Mercurial > sdl-ios-xcode
annotate docs/html/sdlsetcolors.html @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_SetColors</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_Flip" | |
17 HREF="sdlflip.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_SetPalette" | |
20 HREF="sdlsetpalette.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlflip.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlsetpalette.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLSETCOLORS" | |
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74 ></A |
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75 >SDL_SetColors</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN1462" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_SetColors -- Sets a portion of the colormap for the given 8-bit surface.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN1465" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN1466" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >int <B | |
106 CLASS="FSFUNC" | |
107 >SDL_SetColors</B | |
108 ></CODE | |
109 >(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN1472" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >Sets a portion of the colormap for the given 8-bit surface.</P | |
124 ><P | |
125 >When <TT | |
126 CLASS="PARAMETER" | |
127 ><I | |
128 >surface</I | |
129 ></TT | |
130 > is the surface associated with the current | |
131 display, the display colormap will be updated with the requested colors. If | |
132 <TT | |
133 CLASS="LITERAL" | |
134 >SDL_HWPALETTE</TT | |
135 > was set in <A | |
136 HREF="sdlsetvideomode.html" | |
137 >SDL_SetVideoMode</A | |
138 > flags, | |
139 <TT | |
140 CLASS="FUNCTION" | |
141 >SDL_SetColors</TT | |
142 > will always return <SPAN | |
143 CLASS="RETURNVALUE" | |
144 >1</SPAN | |
145 >, | |
146 and the palette is guaranteed to be set the way you desire, even if the window | |
147 colormap has to be warped or run under emulation.</P | |
148 ><P | |
149 >The color components of a | |
150 <A | |
151 HREF="sdlcolor.html" | |
152 ><SPAN | |
153 CLASS="STRUCTNAME" | |
154 >SDL_Color</SPAN | |
155 ></A | |
156 > | |
157 structure are 8-bits in size, giving you a total of 256<SUP | |
158 >3</SUP | |
159 > | |
160 =16777216 colors.</P | |
161 ><P | |
162 >Palettized (8-bit) screen surfaces with the <TT | |
163 CLASS="LITERAL" | |
164 >SDL_HWPALETTE</TT | |
165 > | |
166 flag have two palettes, a logical palette that is used for mapping blits | |
167 to/from the surface and a physical palette (that determines how the | |
168 hardware will map the colors to the display). <TT | |
169 CLASS="FUNCTION" | |
170 >SDL_SetColors</TT | |
171 > | |
172 modifies both palettes (if present), and is equivalent to calling | |
173 <A | |
174 HREF="sdlsetpalette.html" | |
175 >SDL_SetPalette</A | |
176 > with the | |
177 <TT | |
178 CLASS="PARAMETER" | |
179 ><I | |
180 >flags</I | |
181 ></TT | |
182 > set to | |
183 <TT | |
184 CLASS="LITERAL" | |
185 >(SDL_LOGPAL | SDL_PHYSPAL)</TT | |
186 >.</P | |
187 ></DIV | |
188 ><DIV | |
189 CLASS="REFSECT1" | |
190 ><A | |
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191 NAME="AEN1491" |
0 | 192 ></A |
193 ><H2 | |
194 >Return Value</H2 | |
195 ><P | |
196 >If <TT | |
197 CLASS="PARAMETER" | |
198 ><I | |
199 >surface</I | |
200 ></TT | |
201 > is not a palettized surface, this function | |
202 does nothing, returning <SPAN | |
203 CLASS="RETURNVALUE" | |
204 >0</SPAN | |
205 >. If all of the colors were set | |
206 as passed to <TT | |
207 CLASS="FUNCTION" | |
