Mercurial > sdl-ios-xcode
annotate docs/html/sdlsetvideomode.html @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_SetVideoMode</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_VideoModeOK" | |
17 HREF="sdlvideomodeok.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_UpdateRect" | |
20 HREF="sdlupdaterect.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlvideomodeok.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlupdaterect.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLSETVIDEOMODE" | |
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74 ></A |
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75 >SDL_SetVideoMode</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN1239" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_SetVideoMode -- Set up a video mode with the specified width, height and bits-per-pixel.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN1242" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN1243" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >SDL_Surface *<B | |
106 CLASS="FSFUNC" | |
107 >SDL_SetVideoMode</B | |
108 ></CODE | |
109 >(int width, int height, int bpp, Uint32 flags);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN1249" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >Set up a video mode with the specified width, height and bits-per-pixel.</P | |
124 ><P | |
125 >If <TT | |
126 CLASS="PARAMETER" | |
127 ><I | |
128 >bpp</I | |
129 ></TT | |
130 > is 0, it is treated as the | |
131 current display bits per pixel.</P | |
132 ><P | |
133 >The <TT | |
134 CLASS="PARAMETER" | |
135 ><I | |
136 >flags</I | |
137 ></TT | |
138 > parameter is the same as the <TT | |
139 CLASS="STRUCTFIELD" | |
140 ><I | |
141 >flags</I | |
142 ></TT | |
143 > field of the <A | |
144 HREF="sdlsurface.html" | |
145 ><SPAN | |
146 CLASS="STRUCTNAME" | |
147 >SDL_Surface</SPAN | |
148 ></A | |
149 > structure. OR'd combinations of the following values are valid.</P | |
150 ><DIV | |
151 CLASS="INFORMALTABLE" | |
152 ><A | |
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153 NAME="AEN1259" |
0 | 154 ></A |
155 ><P | |
156 ></P | |
157 ><TABLE | |
158 BORDER="1" | |
159 CLASS="CALSTABLE" | |
160 ><TBODY | |
161 ><TR | |
162 ><TD | |
163 ALIGN="LEFT" | |
164 VALIGN="TOP" | |
165 ><TT | |
166 CLASS="LITERAL" | |
167 >SDL_SWSURFACE</TT | |
168 ></TD | |
169 ><TD | |
170 ALIGN="LEFT" | |
171 VALIGN="TOP" | |
172 >Create the video surface in system memory</TD | |
173 ></TR | |
174 ><TR | |
175 ><TD | |
176 ALIGN="LEFT" | |
177 VALIGN="TOP" | |
178 ><TT | |
179 CLASS="LITERAL" | |
180 >SDL_HWSURFACE</TT | |
181 ></TD | |
182 ><TD | |
183 ALIGN="LEFT" | |
184 VALIGN="TOP" | |
185 >Create the video surface in video memory</TD | |
186 ></TR | |
187 ><TR | |
188 ><TD | |
189 ALIGN="LEFT" | |
190 VALIGN="TOP" | |
191 ><TT | |
192 CLASS="LITERAL" | |
193 >SDL_ASYNCBLIT</TT | |
194 ></TD | |
195 ><TD | |
196 ALIGN="LEFT" | |
197 VALIGN="TOP" | |
181
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198 >Enables the use of asynchronous updates of the display surface. This will |
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199 usually slow down blitting on single CPU machines, but may provide a speed |
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200 increase on SMP systems.</TD |
0 | 201 ></TR |
202 ><TR | |
203 ><TD | |
204 ALIGN="LEFT" | |
205 VALIGN="TOP" | |
206 ><TT | |
207 CLASS="LITERAL" | |
208 >SDL_ANYFORMAT</TT | |
209 ></TD | |
210 ><TD | |
211 ALIGN="LEFT" | |
212 VALIGN="TOP" | |
181
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213 >Normally, if a video surface of the requested bits-per-pixel (<TT |
0 | 214 CLASS="PARAMETER" |
215 ><I | |
216 >bpp</I | |
217 ></TT | |
218 >) is not available, SDL will emulate one with a shadow surface. Passing <TT | |
219 CLASS="LITERAL" | |
220 >SDL_ANYFORMAT</TT | |
181
