Mercurial > sdl-ios-xcode
annotate docs/html/sdllistmodes.html @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:43:36 +0000 (2009-04-02) |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_ListModes</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_VideoDriverName" | |
17 HREF="sdlvideodrivername.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_VideoModeOK" | |
20 HREF="sdlvideomodeok.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlvideodrivername.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlvideomodeok.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLLISTMODES" | |
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74 ></A |
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75 >SDL_ListModes</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN1159" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_ListModes -- Returns a pointer to an array of available screen dimensions for | |
84 the given format and video flags</DIV | |
85 ><DIV | |
86 CLASS="REFSYNOPSISDIV" | |
87 ><A | |
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88 NAME="AEN1162" |
0 | 89 ></A |
90 ><H2 | |
91 >Synopsis</H2 | |
92 ><DIV | |
93 CLASS="FUNCSYNOPSIS" | |
94 ><A | |
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95 NAME="AEN1163" |
0 | 96 ></A |
97 ><P | |
98 ></P | |
99 ><PRE | |
100 CLASS="FUNCSYNOPSISINFO" | |
101 >#include "SDL.h"</PRE | |
102 ><P | |
103 ><CODE | |
104 ><CODE | |
105 CLASS="FUNCDEF" | |
106 >SDL_Rect **<B | |
107 CLASS="FSFUNC" | |
108 >SDL_ListModes</B | |
109 ></CODE | |
110 >(SDL_PixelFormat *format, Uint32 flags);</CODE | |
111 ></P | |
112 ><P | |
113 ></P | |
114 ></DIV | |
115 ></DIV | |
116 ><DIV | |
117 CLASS="REFSECT1" | |
118 ><A | |
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119 NAME="AEN1169" |
0 | 120 ></A |
121 ><H2 | |
122 >Description</H2 | |
123 ><P | |
124 >Return a pointer to an array of available screen dimensions for the given | |
125 format and video flags, sorted largest to smallest. Returns | |
126 <TT | |
127 CLASS="LITERAL" | |
128 >NULL</TT | |
129 > if there are no dimensions available for a particular | |
130 format, or <SPAN | |
131 CLASS="RETURNVALUE" | |
132 >-1</SPAN | |
133 > if any dimension is okay for | |
134 the given format.</P | |
135 ><P | |
136 >If <TT | |
137 CLASS="PARAMETER" | |
138 ><I | |
139 >format</I | |
140 ></TT | |
141 > is <TT | |
142 CLASS="LITERAL" | |
143 >NULL</TT | |
144 >, the mode list | |
145 will be for the format returned by <A | |
146 HREF="sdlgetvideoinfo.html" | |
147 >SDL_GetVideoInfo()</A | |
148 >-><TT | |
149 CLASS="STRUCTFIELD" | |
150 ><I | |
151 >vfmt</I | |
152 ></TT | |
153 >. The <TT | |
154 CLASS="PARAMETER" | |
155 ><I | |
156 >flag</I | |
157 ></TT | |
158 > parameter is an OR'd combination of <A | |
159 HREF="sdlsurface.html" | |
160 >surface</A | |
161 > flags. The flags are the same as those used <A | |
162 HREF="sdlsetvideomode.html" | |
163 ><TT | |
164 CLASS="FUNCTION" | |
165 >SDL_SetVideoMode</TT | |
166 ></A | |
167 > and they play a strong role in deciding what modes are valid. For instance, if you pass <TT | |
168 CLASS="LITERAL" | |
169 >SDL_HWSURFACE</TT | |
170 > as a flag only modes that support hardware video surfaces will be returned.</P | |
171 ></DIV | |
172 ><DIV | |
