Mercurial > sdl-ios-xcode
annotate src/thread/pthread/SDL_syscond.c @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | a1b03ba2fcd0 |
children |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include <sys/time.h> |
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25 #include <unistd.h> |
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26 #include <errno.h> |
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27 #include <pthread.h> |
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28 |
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29 #include "SDL_thread.h" |
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30 #include "SDL_sysmutex_c.h" |
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31 |
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32 struct SDL_cond |
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33 { |
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34 pthread_cond_t cond; |
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35 }; |
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36 |
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37 /* Create a condition variable */ |
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38 SDL_cond * SDL_CreateCond(void) |
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39 { |
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40 SDL_cond *cond; |
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41 |
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42 cond = (SDL_cond *) SDL_malloc(sizeof(SDL_cond)); |
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43 if ( cond ) { |
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44 if ( pthread_cond_init(&cond->cond, NULL) < 0 ) { |
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45 SDL_SetError("pthread_cond_init() failed"); |
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46 SDL_free(cond); |
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47 cond = NULL; |
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48 } |
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49 } |
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50 return(cond); |
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51 } |
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52 |
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53 /* Destroy a condition variable */ |
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54 void SDL_DestroyCond(SDL_cond *cond) |
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55 { |
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56 if ( cond ) { |
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57 pthread_cond_destroy(&cond->cond); |
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58 SDL_free(cond); |
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59 } |
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60 } |
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61 |
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62 /* Restart one of the threads that are waiting on the condition variable */ |
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63 int SDL_CondSignal(SDL_cond *cond) |
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64 { |
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65 int retval; |
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66 |
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67 if ( ! cond ) { |
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68 SDL_SetError("Passed a NULL condition variable"); |
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69 return -1; |
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70 } |
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71 |
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72 retval = 0; |
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73 if ( pthread_cond_signal(&cond->cond) != 0 ) { |
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74 SDL_SetError("pthread_cond_signal() failed"); |
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75 retval = -1; |
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76 } |
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77 return retval; |
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78 } |
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79 |
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80 /* Restart all threads that are waiting on the condition variable */ |
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81 int SDL_CondBroadcast(SDL_cond *cond) |
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82 { |
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83 int retval; |
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84 |
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85 if ( ! cond ) { |
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86 SDL_SetError("Passed a NULL condition variable"); |
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87 return -1; |
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88 } |
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89 |
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90 retval = 0; |
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91 if ( pthread_cond_broadcast(&cond->cond) != 0 ) { |
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92 SDL_SetError("pthread_cond_broadcast() failed"); |
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93 retval = -1; |
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94 } |
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95 return retval; |
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96 } |
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97 |
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98 int SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms) |
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99 { |
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100 int retval; |
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101 struct timeval delta; |
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102 struct timespec abstime; |
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103 |
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104 if ( ! cond ) { |
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105 SDL_SetError("Passed a NULL condition variable"); |
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106 return -1; |
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107 } |
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108 |
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109 gettimeofday(&delta, NULL); |
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110 |
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111 abstime.tv_sec = delta.tv_sec + (ms/1000); |
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112 abstime.tv_nsec = (delta.tv_usec + (ms%1000) * 1000) * 1000; |
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113 if ( abstime.tv_nsec > 1000000000 ) { |
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114 abstime.tv_sec += 1; |
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115 abstime.tv_nsec -= 1000000000; |
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116 } |
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117 |
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118 tryagain: |
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119 retval = pthread_cond_timedwait(&cond->cond, &mutex->id, &abstime); |
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120 switch (retval) { |
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121 case EINTR: |
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122 goto tryagain; |
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123 break; |
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124 case ETIMEDOUT: |
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125 retval = SDL_MUTEX_TIMEDOUT; |
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126 break; |
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127 case 0: |
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128 break; |
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129 default: |
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130 SDL_SetError("pthread_cond_timedwait() failed"); |
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131 retval = -1; |
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132 break; |
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133 } |
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134 return retval; |
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135 } |
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136 |
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137 /* Wait on the condition variable, unlocking the provided mutex. |
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138 The mutex must be locked before entering this function! |
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139 */ |
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140 int SDL_CondWait(SDL_cond *cond, SDL_mutex *mutex) |
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141 { |
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142 int retval; |
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143 |
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144 if ( ! cond ) { |
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145 SDL_SetError("Passed a NULL condition variable"); |
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146 return -1; |
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147 } |
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148 |
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149 retval = 0; |
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150 if ( pthread_cond_wait(&cond->cond, &mutex->id) != 0 ) { |
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151 SDL_SetError("pthread_cond_wait() failed"); |
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152 retval = -1; |
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153 } |
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154 return retval; |
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155 } |