Mercurial > sdl-ios-xcode
annotate docs/html/sdlsemtrywait.html @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_SemTryWait</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Multi-threaded Programming" | |
14 HREF="thread.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_SemWait" | |
17 HREF="sdlsemwait.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_SemWaitTimeout" | |
20 HREF="sdlsemwaittimeout.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlsemwait.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlsemwaittimeout.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLSEMTRYWAIT" | |
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74 ></A |
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75 >SDL_SemTryWait</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN8069" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_SemTryWait -- Attempt to lock a semaphore but don't suspend the thread.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN8072" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN8073" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h" | |
101 #include "SDL_thread.h"</PRE | |
102 ><P | |
103 ><CODE | |
104 ><CODE | |
105 CLASS="FUNCDEF" | |
106 >int <B | |
107 CLASS="FSFUNC" | |
108 >SDL_SemTryWait</B | |
109 ></CODE | |
110 >(SDL_sem *sem);</CODE | |
111 ></P | |
112 ><P | |
113 ></P | |
114 ></DIV | |
115 ></DIV | |
116 ><DIV | |
117 CLASS="REFSECT1" | |
118 ><A | |
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119 NAME="AEN8079" |
0 | 120 ></A |
121 ><H2 | |
122 >Description</H2 | |
123 ><P | |
124 ><TT | |
125 CLASS="FUNCTION" | |
126 >SDL_SemTryWait</TT | |
127 > is a non-blocking varient of | |
128 <A | |
129 HREF="sdlsemwait.html" | |
130 ><TT | |
131 CLASS="FUNCTION" | |
132 >SDL_SemWait</TT | |
133 ></A | |
134 >. If the value of the semaphore | |
135 pointed to by <TT | |
136 CLASS="PARAMETER" | |
137 ><I | |
138 >sem</I | |
139 ></TT | |
140 > is positive it will atomically | |
141 decrement the semaphore value and return 0, otherwise it will return | |
142 <SPAN | |
143 CLASS="RETURNVALUE" | |
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144 >SDL_MUTEX_TIMEDOUT</SPAN |
0 | 145 > instead of suspending the thread.</P |
146 ><P | |
147 >After <TT | |
148 CLASS="FUNCTION" | |
149 >SDL_SemTryWait</TT | |
150 > is successful, the semaphore | |
151 can be released and its count atomically incremented by a successful call to | |
152 <A | |
153 HREF="sdlsempost.html" | |
154 >SDL_SemPost</A | |
155 >.</P | |
156 ></DIV | |
157 ><DIV | |
158 CLASS="REFSECT1" | |
159 ><A | |
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160 NAME="AEN8090" |
0 | 161 ></A |
162 ><H2 | |
163 >Return Value</H2 | |
164 ><P | |
165 >Returns <SPAN | |
166 CLASS="RETURNVALUE" | |
167 >0</SPAN | |
168 > if the semaphore was successfully locked or | |
169 either <SPAN | |
170 CLASS="RETURNVALUE" | |
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171 >SDL_MUTEX_TIMEDOUT</SPAN |
0 | 172 > or <SPAN |
173 CLASS="RETURNVALUE" | |
174 >-1</SPAN | |
175 > | |
176 if the thread would have suspended or there was an error, respectivly.</P | |
177 ><P | |
