Mercurial > sdl-ios-xcode
annotate docs/html/sdloverlay.html @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_Overlay</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_VideoInfo" | |
17 HREF="sdlvideoinfo.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="Window Management" | |
20 HREF="wm.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlvideoinfo.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="wm.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLOVERLAY" | |
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74 ></A |
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75 >SDL_Overlay</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN3464" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_Overlay -- YUV video overlay</DIV | |
84 ><DIV | |
85 CLASS="REFSECT1" | |
86 ><A | |
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87 NAME="AEN3467" |
0 | 88 ></A |
89 ><H2 | |
90 >Structure Definition</H2 | |
91 ><PRE | |
92 CLASS="PROGRAMLISTING" | |
93 >typedef struct{ | |
94 Uint32 format; | |
95 int w, h; | |
96 int planes; | |
97 Uint16 *pitches; | |
98 Uint8 **pixels; | |
99 Uint32 hw_overlay:1; | |
100 } SDL_Overlay;</PRE | |
101 ></DIV | |
102 ><DIV | |
103 CLASS="REFSECT1" | |
104 ><A | |
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105 NAME="AEN3470" |
0 | 106 ></A |
107 ><H2 | |
108 >Structure Data</H2 | |
109 ><DIV | |
110 CLASS="INFORMALTABLE" | |
111 ><A | |
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112 NAME="AEN3472" |
0 | 113 ></A |
114 ><P | |
115 ></P | |
116 ><TABLE | |
117 BORDER="0" | |
118 CLASS="CALSTABLE" | |
119 ><TBODY | |
120 ><TR | |
121 ><TD | |
122 ALIGN="LEFT" | |
123 VALIGN="TOP" | |
124 ><TT | |
125 CLASS="STRUCTFIELD" | |
126 ><I | |
127 >format</I | |
128 ></TT | |
129 ></TD | |
130 ><TD | |
131 ALIGN="LEFT" | |
132 VALIGN="TOP" | |
133 >Overlay format (see below)</TD | |
134 ></TR | |
135 ><TR | |
136 ><TD | |
137 ALIGN="LEFT" | |
138 VALIGN="TOP" | |
139 ><TT | |
140 CLASS="STRUCTFIELD" | |
141 ><I | |
142 >w, h</I | |
143 ></TT | |
144 ></TD | |
145 ><TD | |
146 ALIGN="LEFT" | |
147 VALIGN="TOP" | |
148 >Width and height of overlay</TD | |
149 ></TR | |
150 ><TR | |
151 ><TD | |
152 ALIGN="LEFT" | |
153 VALIGN="TOP" | |
154 ><TT | |
155 CLASS="STRUCTFIELD" | |
156 ><I | |
157 >planes</I | |
158 ></TT | |
159 ></TD | |
160 ><TD | |
161 ALIGN="LEFT" | |
162 VALIGN="TOP" | |
163 >Number of planes in the overlay. Usually either 1 or 3</TD | |
164 ></TR | |
165 ><TR | |
166 ><TD | |
167 ALIGN="LEFT" | |
168 VALIGN="TOP" | |
169 ><TT | |
170 CLASS="STRUCTFIELD" | |
171 ><I | |
172 >pitches</I | |
173 ></TT | |
174 ></TD | |
175 ><TD | |
176 ALIGN="LEFT" | |
177 VALIGN="TOP" | |
178 >An array of pitches, one for each plane. Pitch is the length of a row in bytes.</TD | |
179 ></TR | |
180 ><TR | |
181 ><TD | |
182 ALIGN="LEFT" | |
183 VALIGN="TOP" | |
184 ><TT | |
185 CLASS="STRUCTFIELD" | |
186 ><I | |
187 >pixels</I | |
188 ></TT | |
189 ></TD | |
190 ><TD | |
191 ALIGN="LEFT" | |
192 VALIGN="TOP" | |
193 >An array of pointers to teh data of each plane. The overlay should be locked before these pointers are used.</TD | |
194 ></TR | |
195 ><TR | |
196 ><TD | |
197 ALIGN="LEFT" | |
198 VALIGN="TOP" | |
199 ><TT | |
200 CLASS="STRUCTFIELD" | |
201 ><I | |
202 >hw_overlay</I | |
203 ></TT | |
204 ></TD | |
205 ><TD | |
206 ALIGN="LEFT" | |
207 VALIGN="TOP" | |
208 >This will be set to 1 if the overlay is hardware accelerated.</TD | |
209 ></TR | |
210 ></TBODY | |
211 ></TABLE | |
212 ><P | |
213 ></P | |
214 ></DIV | |
215 ></DIV | |
216 ><DIV | |
217 CLASS="REFSECT1" | |
218 ><A | |