173 CLASS="REFSECT1" | |
174 ><A | |
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175 NAME="AEN1184" |
0 | 176 ></A |
177 ><H2 | |
178 >Example</H2 | |
179 ><PRE | |
180 CLASS="PROGRAMLISTING" | |
181 >SDL_Rect **modes; | |
182 int i; | |
183 . | |
184 . | |
185 . | |
186 | |
187 /* Get available fullscreen/hardware modes */ | |
188 modes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); | |
189 | |
190 /* Check is there are any modes available */ | |
191 if(modes == (SDL_Rect **)0){ | |
192 printf("No modes available!\n"); | |
193 exit(-1); | |
194 } | |
195 | |
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196 /* Check if our resolution is restricted */ |
0 | 197 if(modes == (SDL_Rect **)-1){ |
198 printf("All resolutions available.\n"); | |
199 } | |
200 else{ | |
201 /* Print valid modes */ | |
202 printf("Available Modes\n"); | |
203 for(i=0;modes[i];++i) | |
204 printf(" %d x %d\n", modes[i]->w, modes[i]->h); | |
205 } | |
206 . | |
207 .</PRE | |
208 ></DIV | |
209 ><DIV | |
210 CLASS="REFSECT1" | |
211 ><A | |
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212 NAME="AEN1187" |
0 | 213 ></A |
214 ><H2 | |
215 >See Also</H2 | |
216 ><P | |
217 ><A | |
218 HREF="sdlsetvideomode.html" | |
219 ><TT | |
220 CLASS="FUNCTION" | |
221 >SDL_SetVideoMode</TT | |
222 ></A | |
223 >, | |
224 <A | |
225 HREF="sdlgetvideoinfo.html" | |
226 ><TT | |
227 CLASS="FUNCTION" | |
228 >SDL_GetVideoInfo</TT | |
229 ></A | |
230 >, | |
231 <A | |
232 HREF="sdlrect.html" | |
233 ><SPAN | |
234 CLASS="STRUCTNAME" | |
235 >SDL_Rect</SPAN | |
236 ></A | |
237 >, | |
238 <A | |
239 HREF="sdlpixelformat.html" | |
240 ><SPAN | |
241 CLASS="STRUCTNAME" | |
242 >SDL_PixelFormat</SPAN | |
243 ></A | |
244 ></P | |
245 ></DIV | |
246 ><DIV | |
247 CLASS="NAVFOOTER" | |
248 ><HR | |
249 ALIGN="LEFT" | |
250 WIDTH="100%"><TABLE | |
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251 SUMMARY="Footer navigation table" |
0 | 252 WIDTH="100%" |
253 BORDER="0" | |
254 CELLPADDING="0" | |
255 CELLSPACING="0" | |
256 ><TR | |
257 ><TD | |
258 WIDTH="33%" | |
259 ALIGN="left" | |
260 VALIGN="top" | |
261 ><A | |
262 HREF="sdlvideodrivername.html" | |
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263 ACCESSKEY="P" |
0 | 264 >Prev</A |
265 ></TD | |
266 ><TD | |
267 WIDTH="34%" | |
268 ALIGN="center" | |
269 VALIGN="top" | |
270 ><A | |
271 HREF="index.html" | |
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272 ACCESSKEY="H" |
0 | 273 >Home</A |
274 ></TD | |
275 ><TD | |
276 WIDTH="33%" | |
277 ALIGN="right" | |
278 VALIGN="top" | |
279 ><A | |
280 HREF="sdlvideomodeok.html" | |
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281 ACCESSKEY="N" |
0 | 282 >Next</A |
283 ></TD | |
284 ></TR | |
285 ><TR | |
286 ><TD | |
287 WIDTH="33%" | |
288 ALIGN="left" | |
289 VALIGN="top" | |
290 >SDL_VideoDriverName</TD | |
291 ><TD | |
292 WIDTH="34%" | |
293 ALIGN="center" | |
294 VALIGN="top" | |
295 ><A | |
296 HREF="video.html" | |
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297 ACCESSKEY="U" |
0 | 298 >Up</A |
299 ></TD | |
300 ><TD | |
301 WIDTH="33%" | |
302 ALIGN="right" | |
303 VALIGN="top" | |
304 >SDL_VideoModeOK</TD | |
305 ></TR | |
306 ></TABLE | |
307 ></DIV | |
308 ></BODY | |
309 ></HTML | |
310 > |