178 >If the semaphore was not successfully locked, the semaphore will be unchanged.</P | |
179 ></DIV | |
180 ><DIV | |
181 CLASS="REFSECT1" | |
182 ><A | |
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183 NAME="AEN8097" |
0 | 184 ></A |
185 ><H2 | |
186 >Examples</H2 | |
187 ><P | |
188 ><PRE | |
189 CLASS="PROGRAMLISTING" | |
190 >res = SDL_SemTryWait(my_sem); | |
191 | |
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192 if (res == SDL_MUTEX_TIMEDOUT) { |
0 | 193 return TRY_AGAIN; |
194 } | |
195 if (res == -1) { | |
196 return WAIT_ERROR; | |
197 } | |
198 | |
199 ... | |
200 | |
201 SDL_SemPost(my_sem);</PRE | |
202 ></P | |
203 ></DIV | |
204 ><DIV | |
205 CLASS="REFSECT1" | |
206 ><A | |
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207 NAME="AEN8101" |
0 | 208 ></A |
209 ><H2 | |
210 >See Also</H2 | |
211 ><P | |
212 ><A | |
213 HREF="sdlcreatesemaphore.html" | |
214 ><TT | |
215 CLASS="FUNCTION" | |
216 >SDL_CreateSemaphore</TT | |
217 ></A | |
218 >, | |
219 <A | |
220 HREF="sdldestroysemaphore.html" | |
221 ><TT | |
222 CLASS="FUNCTION" | |
223 >SDL_DestroySemaphore</TT | |
224 ></A | |
225 >, | |
226 <A | |
227 HREF="sdlsemwait.html" | |
228 ><TT | |
229 CLASS="FUNCTION" | |
230 >SDL_SemWait</TT | |
231 ></A | |
232 >, | |
233 <A | |
234 HREF="sdlsemwaittimeout.html" | |
235 ><TT | |
236 CLASS="FUNCTION" | |
237 >SDL_SemWaitTimeout</TT | |
238 ></A | |
239 >, | |
240 <A | |
241 HREF="sdlsempost.html" | |
242 ><TT | |
243 CLASS="FUNCTION" | |
244 >SDL_SemPost</TT | |
245 ></A | |
246 >, | |
247 <A | |
248 HREF="sdlsemvalue.html" | |
249 ><TT | |
250 CLASS="FUNCTION" | |
251 >SDL_SemValue</TT | |
252 ></A | |
253 ></P | |
254 ></DIV | |
255 ><DIV | |
256 CLASS="NAVFOOTER" | |
257 ><HR | |
258 ALIGN="LEFT" | |
259 WIDTH="100%"><TABLE | |
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260 SUMMARY="Footer navigation table" |
0 | 261 WIDTH="100%" |
262 BORDER="0" | |
263 CELLPADDING="0" | |
264 CELLSPACING="0" | |
265 ><TR | |
266 ><TD | |
267 WIDTH="33%" | |
268 ALIGN="left" | |
269 VALIGN="top" | |
270 ><A | |
271 HREF="sdlsemwait.html" | |
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272 ACCESSKEY="P" |
0 | 273 >Prev</A |
274 ></TD | |
275 ><TD | |
276 WIDTH="34%" | |
277 ALIGN="center" | |
278 VALIGN="top" | |
279 ><A | |
280 HREF="index.html" | |
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281 ACCESSKEY="H" |
0 | 282 >Home</A |
283 ></TD | |
284 ><TD | |
285 WIDTH="33%" | |
286 ALIGN="right" | |
287 VALIGN="top" | |
288 ><A | |
289 HREF="sdlsemwaittimeout.html" | |
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290 ACCESSKEY="N" |
0 | 291 >Next</A |
292 ></TD | |
293 ></TR | |
294 ><TR | |
295 ><TD | |
296 WIDTH="33%" | |
297 ALIGN="left" | |
298 VALIGN="top" | |
299 >SDL_SemWait</TD | |
300 ><TD | |
301 WIDTH="34%" | |
302 ALIGN="center" | |
303 VALIGN="top" | |
304 ><A | |
305 HREF="thread.html" | |
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306 ACCESSKEY="U" |
0 | 307 >Up</A |
308 ></TD | |
309 ><TD | |
310 WIDTH="33%" | |
311 ALIGN="right" | |
312 VALIGN="top" | |
313 >SDL_SemWaitTimeout</TD | |
314 ></TR | |
315 ></TABLE | |
316 ></DIV | |
317 ></BODY | |
318 ></HTML | |
319 > |