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219 NAME="AEN3499" |
0 | 220 ></A |
221 ><H2 | |
222 >Description</H2 | |
223 ><P | |
224 >A <SPAN | |
225 CLASS="STRUCTNAME" | |
226 >SDL_Overlay</SPAN | |
227 > is similar to a <A | |
228 HREF="sdlsurface.html" | |
229 ><SPAN | |
230 CLASS="STRUCTNAME" | |
231 >SDL_Surface</SPAN | |
232 ></A | |
233 > except it stores a YUV overlay. All the fields are read only, except for <TT | |
234 CLASS="STRUCTFIELD" | |
235 ><I | |
236 >pixels</I | |
237 ></TT | |
238 > which should be <A | |
239 HREF="sdllockyuvoverlay.html" | |
240 >locked</A | |
241 > before use. The <TT | |
242 CLASS="STRUCTFIELD" | |
243 ><I | |
244 >format</I | |
245 ></TT | |
246 > field stores the format of the overlay which is one of the following: | |
247 <PRE | |
248 CLASS="PROGRAMLISTING" | |
249 >#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U */ | |
250 #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V */ | |
251 #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 */ | |
252 #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 */ | |
253 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 */</PRE | |
254 > | |
255 More information on YUV formats can be found at <A | |
256 HREF="http://www.webartz.com/fourcc/indexyuv.htm" | |
257 TARGET="_top" | |
258 >http://www.webartz.com/fourcc/indexyuv.htm</A | |
259 >.</P | |
260 ></DIV | |
261 ><DIV | |
262 CLASS="REFSECT1" | |
263 ><A | |
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264 NAME="AEN3510" |
0 | 265 ></A |
266 ><H2 | |
267 >See Also</H2 | |
268 ><P | |
269 ><A | |
270 HREF="sdlcreateyuvoverlay.html" | |
271 ><TT | |
272 CLASS="FUNCTION" | |
273 >SDL_CreateYUVOverlay</TT | |
274 ></A | |
275 >, | |
276 <A | |
277 HREF="sdllockyuvoverlay.html" | |
278 ><TT | |
279 CLASS="FUNCTION" | |
280 >SDL_LockYUVOverlay</TT | |
281 ></A | |
282 >, | |
283 <A | |
284 HREF="sdlunlockyuvoverlay.html" | |
285 ><TT | |
286 CLASS="FUNCTION" | |
287 >SDL_UnlockYUVOverlay</TT | |
288 ></A | |
289 >, | |
290 <A | |
291 HREF="sdlfreeyuvoverlay.html" | |
292 ><TT | |
293 CLASS="FUNCTION" | |
294 >SDL_FreeYUVOverlay</TT | |
295 ></A | |
296 ></P | |
297 ></DIV | |
298 ><DIV | |
299 CLASS="NAVFOOTER" | |
300 ><HR | |
301 ALIGN="LEFT" | |
302 WIDTH="100%"><TABLE | |
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303 SUMMARY="Footer navigation table" |
0 | 304 WIDTH="100%" |
305 BORDER="0" | |
306 CELLPADDING="0" | |
307 CELLSPACING="0" | |
308 ><TR | |
309 ><TD | |
310 WIDTH="33%" | |
311 ALIGN="left" | |
312 VALIGN="top" | |
313 ><A | |
314 HREF="sdlvideoinfo.html" | |
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315 ACCESSKEY="P" |
0 | 316 >Prev</A |
317 ></TD | |
318 ><TD | |
319 WIDTH="34%" | |
320 ALIGN="center" | |
321 VALIGN="top" | |
322 ><A | |
323 HREF="index.html" | |
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324 ACCESSKEY="H" |
0 | 325 >Home</A |
326 ></TD | |
327 ><TD | |
328 WIDTH="33%" | |
329 ALIGN="right" | |
330 VALIGN="top" | |
331 ><A | |
332 HREF="wm.html" | |
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333 ACCESSKEY="N" |
0 | 334 >Next</A |
335 ></TD | |
336 ></TR | |
337 ><TR | |
338 ><TD | |
339 WIDTH="33%" | |
340 ALIGN="left" | |
341 VALIGN="top" | |
342 >SDL_VideoInfo</TD | |
343 ><TD | |
344 WIDTH="34%" | |
345 ALIGN="center" | |
346 VALIGN="top" | |
347 ><A | |
348 HREF="video.html" | |
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349 ACCESSKEY="U" |
0 | 350 >Up</A |
351 ></TD | |
352 ><TD | |
353 WIDTH="33%" | |
354 ALIGN="right" | |
355 VALIGN="top" | |
356 >Window Management</TD | |
357 ></TR | |
358 ></TABLE | |
359 ></DIV | |
360 ></BODY | |
361 ></HTML | |
362 > |