208 >SDL_SetColors</TT | |
209 >, it will return | |
210 <SPAN | |
211 CLASS="RETURNVALUE" | |
212 >1</SPAN | |
213 >. If not all the color entries were set exactly as | |
214 given, it will return <SPAN | |
215 CLASS="RETURNVALUE" | |
216 >0</SPAN | |
217 >, and you should look at the | |
218 surface palette to determine the actual color palette.</P | |
219 ></DIV | |
220 ><DIV | |
221 CLASS="REFSECT1" | |
222 ><A | |
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223 NAME="AEN1499" |
0 | 224 ></A |
225 ><H2 | |
226 >Example</H2 | |
227 ><PRE | |
228 CLASS="PROGRAMLISTING" | |
229 >/* Create a display surface with a grayscale palette */ | |
230 SDL_Surface *screen; | |
231 SDL_Color colors[256]; | |
232 int i; | |
233 . | |
234 . | |
235 . | |
236 /* Fill colors with color information */ | |
237 for(i=0;i<256;i++){ | |
238 colors[i].r=i; | |
239 colors[i].g=i; | |
240 colors[i].b=i; | |
241 } | |
242 | |
243 /* Create display */ | |
244 screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE); | |
245 if(!screen){ | |
246 printf("Couldn't set video mode: %s\n", SDL_GetError()); | |
247 exit(-1); | |
248 } | |
249 | |
250 /* Set palette */ | |
251 SDL_SetColors(screen, colors, 0, 256); | |
252 . | |
253 . | |
254 . | |
255 .</PRE | |
256 ></DIV | |
257 ><DIV | |
258 CLASS="REFSECT1" | |
259 ><A | |
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260 NAME="AEN1502" |
0 | 261 ></A |
262 ><H2 | |
263 >See Also</H2 | |
264 ><P | |
265 ><A | |
266 HREF="sdlcolor.html" | |
267 ><SPAN | |
268 CLASS="STRUCTNAME" | |
269 >SDL_Color</SPAN | |
270 ></A | |
271 > | |
272 <A | |
273 HREF="sdlsurface.html" | |
274 ><SPAN | |
275 CLASS="STRUCTNAME" | |
276 >SDL_Surface</SPAN | |
277 ></A | |
278 >, | |
279 <A | |
280 HREF="sdlsetpalette.html" | |
281 ><TT | |
282 CLASS="FUNCTION" | |
283 >SDL_SetPalette</TT | |
284 ></A | |
285 >, | |
286 <A | |
287 HREF="sdlsetvideomode.html" | |
288 ><TT | |
289 CLASS="FUNCTION" | |
290 >SDL_SetVideoMode</TT | |
291 ></A | |
292 ></P | |
293 ></DIV | |
294 ><DIV | |
295 CLASS="NAVFOOTER" | |
296 ><HR | |
297 ALIGN="LEFT" | |
298 WIDTH="100%"><TABLE | |
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299 SUMMARY="Footer navigation table" |
0 | 300 WIDTH="100%" |
301 BORDER="0" | |
302 CELLPADDING="0" | |
303 CELLSPACING="0" | |
304 ><TR | |
305 ><TD | |
306 WIDTH="33%" | |
307 ALIGN="left" | |
308 VALIGN="top" | |
309 ><A | |
310 HREF="sdlflip.html" | |
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311 ACCESSKEY="P" |
0 | 312 >Prev</A |
313 ></TD | |
314 ><TD | |
315 WIDTH="34%" | |
316 ALIGN="center" | |
317 VALIGN="top" | |
318 ><A | |
319 HREF="index.html" | |
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320 ACCESSKEY="H" |
0 | 321 >Home</A |
322 ></TD | |
323 ><TD | |
324 WIDTH="33%" | |
325 ALIGN="right" | |
326 VALIGN="top" | |
327 ><A | |
328 HREF="sdlsetpalette.html" | |
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329 ACCESSKEY="N" |
0 | 330 >Next</A |
331 ></TD | |
332 ></TR | |
333 ><TR | |
334 ><TD | |
335 WIDTH="33%" | |
336 ALIGN="left" | |
337 VALIGN="top" | |
338 >SDL_Flip</TD | |
339 ><TD | |
340 WIDTH="34%" | |
341 ALIGN="center" | |
342 VALIGN="top" | |
343 ><A | |
344 HREF="video.html" | |
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345 ACCESSKEY="U" |
0 | 346 >Up</A |
347 ></TD | |
348 ><TD | |
349 WIDTH="33%" | |
350 ALIGN="right" | |
351 VALIGN="top" | |
352 >SDL_SetPalette</TD | |
353 ></TR | |
354 ></TABLE | |
355 ></DIV | |
356 ></BODY | |
357 ></HTML | |
358 > |