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221 > prevents this and causes SDL to use the video surface, regardless of its pixel depth.</TD |
0 | 222 ></TR |
223 ><TR | |
224 ><TD | |
225 ALIGN="LEFT" | |
226 VALIGN="TOP" | |
227 ><TT | |
228 CLASS="LITERAL" | |
229 >SDL_HWPALETTE</TT | |
230 ></TD | |
231 ><TD | |
232 ALIGN="LEFT" | |
233 VALIGN="TOP" | |
234 >Give SDL exclusive palette access. Without this flag you may not always get the the colors you request with <A | |
235 HREF="sdlsetcolors.html" | |
236 ><TT | |
237 CLASS="FUNCTION" | |
238 >SDL_SetColors</TT | |
239 ></A | |
181
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240 > or <A |
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241 HREF="sdlsetpalette.html" |
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242 ><TT |
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243 CLASS="FUNCTION" |
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244 >SDL_SetPalette</TT |
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245 ></A |
0 | 246 >.</TD |
247 ></TR | |
248 ><TR | |
249 ><TD | |
250 ALIGN="LEFT" | |
251 VALIGN="TOP" | |
252 ><TT | |
253 CLASS="LITERAL" | |
254 >SDL_DOUBLEBUF</TT | |
255 ></TD | |
256 ><TD | |
257 ALIGN="LEFT" | |
258 VALIGN="TOP" | |
181
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259 >Enable hardware double buffering; only valid with SDL_HWSURFACE. Calling |
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260 <A |
0 | 261 HREF="sdlflip.html" |
262 ><TT | |
263 CLASS="FUNCTION" | |
264 >SDL_Flip</TT | |
265 ></A | |
181
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266 > will flip the |
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267 buffers and update the screen. All drawing will take place on the surface |
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268 that is not displayed at the moment. If double buffering could not be enabled |
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269 then <TT |
0 | 270 CLASS="FUNCTION" |
271 >SDL_Flip</TT | |
181
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272 > will just perform a |
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273 <A |
0 | 274 HREF="sdlupdaterect.html" |
275 ><TT | |
276 CLASS="FUNCTION" | |
277 >SDL_UpdateRect</TT | |
278 ></A | |
181
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279 > |
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280 on the entire screen.</TD |
0 | 281 ></TR |
282 ><TR | |
283 ><TD | |
284 ALIGN="LEFT" | |
285 VALIGN="TOP" | |
286 ><TT | |
287 CLASS="LITERAL" | |
288 >SDL_FULLSCREEN</TT | |
289 ></TD | |
290 ><TD | |
291 ALIGN="LEFT" | |
292 VALIGN="TOP" | |
181
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293 >SDL will attempt to use a fullscreen mode. If a hardware resolution change is |
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294 not possible (for whatever reason), the next higher resolution will be used and |
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295 the display window centered on a black background.</TD |
0 | 296 ></TR |
297 ><TR | |
298 ><TD | |
299 ALIGN="LEFT" | |
300 VALIGN="TOP" | |
301 ><TT | |
302 CLASS="LITERAL" | |
303 >SDL_OPENGL</TT | |
304 ></TD | |
305 ><TD | |
306 ALIGN="LEFT" | |
307 VALIGN="TOP" | |
308 >Create an OpenGL rendering context. You should have previously set OpenGL video attributes with <A | |
309 HREF="sdlglsetattribute.html" | |
310 ><TT | |
311 CLASS="FUNCTION" | |
312 >SDL_GL_SetAttribute</TT | |
313 ></A | |
314 >.</TD | |
315 ></TR | |
316 ><TR | |
317 ><TD | |
318 ALIGN="LEFT" | |
319 VALIGN="TOP" | |
320 ><TT | |
321 CLASS="LITERAL" | |
322 >SDL_OPENGLBLIT</TT | |
323 ></TD | |
324 ><TD | |
325 ALIGN="LEFT" | |
326 VALIGN="TOP" | |
181
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327 >Create an OpenGL rendering context, like above, but allow normal blitting |
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328 operations. The screen (2D) surface may have an alpha channel, and |
