Mercurial > sdl-ios-xcode
annotate docs/html/sdljoybuttonevent.html @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_JoyButtonEvent</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Event Structures." | |
14 HREF="eventstructures.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_JoyAxisEvent" | |
17 HREF="sdljoyaxisevent.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_JoyHatEvent" | |
20 HREF="sdljoyhatevent.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdljoyaxisevent.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdljoyhatevent.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLJOYBUTTONEVENT" | |
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74 ></A |
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75 >SDL_JoyButtonEvent</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN4258" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_JoyButtonEvent -- Joystick button event structure</DIV | |
84 ><DIV | |
85 CLASS="REFSECT1" | |
86 ><A | |
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87 NAME="AEN4261" |
0 | 88 ></A |
89 ><H2 | |
90 >Structure Definition</H2 | |
91 ><PRE | |
92 CLASS="PROGRAMLISTING" | |
93 >typedef struct{ | |
94 Uint8 type; | |
95 Uint8 which; | |
96 Uint8 button; | |
97 Uint8 state; | |
98 } SDL_JoyButtonEvent;</PRE | |
99 ></DIV | |
100 ><DIV | |
101 CLASS="REFSECT1" | |
102 ><A | |
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103 NAME="AEN4264" |
0 | 104 ></A |
105 ><H2 | |
106 >Structure Data</H2 | |
107 ><DIV | |
108 CLASS="INFORMALTABLE" | |
109 ><A | |
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110 NAME="AEN4266" |
0 | 111 ></A |
112 ><P | |
113 ></P | |
114 ><TABLE | |
115 BORDER="0" | |
116 CLASS="CALSTABLE" | |
117 ><TBODY | |
118 ><TR | |
119 ><TD | |
120 ALIGN="LEFT" | |
121 VALIGN="TOP" | |
122 ><TT | |
123 CLASS="STRUCTFIELD" | |
124 ><I | |
125 >type</I | |
126 ></TT | |
127 ></TD | |
128 ><TD | |
129 ALIGN="LEFT" | |
130 VALIGN="TOP" | |
131 ><TT | |
132 CLASS="LITERAL" | |
133 >SDL_JOYBUTTONDOWN</TT | |
134 > or <TT | |
135 CLASS="LITERAL" | |
136 >SDL_JOYBUTTONUP</TT | |
137 ></TD | |
138 ></TR | |
139 ><TR | |
140 ><TD | |
141 ALIGN="LEFT" | |
142 VALIGN="TOP" | |
143 ><TT | |
144 CLASS="STRUCTFIELD" | |
145 ><I | |
146 >which</I | |
147 ></TT | |
148 ></TD | |
149 ><TD | |
150 ALIGN="LEFT" | |
151 VALIGN="TOP" | |
152 >Joystick device index</TD | |
153 ></TR | |
154 ><TR | |
155 ><TD | |
156 ALIGN="LEFT" | |
157 VALIGN="TOP" | |
158 ><TT | |
159 CLASS="STRUCTFIELD" | |
160 ><I | |
161 >button</I | |
162 ></TT | |
163 ></TD | |
164 ><TD | |
165 ALIGN="LEFT" | |
166 VALIGN="TOP" | |
167 >Joystick button index</TD | |
168 ></TR | |
169 ><TR | |
170 ><TD | |
171 ALIGN="LEFT" | |
172 VALIGN="TOP" | |
173 ><TT | |
174 CLASS="STRUCTFIELD" | |
175 ><I | |
176 >state</I | |
177 ></TT | |
178 ></TD | |
179 ><TD | |
180 ALIGN="LEFT" | |
181 VALIGN="TOP" | |
182 ><TT | |
183 CLASS="LITERAL" | |
184 >SDL_PRESSED</TT | |
185 > or <TT | |
186 CLASS="LITERAL" | |
187 >SDL_RELEASED</TT | |
188 ></TD | |
189 ></TR | |
190 ></TBODY | |
191 ></TABLE | |
192 ><P | |
193 ></P | |
194 ></DIV | |
195 ></DIV | |
196 ><DIV | |
197 CLASS="REFSECT1" | |
198 ><A | |
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199 NAME="AEN4289" |
0 | 200 ></A |
201 ><H2 | |
202 >Description</H2 | |
203 ><P | |
204 ><SPAN | |
205 CLASS="STRUCTNAME" | |
206 >SDL_JoyButtonEvent</SPAN | |
207 > is a member of the <A | |
