContext)(HDC hdc); | |
42 | |
43 BOOL (WINAPI *wglDeleteContext)(HGLRC hglrc); | |
44 | |
45 BOOL (WINAPI *wglMakeCurrent)(HDC hdc, HGLRC hglrc); | |
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46 |
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47 BOOL (WINAPI *wglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, |
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48 int iLayerPlane, |
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49 UINT nAttributes, |
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50 const int *piAttributes, |
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51 int *piValues); |
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52 void (WINAPI *wglSwapIntervalEXT)(int interval); |
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53 int (WINAPI *wglGetSwapIntervalEXT)(void); |
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54 #endif /* SDL_VIDEO_OPENGL */ |
0 | 55 }; |
56 | |
57 /* Old variable names */ | |
58 #define gl_active (this->gl_data->gl_active) | |
59 #define GL_pfd (this->gl_data->GL_pfd) | |
60 #define GL_hdc (this->gl_data->GL_hdc) | |
61 #define GL_hrc (this->gl_data->GL_hrc) | |
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62 #define pixel_format (this->gl_data->pixel_format) |
0 | 63 |
64 /* OpenGL functions */ | |
65 extern int WIN_GL_SetupWindow(_THIS); | |
66 extern void WIN_GL_ShutDown(_THIS); | |
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67 #if SDL_VIDEO_OPENGL |
0 | 68 extern int WIN_GL_MakeCurrent(_THIS); |
69 extern int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); | |
70 extern void WIN_GL_SwapBuffers(_THIS); | |
71 extern void WIN_GL_UnloadLibrary(_THIS); | |
72 extern int WIN_GL_LoadLibrary(_THIS, const char* path); | |
73 extern void *WIN_GL_GetProcAddress(_THIS, const char* proc); | |
74 #endif | |
75 | |
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76 #if SDL_VIDEO_OPENGL |
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77 |
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78 #ifndef WGL_ARB_pixel_format |
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79 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 |
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80 #define WGL_DRAW_TO_WINDOW_ARB 0x2001 |
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81 #define WGL_DRAW_TO_BITMAP_ARB 0x2002 |
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82 #define WGL_ACCELERATION_ARB 0x2003 |
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83 #define WGL_NEED_PALETTE_ARB 0x2004 |
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84 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 |
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85 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 |
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86 #define WGL_SWAP_METHOD_ARB 0x2007 |
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87 #define WGL_NUMBER_OVERLAYS_ARB 0x2008 |
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88 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009 |
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89 #define WGL_TRANSPARENT_ARB 0x200A |
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90 #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 |
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91 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 |
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92 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 |
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93 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A |
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94 #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B |
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95 #define WGL_SHARE_DEPTH_ARB 0x200C |
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96 #define WGL_SHARE_STENCIL_ARB 0x200D |
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97 #define WGL_SHARE_ACCUM_ARB 0x200E |
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98 #define WGL_SUPPORT_GDI_ARB 0x200F |
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99 #define WGL_SUPPORT_OPENGL_ARB 0x2010 |
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100 #define WGL_DOUBLE_BUFFER_ARB 0x2011 |
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101 #define WGL_STEREO_ARB 0x2012 |
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102 #define WGL_PIXEL_TYPE_ARB 0x2013 |
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103 #define WGL_COLOR_BITS_ARB 0x2014 |
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104 #define WGL_RED_BITS_ARB 0x2015 |
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105 #define WGL_RED_SHIFT_ARB 0x2016 |
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106 #define WGL_GREEN_BITS_ARB 0x2017 |
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107 #define WGL_GREEN_SHIFT_ARB 0x2018 |
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108 #define WGL_BLUE_BITS_ARB 0x2019 |
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109 #define WGL_BLUE_SHIFT_ARB 0x201A |
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110 #define WGL_ALPHA_BITS_ARB 0x201B |
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111 #define WGL_ALPHA_SHIFT_ARB 0x201C |
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112 #define WGL_ACCUM_BITS_ARB 0x201D |
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113 #define WGL_ACCUM_RED_BITS_ARB 0x201E |
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114 #define WGL_ACCUM_GREEN_BITS_ARB 0x201F |
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115 #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 |
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116 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 |
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117 #define WGL_DEPTH_BITS_ARB 0x2022 |
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118 #define WGL_STENCIL_BITS_ARB 0x2023 |
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119 #define WGL_AUX_BUFFERS_ARB 0x2024 |
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120 #define WGL_NO_ACCELERATION_ARB 0x2025 |
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121 #define WGL_GENERIC_ACCELERATION_ARB 0x2026 |
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122 #define WGL_FULL_ACCELERATION_ARB 0x2027 |
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123 #define WGL_SWAP_EXCHANGE_ARB 0x2028 |
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124 #define WGL_SWAP_COPY_ARB 0x2029 |
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125 #define WGL_SWAP_UNDEFINED_ARB 0x202A |
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126 #define WGL_TYPE_RGBA_ARB 0x202B |
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127 #define WGL_TYPE_COLORINDEX_ARB 0x202C |
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128 #endif |
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129 |
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130 #ifndef WGL_ARB_multisample |
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131 #define WGL_SAMPLE_BUFFERS_ARB 0x2041 |
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132 #define WGL_SAMPLES_ARB 0x2042 |
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133 #endif |
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134 |
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135 #endif |