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329 <A |
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330 HREF="sdlupdaterects.html" |
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331 ><TT |
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332 CLASS="FUNCTION" |
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333 >SDL_UpdateRects</TT |
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334 ></A |
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335 > |
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336 must be used for updating changes to the screen surface. NOTE: This option |
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337 is kept for compatibility only, and is <SPAN |
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338 CLASS="emphasis" |
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339 ><I |
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340 CLASS="EMPHASIS" |
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341 >not</I |
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342 ></SPAN |
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343 > recommended for |
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344 new code.</TD |
0 | 345 ></TR |
346 ><TR | |
347 ><TD | |
348 ALIGN="LEFT" | |
349 VALIGN="TOP" | |
350 ><TT | |
351 CLASS="LITERAL" | |
352 >SDL_RESIZABLE</TT | |
353 ></TD | |
354 ><TD | |
355 ALIGN="LEFT" | |
356 VALIGN="TOP" | |
357 >Create a resizable window. When the window is resized by the user a <A | |
358 HREF="sdlresizeevent.html" | |
359 ><TT | |
360 CLASS="LITERAL" | |
361 >SDL_VIDEORESIZE</TT | |
362 ></A | |
363 > event is generated and <TT | |
364 CLASS="FUNCTION" | |
365 >SDL_SetVideoMode</TT | |
366 > can be called again with the new size.</TD | |
367 ></TR | |
368 ><TR | |
369 ><TD | |
370 ALIGN="LEFT" | |
371 VALIGN="TOP" | |
372 ><TT | |
373 CLASS="LITERAL" | |
374 >SDL_NOFRAME</TT | |
375 ></TD | |
376 ><TD | |
377 ALIGN="LEFT" | |
378 VALIGN="TOP" | |
379 >If possible, <TT | |
380 CLASS="LITERAL" | |
381 >SDL_NOFRAME</TT | |
382 > causes SDL to create a window with no title bar or frame decoration. Fullscreen modes automatically have this flag set.</TD | |
383 ></TR | |
384 ></TBODY | |
385 ></TABLE | |
386 ><P | |
387 ></P | |
388 ></DIV | |
389 ><DIV | |
390 CLASS="NOTE" | |
391 ><BLOCKQUOTE | |
392 CLASS="NOTE" | |
393 ><P | |
394 ><B | |
395 >Note: </B | |
396 >Whatever <TT | |
397 CLASS="PARAMETER" | |
398 ><I | |
399 >flags</I | |
400 ></TT | |
401 > <TT | |
402 CLASS="FUNCTION" | |
403 >SDL_SetVideoMode</TT | |
404 > could satisfy are set in the <TT | |
405 CLASS="STRUCTFIELD" | |
406 ><I | |
407 >flags</I | |
408 ></TT | |
409 > member of the returned surface.</P | |
410 ></BLOCKQUOTE | |
411 ></DIV | |
181
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412 ><DIV |
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413 CLASS="NOTE" |
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414 ><BLOCKQUOTE |
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415 CLASS="NOTE" |
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416 ><P |
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417 ><B |
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418 >Note: </B |
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419 >The <TT |
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420 CLASS="PARAMETER" |
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421 ><I |
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422 >bpp</I |
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423 ></TT |
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424 > parameter is the number of bits per pixel, |
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425 so a <TT |
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426 CLASS="PARAMETER" |
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427 ><I |