208 HREF="sdlevent.html" | |
209 ><SPAN | |
210 CLASS="STRUCTNAME" | |
211 >SDL_Event</SPAN | |
212 ></A | |
213 > union and is used when an event of type <TT | |
214 CLASS="LITERAL" | |
215 >SDL_JOYBUTTONDOWN</TT | |
216 > or <TT | |
217 CLASS="LITERAL" | |
218 >SDL_JOYBUTTONUP</TT | |
219 > is reported.</P | |
220 ><P | |
221 >A <TT | |
222 CLASS="LITERAL" | |
223 >SDL_JOYBUTTONDOWN</TT | |
224 > or <TT | |
225 CLASS="LITERAL" | |
226 >SDL_JOYBUTTONUP</TT | |
227 > event occurs when ever a user presses or releases a button on a joystick. The field <TT | |
228 CLASS="STRUCTFIELD" | |
229 ><I | |
230 >which</I | |
231 ></TT | |
232 > is the index of the joystick that reported the event and <TT | |
233 CLASS="STRUCTFIELD" | |
234 ><I | |
235 >button</I | |
236 ></TT | |
237 > is the index of the button (for a more detailed explaination see the <A | |
238 HREF="joystick.html" | |
239 >Joystick section</A | |
240 >). <TT | |
241 CLASS="STRUCTFIELD" | |
242 ><I | |
243 >state</I | |
244 ></TT | |
245 > is the current state or the button which is either <TT | |
246 CLASS="LITERAL" | |
247 >SDL_PRESSED</TT | |
248 > or <TT | |
249 CLASS="LITERAL" | |
250 >SDL_RELEASED</TT | |
251 >.</P | |
252 ></DIV | |
253 ><DIV | |
254 CLASS="REFSECT1" | |
255 ><A | |
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256 NAME="AEN4306" |
0 | 257 ></A |
258 ><H2 | |
259 >See Also</H2 | |
260 ><P | |
261 ><A | |
262 HREF="sdlevent.html" | |
263 ><SPAN | |
264 CLASS="STRUCTNAME" | |
265 >SDL_Event</SPAN | |
266 ></A | |
267 >, | |
268 <A | |
269 HREF="joystick.html" | |
270 >Joystick Functions</A | |
271 >, | |
272 <A | |
273 HREF="sdljoystickeventstate.html" | |
274 ><TT | |
275 CLASS="FUNCTION" | |
276 >SDL_JoystickEventState</TT | |
277 ></A | |
278 >, | |
279 <A | |
280 HREF="sdljoystickgetbutton.html" | |
281 ><TT | |
282 CLASS="FUNCTION" | |
283 >SDL_JoystickGetButton</TT | |
284 ></A | |
285 ></P | |
286 ></DIV | |
287 ><DIV | |
288 CLASS="NAVFOOTER" | |
289 ><HR | |
290 ALIGN="LEFT" | |
291 WIDTH="100%"><TABLE | |
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292 SUMMARY="Footer navigation table" |
0 | 293 WIDTH="100%" |
294 BORDER="0" | |
295 CELLPADDING="0" | |
296 CELLSPACING="0" | |
297 ><TR | |
298 ><TD | |
299 WIDTH="33%" | |
300 ALIGN="left" | |
301 VALIGN="top" | |
302 ><A | |
303 HREF="sdljoyaxisevent.html" | |
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304 ACCESSKEY="P" |
0 | 305 >Prev</A |
306 ></TD | |
307 ><TD | |
308 WIDTH="34%" | |
309 ALIGN="center" | |
310 VALIGN="top" | |
311 ><A | |
312 HREF="index.html" | |
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313 ACCESSKEY="H" |
0 | 314 >Home</A |
315 ></TD | |
316 ><TD | |
317 WIDTH="33%" | |
318 ALIGN="right" | |
319 VALIGN="top" | |
320 ><A | |
321 HREF="sdljoyhatevent.html" | |
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322 ACCESSKEY="N" |
0 | 323 >Next</A |
324 ></TD | |
325 ></TR | |
326 ><TR | |
327 ><TD | |
328 WIDTH="33%" | |
329 ALIGN="left" | |
330 VALIGN="top" | |
331 >SDL_JoyAxisEvent</TD | |
332 ><TD | |
333 WIDTH="34%" | |
334 ALIGN="center" | |
335 VALIGN="top" | |
336 ><A | |
337 HREF="eventstructures.html" | |
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338 ACCESSKEY="U" |
0 | 339 >Up</A |
340 ></TD | |
341 ><TD | |
342 WIDTH="33%" | |
343 ALIGN="right" | |
344 VALIGN="top" | |
345 >SDL_JoyHatEvent</TD | |
346 ></TR | |
347 ></TABLE | |
348 ></DIV | |
349 ></BODY | |
350 ></HTML | |
351 > |