Mercurial > sdl-ios-xcode
annotate docs/html/sdlkeysym.html @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_keysym</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Event Structures." | |
14 HREF="eventstructures.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_QuitEvent" | |
17 HREF="sdlquitevent.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDLKey" | |
20 HREF="sdlkey.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlquitevent.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlkey.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLKEYSYM" | |
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74 ></A |
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75 >SDL_keysym</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN4659" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_keysym -- Keysym structure</DIV | |
84 ><DIV | |
85 CLASS="REFSECT1" | |
86 ><A | |
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87 NAME="AEN4662" |
0 | 88 ></A |
89 ><H2 | |
90 >Structure Definition</H2 | |
91 ><PRE | |
92 CLASS="PROGRAMLISTING" | |
93 >typedef struct{ | |
94 Uint8 scancode; | |
95 SDLKey sym; | |
96 SDLMod mod; | |
97 Uint16 unicode; | |
98 } SDL_keysym;</PRE | |
99 ></DIV | |
100 ><DIV | |
101 CLASS="REFSECT1" | |
102 ><A | |
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103 NAME="AEN4665" |
0 | 104 ></A |
105 ><H2 | |
106 >Structure Data</H2 | |
107 ><DIV | |
108 CLASS="INFORMALTABLE" | |
109 ><A | |
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110 NAME="AEN4667" |
0 | 111 ></A |
112 ><P | |
113 ></P | |
114 ><TABLE | |
115 BORDER="0" | |
116 CLASS="CALSTABLE" | |
117 ><TBODY | |
118 ><TR | |
119 ><TD | |
120 ALIGN="LEFT" | |
121 VALIGN="TOP" | |
122 ><TT | |
123 CLASS="STRUCTFIELD" | |
124 ><I | |
125 >scancode</I | |
126 ></TT | |
127 ></TD | |
128 ><TD | |
129 ALIGN="LEFT" | |
130 VALIGN="TOP" | |
131 >Hardware specific scancode</TD | |
132 ></TR | |
133 ><TR | |
134 ><TD | |
135 ALIGN="LEFT" | |
136 VALIGN="TOP" | |
137 ><TT | |
138 CLASS="STRUCTFIELD" | |
139 ><I | |
140 >sym</I | |
141 ></TT | |
142 ></TD | |
143 ><TD | |
144 ALIGN="LEFT" | |
145 VALIGN="TOP" | |
146 >SDL virtual keysym</TD | |
147 ></TR | |
148 ><TR | |
149 ><TD | |
150 ALIGN="LEFT" | |
151 VALIGN="TOP" | |
152 ><TT | |
153 CLASS="STRUCTFIELD" | |
154 ><I | |
155 >mod</I | |
156 ></TT | |
157 ></TD | |
158 ><TD | |
159 ALIGN="LEFT" | |
160 VALIGN="TOP" | |
161 >Current key modifiers</TD | |
162 ></TR | |
163 ><TR | |
164 ><TD | |
165 ALIGN="LEFT" | |
166 VALIGN="TOP" | |
167 ><TT | |
168 CLASS="STRUCTFIELD" | |
169 ><I | |
170 >unicode</I | |
171 ></TT | |
172 ></TD | |
173 ><TD | |
174 ALIGN="LEFT" | |
175 VALIGN="TOP" | |
176 >Translated character</TD | |
177 ></TR | |
178 ></TBODY | |
179 ></TABLE | |
180 ><P | |
181 ></P | |
182 ></DIV | |
183 ></DIV | |
184 ><DIV | |
185 CLASS="REFSECT1" | |
186 ><A | |
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187 NAME="AEN4686" |
0 | 188 ></A |
189 ><H2 | |
190 >Description</H2 | |
191 ><P | |
192 >The <SPAN | |
193 CLASS="STRUCTNAME" | |
194 >SDL_keysym</SPAN | |
195 > structure is used by reporting key presses and releases since it is a part of the <A | |
196 HREF="sdlkeyboardevent.html" | |
197 ><SPAN | |
198 CLASS="STRUCTNAME" | |
199 >SDL_KeyboardEvent</SPAN | |
200 ></A | |
201 >.</P | |
202 ><P | |
203 >The <TT | |
204 CLASS="STRUCTFIELD" | |
205 ><I | |
206 >scancode</I | |
207 ></TT | |
208 > field should generally be left alone, it is the hardware dependent scancode returned by the keyboard. The <TT | |
209 CLASS="STRUCTFIELD" | |