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428 >bpp</I |
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429 ></TT |
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430 > of 24 uses the packed representation of |
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431 3 bytes/pixel. For the more common 4 bytes/pixel mode, use a |
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432 <TT |
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433 CLASS="PARAMETER" |
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434 ><I |
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435 >bpp</I |
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436 ></TT |
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437 > of 32. Somewhat oddly, both 15 and 16 will |
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438 request a 2 bytes/pixel mode, but different pixel formats.</P |
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439 ></BLOCKQUOTE |
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440 ></DIV |
0 | 441 ></DIV |
442 ><DIV | |
443 CLASS="REFSECT1" | |
444 ><A | |
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445 NAME="AEN1336" |
0 | 446 ></A |
447 ><H2 | |
448 >Return Value</H2 | |
449 ><P | |
450 >The framebuffer surface, or <SPAN | |
451 CLASS="RETURNVALUE" | |
452 >NULL</SPAN | |
181
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453 > if it fails. |
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454 The surface returned is freed by SDL_Quit() and should nt be freed by |
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455 the caller.</P |
0 | 456 ></DIV |
457 ><DIV | |
458 CLASS="REFSECT1" | |
459 ><A | |
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460 NAME="AEN1340" |
0 | 461 ></A |
462 ><H2 | |
463 >See Also</H2 | |
464 ><P | |
465 ><A | |
466 HREF="sdllocksurface.html" | |
467 ><TT | |
468 CLASS="FUNCTION" | |
469 >SDL_LockSurface</TT | |
470 ></A | |
471 >, | |
472 <A | |
473 HREF="sdlsetcolors.html" | |
474 ><TT | |
475 CLASS="FUNCTION" | |
476 >SDL_SetColors</TT | |
477 ></A | |
478 >, | |
479 <A | |
480 HREF="sdlflip.html" | |
481 ><TT | |
482 CLASS="FUNCTION" | |
483 >SDL_Flip</TT | |
484 ></A | |
485 >, | |
486 <A | |
487 HREF="sdlsurface.html" | |
488 ><SPAN | |
489 CLASS="STRUCTNAME" | |
490 >SDL_Surface</SPAN | |
491 ></A | |
492 ></P | |
493 ></DIV | |
494 ><DIV | |
495 CLASS="NAVFOOTER" | |
496 ><HR | |
497 ALIGN="LEFT" | |
498 WIDTH="100%"><TABLE | |
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499 SUMMARY="Footer navigation table" |
0 | 500 WIDTH="100%" |
501 BORDER="0" | |
502 CELLPADDING="0" | |
503 CELLSPACING="0" | |
504 ><TR | |
505 ><TD | |
506 WIDTH="33%" | |
507 ALIGN="left" | |
508 VALIGN="top" | |
509 ><A | |
510 HREF="sdlvideomodeok.html" | |
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511 ACCESSKEY="P" |
0 | 512 >Prev</A |
513 ></TD | |
514 ><TD | |
515 WIDTH="34%" | |
516 ALIGN="center" | |
517 VALIGN="top" | |
518 ><A | |
519 HREF="index.html" | |
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520 ACCESSKEY="H" |
0 | 521 >Home</A |
522 ></TD | |
523 ><TD | |
524 WIDTH="33%" | |
525 ALIGN="right" | |
526 VALIGN="top" | |
527 ><A | |
528 HREF="sdlupdaterect.html" | |
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529 ACCESSKEY="N" |
0 | 530 >Next</A |
531 ></TD | |
532 ></TR | |
533 ><TR | |
534 ><TD | |
535 WIDTH="33%" | |
536 ALIGN="left" | |
537 VALIGN="top" | |
538 >SDL_VideoModeOK</TD | |
539 ><TD | |
540 WIDTH="34%" | |
541 ALIGN="center" | |
542 VALIGN="top" | |
543 ><A | |
544 HREF="video.html" | |
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545 ACCESSKEY="U" |
0 | 546 >Up</A |
547 ></TD | |
548 ><TD | |
549 WIDTH="33%" | |
550 ALIGN="right" | |
551 VALIGN="top" | |
552 >SDL_UpdateRect</TD | |
553 ></TR | |
554 ></TABLE | |
555 ></DIV | |
556 ></BODY | |
557 ></HTML | |
558 > |