Mercurial > sdl-ios-xcode
annotate docs/html/sdluserevent.html @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_UserEvent</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Event Structures." | |
14 HREF="eventstructures.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_SysWMEvent" | |
17 HREF="sdlsyswmevent.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_QuitEvent" | |
20 HREF="sdlquitevent.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlsyswmevent.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlquitevent.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLUSEREVENT" | |
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74 ></A |
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75 >SDL_UserEvent</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN4565" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_UserEvent -- A user-defined event type</DIV | |
84 ><DIV | |
85 CLASS="REFSECT1" | |
86 ><A | |
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87 NAME="AEN4568" |
0 | 88 ></A |
89 ><H2 | |
90 >Structure Definition</H2 | |
91 ><PRE | |
92 CLASS="PROGRAMLISTING" | |
93 >typedef struct{ | |
94 Uint8 type; | |
95 int code; | |
96 void *data1; | |
97 void *data2; | |
98 } SDL_UserEvent;</PRE | |
99 ></DIV | |
100 ><DIV | |
101 CLASS="REFSECT1" | |
102 ><A | |
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103 NAME="AEN4571" |
0 | 104 ></A |
105 ><H2 | |
106 >Structure Data</H2 | |
107 ><DIV | |
108 CLASS="INFORMALTABLE" | |
109 ><A | |
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110 NAME="AEN4573" |
0 | 111 ></A |
112 ><P | |
113 ></P | |
114 ><TABLE | |
115 BORDER="0" | |
116 CLASS="CALSTABLE" | |
117 ><TBODY | |
118 ><TR | |
119 ><TD | |
120 ALIGN="LEFT" | |
121 VALIGN="TOP" | |
122 ><TT | |
123 CLASS="STRUCTFIELD" | |
124 ><I | |
125 >type</I | |
126 ></TT | |
127 ></TD | |
128 ><TD | |
129 ALIGN="LEFT" | |
130 VALIGN="TOP" | |
131 ><TT | |
132 CLASS="LITERAL" | |
133 >SDL_USEREVENT</TT | |
134 > through to <TT | |
135 CLASS="LITERAL" | |
136 >SDL_NUMEVENTS-1</TT | |
137 ></TD | |
138 ></TR | |
139 ><TR | |
140 ><TD | |
141 ALIGN="LEFT" | |
142 VALIGN="TOP" | |
143 ><TT | |
144 CLASS="STRUCTFIELD" | |
145 ><I | |
146 >code</I | |
147 ></TT | |
148 ></TD | |
149 ><TD | |
150 ALIGN="LEFT" | |
151 VALIGN="TOP" | |
152 >User defined event code</TD | |
153 ></TR | |
154 ><TR | |
155 ><TD | |
156 ALIGN="LEFT" | |
157 VALIGN="TOP" | |
158 ><TT | |
159 CLASS="STRUCTFIELD" | |
160 ><I | |
161 >data1</I | |
162 ></TT | |
163 ></TD | |
164 ><TD | |
165 ALIGN="LEFT" | |
166 VALIGN="TOP" | |
167 >User defined data pointer</TD | |
168 ></TR | |
169 ><TR | |
170 ><TD | |
171 ALIGN="LEFT" | |
172 VALIGN="TOP" | |
173 ><TT | |
174 CLASS="STRUCTFIELD" | |
175 ><I | |
176 >data2</I | |
177 ></TT | |
178 ></TD | |
179 ><TD | |
180 ALIGN="LEFT" | |
181 VALIGN="TOP" | |
182 >User defined data pointer</TD | |
183 ></TR | |
184 ></TBODY | |
185 ></TABLE | |
186 ><P | |
187 ></P | |
188 ></DIV | |
189 ></DIV | |
190 ><DIV | |
191 CLASS="REFSECT1" | |
192 ><A | |
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193 NAME="AEN4594" |
0 | 194 ></A |
195 ><H2 | |
196 >Description</H2 | |
197 ><P | |
198 ><SPAN | |
199 CLASS="STRUCTNAME" | |
200 >SDL_UserEvent</SPAN | |
201 > is in the <TT | |
