Mercurial > sdl-ios-xcode
annotate docs/html/sdlsemwaittimeout.html @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_SemWaitTimeout</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Multi-threaded Programming" | |
14 HREF="thread.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_SemTryWait" | |
17 HREF="sdlsemtrywait.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_SemPost" | |
20 HREF="sdlsempost.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlsemtrywait.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlsempost.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLSEMWAITTIMEOUT" | |
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74 ></A |
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75 >SDL_SemWaitTimeout</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN8120" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_SemWaitTimeout -- Lock a semaphore, but only wait up to a specified maximum time.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN8123" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN8124" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h" | |
101 #include "SDL_thread.h"</PRE | |
102 ><P | |
103 ><CODE | |
104 ><CODE | |
105 CLASS="FUNCDEF" | |
106 >int <B | |
107 CLASS="FSFUNC" | |
108 >SDL_SemWaitTimeout</B | |
109 ></CODE | |
110 >(SDL_sem *sem, Uint32 timeout);</CODE | |
111 ></P | |
112 ><P | |
113 ></P | |
114 ></DIV | |
115 ></DIV | |
116 ><DIV | |
117 CLASS="REFSECT1" | |
118 ><A | |
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119 NAME="AEN8130" |
0 | 120 ></A |
121 ><H2 | |
122 >Description</H2 | |
123 ><P | |
124 ><TT | |
125 CLASS="FUNCTION" | |
126 >SDL_SemWaitTimeout()</TT | |
127 > is a varient of | |
128 <A | |
129 HREF="sdlsemwait.html" | |
130 >SDL_SemWait</A | |
131 > | |
132 with a maximum timeout value. | |
133 If the value of the semaphore pointed to by <TT | |
134 CLASS="PARAMETER" | |
135 ><I | |
136 >sem</I | |
137 ></TT | |
138 > is | |
139 positive (greater than zero) it will atomically decrement the semaphore value | |
140 and return 0, otherwise it will wait up to <TT | |
141 CLASS="PARAMETER" | |
142 ><I | |
143 >timeout</I | |
144 ></TT | |
145 > | |
146 milliseconds trying to lock the semaphore. This function is to be avoided if | |
147 possible since on some platforms it is implemented by polling the semaphore | |
148 every millisecond in a busy loop.</P | |
149 ><P | |
150 >After <TT | |
151 CLASS="FUNCTION" | |
152 >SDL_SemWaitTimeout()</TT | |
153 > is successful, the semaphore | |
154 can be released and its count atomically incremented by a successful call to | |
155 <A | |
156 HREF="sdlsempost.html" | |
157 >SDL_SemPost</A | |
158 >.</P | |
159 ></DIV | |
160 ><DIV | |
161 CLASS="REFSECT1" | |
162 ><A | |
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163 NAME="AEN8140" |
0 | 164 ></A |
165 ><H2 | |
166 >Return Value</H2 | |
167 ><P | |
168 >Returns <SPAN | |
169 CLASS="RETURNVALUE" | |
170 >0</SPAN | |
171 > if the semaphore was successfully locked or | |
172 either <SPAN | |
173 CLASS="RETURNVALUE" | |
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174 >SDL_MUTEX_TIMEDOUT</SPAN |
0 | 175 > or <SPAN |
176 CLASS="RETURNVALUE" | |
177 >-1</SPAN | |
178 > | |