210 ><I | |
211 >sym</I | |
212 ></TT | |
213 > field is extremely useful. It is the SDL-defined value of the key (see <A | |
214 HREF="sdlkey.html" | |
215 >SDL Key Syms</A | |
216 >. This field is very useful when you are checking for certain key presses, like so: | |
217 <PRE | |
218 CLASS="PROGRAMLISTING" | |
219 >. | |
220 . | |
221 while(SDL_PollEvent(&event)){ | |
222 switch(event.type){ | |
223 case SDL_KEYDOWN: | |
224 if(event.key.keysym.sym==SDLK_LEFT) | |
225 move_left(); | |
226 break; | |
227 . | |
228 . | |
229 . | |
230 } | |
231 } | |
232 . | |
233 .</PRE | |
234 > | |
235 <TT | |
236 CLASS="STRUCTFIELD" | |
237 ><I | |
238 >mod</I | |
239 ></TT | |
240 > stores the current state of the keyboard modifiers as explained in <A | |
241 HREF="sdlgetmodstate.html" | |
242 ><TT | |
243 CLASS="FUNCTION" | |
244 >SDL_GetModState</TT | |
245 ></A | |
246 >. The <TT | |
247 CLASS="STRUCTFIELD" | |
248 ><I | |
249 >unicode</I | |
250 ></TT | |
251 > is only used when UNICODE translation is enabled with <A | |
252 HREF="sdlenableunicode.html" | |
253 ><TT | |
254 CLASS="FUNCTION" | |
255 >SDL_EnableUNICODE</TT | |
256 ></A | |
257 >. If <TT | |
258 CLASS="STRUCTFIELD" | |
259 ><I | |
260 >unicode</I | |
261 ></TT | |
262 > is non-zero then this a the UNICODE character corresponding to the keypress. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character: | |
263 <PRE | |
264 CLASS="PROGRAMLISTING" | |
265 >char ch; | |
266 if ( (keysym.unicode & 0xFF80) == 0 ) { | |
267 ch = keysym.unicode & 0x7F; | |
268 } | |
269 else { | |
270 printf("An International Character.\n"); | |
271 }</PRE | |
272 > | |
273 UNICODE translation does have a slight overhead so don't enable it unless its needed.</P | |
274 ></DIV | |
275 ><DIV | |
276 CLASS="REFSECT1" | |
277 ><A | |
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278 NAME="AEN4705" |
0 | 279 ></A |
280 ><H2 | |
281 >See Also</H2 | |
282 ><P | |
283 ><A | |
284 HREF="sdlkey.html" | |
285 ><SPAN | |
286 CLASS="STRUCTNAME" | |
287 >SDLKey</SPAN | |
288 ></A | |
289 ></P | |
290 ></DIV | |
291 ><DIV | |
292 CLASS="NAVFOOTER" | |
293 ><HR | |
294 ALIGN="LEFT" | |
295 WIDTH="100%"><TABLE | |
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296 SUMMARY="Footer navigation table" |
0 | 297 WIDTH="100%" |
298 BORDER="0" | |
299 CELLPADDING="0" | |
300 CELLSPACING="0" | |
301 ><TR | |
302 ><TD | |
303 WIDTH="33%" | |
304 ALIGN="left" | |
305 VALIGN="top" | |
306 ><A | |
307 HREF="sdlquitevent.html" | |
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308 ACCESSKEY="P" |
0 | 309 >Prev</A |
310 ></TD | |
311 ><TD | |
312 WIDTH="34%" | |
313 ALIGN="center" | |
314 VALIGN="top" | |
315 ><A | |
316 HREF="index.html" | |
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317 ACCESSKEY="H" |
0 | 318 >Home</A |
319 ></TD | |
320 ><TD | |
321 WIDTH="33%" | |
322 ALIGN="right" | |
323 VALIGN="top" | |
324 ><A | |
325 HREF="sdlkey.html" | |
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326 ACCESSKEY="N" |
0 | 327 >Next</A |
328 ></TD | |
329 ></TR | |
330 ><TR | |
331 ><TD | |
332 WIDTH="33%" | |
333 ALIGN="left" | |
334 VALIGN="top" | |
335 >SDL_QuitEvent</TD | |
336 ><TD | |
337 WIDTH="34%" | |
338 ALIGN="center" | |
339 VALIGN="top" | |
340 ><A | |
341 HREF="eventstructures.html" | |
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342 ACCESSKEY="U" |
0 | 343 >Up</A |
344 ></TD | |
345 ><TD | |
346 WIDTH="33%" | |
347 ALIGN="right" | |
348 VALIGN="top" | |
349 >SDLKey</TD | |
350 ></TR | |
351 ></TABLE | |
352 ></DIV | |
353 ></BODY | |
354 ></HTML | |
355 > |