202 CLASS="STRUCTFIELD" | |
203 ><I | |
204 >user</I | |
205 ></TT | |
206 > member of the structure <A | |
207 HREF="sdlevent.html" | |
208 ><SPAN | |
209 CLASS="STRUCTNAME" | |
210 >SDL_Event</SPAN | |
211 ></A | |
212 >. This event is unique, it is never created by SDL but only by the user. The event can be pushed onto the event queue using <A | |
213 HREF="sdlpushevent.html" | |
214 ><TT | |
215 CLASS="FUNCTION" | |
216 >SDL_PushEvent</TT | |
217 ></A | |
218 >. The contents of the structure members or completely up to the programmer, the only requirement is that <TT | |
219 CLASS="STRUCTFIELD" | |
220 ><I | |
221 >type</I | |
222 ></TT | |
223 > is a value from <TT | |
224 CLASS="LITERAL" | |
225 >SDL_USEREVENT</TT | |
226 > to <TT | |
227 CLASS="LITERAL" | |
228 >SDL_NUMEVENTS-1</TT | |
229 > (inclusive).</P | |
230 ></DIV | |
231 ><DIV | |
232 CLASS="REFSECT1" | |
233 ><A | |
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234 NAME="AEN4606" |
0 | 235 ></A |
236 ><H2 | |
237 >Examples</H2 | |
238 ><P | |
239 ><PRE | |
240 CLASS="PROGRAMLISTING" | |
241 >SDL_Event event; | |
242 | |
243 event.type = SDL_USEREVENT; | |
244 event.user.code = my_event_code; | |
245 event.user.data1 = significant_data; | |
246 event.user.data2 = 0; | |
247 SDL_PushEvent(&event);</PRE | |
248 ></P | |
249 ></DIV | |
250 ><DIV | |
251 CLASS="REFSECT1" | |
252 ><A | |
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253 NAME="AEN4610" |
0 | 254 ></A |
255 ><H2 | |
256 >See Also</H2 | |
257 ><P | |
258 ><A | |
259 HREF="sdlevent.html" | |
260 ><SPAN | |
261 CLASS="STRUCTNAME" | |
262 >SDL_Event</SPAN | |
263 ></A | |
264 >, | |
265 <A | |
266 HREF="sdlpushevent.html" | |
267 ><TT | |
268 CLASS="FUNCTION" | |
269 >SDL_PushEvent</TT | |
270 ></A | |
271 ></P | |
272 ></DIV | |
273 ><DIV | |
274 CLASS="NAVFOOTER" | |
275 ><HR | |
276 ALIGN="LEFT" | |
277 WIDTH="100%"><TABLE | |
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278 SUMMARY="Footer navigation table" |
0 | 279 WIDTH="100%" |
280 BORDER="0" | |
281 CELLPADDING="0" | |
282 CELLSPACING="0" | |
283 ><TR | |
284 ><TD | |
285 WIDTH="33%" | |
286 ALIGN="left" | |
287 VALIGN="top" | |
288 ><A | |
289 HREF="sdlsyswmevent.html" | |
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290 ACCESSKEY="P" |
0 | 291 >Prev</A |
292 ></TD | |
293 ><TD | |
294 WIDTH="34%" | |
295 ALIGN="center" | |
296 VALIGN="top" | |
297 ><A | |
298 HREF="index.html" | |
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299 ACCESSKEY="H" |
0 | 300 >Home</A |
301 ></TD | |
302 ><TD | |
303 WIDTH="33%" | |
304 ALIGN="right" | |
305 VALIGN="top" | |
306 ><A | |
307 HREF="sdlquitevent.html" | |
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308 ACCESSKEY="N" |
0 | 309 >Next</A |
310 ></TD | |
311 ></TR | |
312 ><TR | |
313 ><TD | |
314 WIDTH="33%" | |
315 ALIGN="left" | |
316 VALIGN="top" | |
317 >SDL_SysWMEvent</TD | |
318 ><TD | |
319 WIDTH="34%" | |
320 ALIGN="center" | |
321 VALIGN="top" | |
322 ><A | |
323 HREF="eventstructures.html" | |
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324 ACCESSKEY="U" |
0 | 325 >Up</A |
326 ></TD | |
327 ><TD | |
328 WIDTH="33%" | |
329 ALIGN="right" | |
330 VALIGN="top" | |
331 >SDL_QuitEvent</TD | |
332 ></TR | |
333 ></TABLE | |
334 ></DIV | |
335 ></BODY | |
336 ></HTML | |
337 > |