179 if the timeout period was exceeded or there was an error, respectivly.</P | |
180 ><P | |
181 >If the semaphore was not successfully locked, the semaphore will be unchanged.</P | |
182 ></DIV | |
183 ><DIV | |
184 CLASS="REFSECT1" | |
185 ><A | |
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186 NAME="AEN8147" |
0 | 187 ></A |
188 ><H2 | |
189 >Examples</H2 | |
190 ><P | |
191 ><PRE | |
192 CLASS="PROGRAMLISTING" | |
193 >res = SDL_SemWaitTimeout(my_sem, WAIT_TIMEOUT_MILLISEC); | |
194 | |
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195 if (res == SDL_MUTEX_TIMEDOUT) { |
0 | 196 return TRY_AGAIN; |
197 } | |
198 if (res == -1) { | |
199 return WAIT_ERROR; | |
200 } | |
201 | |
202 ... | |
203 | |
204 SDL_SemPost(my_sem);</PRE | |
205 ></P | |
206 ></DIV | |
207 ><DIV | |
208 CLASS="REFSECT1" | |
209 ><A | |
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210 NAME="AEN8151" |
0 | 211 ></A |
212 ><H2 | |
213 >See Also</H2 | |
214 ><P | |
215 ><A | |
216 HREF="sdlcreatesemaphore.html" | |
217 ><TT | |
218 CLASS="FUNCTION" | |
219 >SDL_CreateSemaphore</TT | |
220 ></A | |
221 >, | |
222 <A | |
223 HREF="sdldestroysemaphore.html" | |
224 ><TT | |
225 CLASS="FUNCTION" | |
226 >SDL_DestroySemaphore</TT | |
227 ></A | |
228 >, | |
229 <A | |
230 HREF="sdlsemwait.html" | |
231 ><TT | |
232 CLASS="FUNCTION" | |
233 >SDL_SemWait</TT | |
234 ></A | |
235 >, | |
236 <A | |
237 HREF="sdlsemtrywait.html" | |
238 ><TT | |
239 CLASS="FUNCTION" | |
240 >SDL_SemTryWait</TT | |
241 ></A | |
242 >, | |
243 <A | |
244 HREF="sdlsempost.html" | |
245 ><TT | |
246 CLASS="FUNCTION" | |
247 >SDL_SemPost</TT | |
248 ></A | |
249 >, | |
250 <A | |
251 HREF="sdlsemvalue.html" | |
252 ><TT | |
253 CLASS="FUNCTION" | |
254 >SDL_SemValue</TT | |
255 ></A | |
256 ></P | |
257 ></DIV | |
258 ><DIV | |
259 CLASS="NAVFOOTER" | |
260 ><HR | |
261 ALIGN="LEFT" | |
262 WIDTH="100%"><TABLE | |
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263 SUMMARY="Footer navigation table" |
0 | 264 WIDTH="100%" |
265 BORDER="0" | |
266 CELLPADDING="0" | |
267 CELLSPACING="0" | |
268 ><TR | |
269 ><TD | |
270 WIDTH="33%" | |
271 ALIGN="left" | |
272 VALIGN="top" | |
273 ><A | |
274 HREF="sdlsemtrywait.html" | |
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275 ACCESSKEY="P" |
0 | 276 >Prev</A |
277 ></TD | |
278 ><TD | |
279 WIDTH="34%" | |
280 ALIGN="center" | |
281 VALIGN="top" | |
282 ><A | |
283 HREF="index.html" | |
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284 ACCESSKEY="H" |
0 | 285 >Home</A |
286 ></TD | |
287 ><TD | |
288 WIDTH="33%" | |
289 ALIGN="right" | |
290 VALIGN="top" | |
291 ><A | |
292 HREF="sdlsempost.html" | |
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293 ACCESSKEY="N" |
0 | 294 >Next</A |
295 ></TD | |
296 ></TR | |
297 ><TR | |
298 ><TD | |
299 WIDTH="33%" | |
300 ALIGN="left" | |
301 VALIGN="top" | |
302 >SDL_SemTryWait</TD | |
303 ><TD | |
304 WIDTH="34%" | |
305 ALIGN="center" | |
306 VALIGN="top" | |
307 ><A | |
308 HREF="thread.html" | |
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309 ACCESSKEY="U" |
0 | 310 >Up</A |
311 ></TD | |
312 ><TD | |
313 WIDTH="33%" | |
314 ALIGN="right" | |
315 VALIGN="top" | |
316 >SDL_SemPost</TD | |
317 ></TR | |
318 ></TABLE | |
319 ></DIV | |
320 ></BODY | |
321 ></HTML | |
322 > |