Mercurial > sdl-ios-xcode
annotate docs/html/sdlinitsubsystem.html @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_InitSubSystem</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="General" | |
14 HREF="general.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_Init" | |
17 HREF="sdlinit.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_QuitSubSystem" | |
20 HREF="sdlquitsubsystem.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlinit.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlquitsubsystem.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLINITSUBSYSTEM" | |
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74 ></A |
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75 >SDL_InitSubSystem</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN510" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_InitSubSystem -- Initialize subsystems</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN513" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN514" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >int <B | |
106 CLASS="FSFUNC" | |
107 >SDL_InitSubSystem</B | |
108 ></CODE | |
109 >(Uint32 flags);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN520" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >After SDL has been initialized with <A | |
124 HREF="sdlinit.html" | |
125 ><TT | |
126 CLASS="FUNCTION" | |
127 >SDL_Init</TT | |
128 ></A | |
129 > you may initialize uninitialized subsystems with <TT | |
130 CLASS="FUNCTION" | |
131 >SDL_InitSubSystem</TT | |
132 >. The <TT | |
133 CLASS="PARAMETER" | |
134 ><I | |
135 >flags</I | |
136 ></TT | |
137 > parameter is the same as that used in <A | |
138 HREF="sdlinit.html" | |
139 ><TT | |
140 CLASS="FUNCTION" | |
141 >SDL_Init</TT | |
142 ></A | |
143 >.</P | |
144 ></DIV | |
145 ><DIV | |
146 CLASS="REFSECT1" | |
147 ><A | |
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148 NAME="AEN529" |
0 | 149 ></A |
150 ><H2 | |
151 >Examples</H2 | |
152 ><PRE | |
153 CLASS="PROGRAMLISTING" | |
154 >/* Seperating Joystick and Video initialization. */ | |
155 SDL_Init(SDL_INIT_VIDEO); | |
156 . | |
157 . | |
158 SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN); | |
159 . | |
160 /* Do Some Video stuff */ | |
161 . | |
162 . | |
163 /* Initialize the joystick subsystem */ | |
164 SDL_InitSubSystem(SDL_INIT_JOYSTICK); | |
165 | |
166 /* Do some stuff with video and joystick */ | |
167 . | |
168 . | |
169 . | |
170 /* Shut them both down */ | |
171 SDL_Quit();</PRE | |
172 ></DIV | |
173 ><DIV | |
174 CLASS="REFSECT1" | |
175 ><A | |
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176 NAME="AEN532" |
0 | 177 ></A |
178 ><H2 | |
179 >Return Value</H2 | |
180 ><P | |
181 >Returns <SPAN | |
182 CLASS="RETURNVALUE" | |
183 >-1</SPAN | |
184 > on an error or <SPAN | |
185 CLASS="RETURNVALUE" | |
186 >0</SPAN | |
187 > on success.</P | |
188 ></DIV | |
189 ><DIV | |
190 CLASS="REFSECT1" | |
191 ><A | |
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192 NAME="AEN537" |
0 | 193 ></A |
194 ><H2 | |
195 >See Also</H2 | |
196 ><P | |
197 ><A | |
198 HREF="sdlinit.html" | |
199 ><TT | |
200 CLASS="FUNCTION" | |
201 >SDL_Init</TT | |
202 ></A | |
203 >, | |
204 <A | |
205 HREF="sdlquit.html" | |
206 ><TT | |
207 CLASS="FUNCTION" | |
208 >SDL_Quit</TT | |
209 ></A | |
210 >, | |
211 <A | |
212 HREF="sdlquitsubsystem.html" | |
213 ><TT | |
214 CLASS="FUNCTION" | |
215 >SDL_QuitSubSystem</TT | |
216 ></A | |
217 ></P | |
218 ></DIV | |
219 ><DIV | |
220 CLASS="NAVFOOTER" | |
221 ><HR | |
222 ALIGN="LEFT" | |
223 WIDTH="100%"><TABLE | |
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355632dca928
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224 SUMMARY="Footer navigation table" |
0 | 225 WIDTH="100%" |
226 BORDER="0" | |
227 CELLPADDING="0" | |
228 CELLSPACING="0" | |
229 ><TR | |
230 ><TD | |
231 WIDTH="33%" | |
232 ALIGN="left" | |
233 VALIGN="top" | |
234 ><A | |
235 HREF="sdlinit.html" | |
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355632dca928
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parents:
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236 ACCESSKEY="P" |
0 | 237 >Prev</A |
238 ></TD | |
239 ><TD | |
240 WIDTH="34%" | |
241 ALIGN="center" | |
242 VALIGN="top" | |
243 ><A | |
244 HREF="index.html" | |
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245 ACCESSKEY="H" |
0 | 246 >Home</A |
247 ></TD | |
248 ><TD | |
249 WIDTH="33%" | |
250 ALIGN="right" | |
251 VALIGN="top" | |
252 ><A | |
253 HREF="sdlquitsubsystem.html" | |
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254 ACCESSKEY="N" |
0 | 255 >Next</A |
256 ></TD | |
257 ></TR | |
258 ><TR | |
259 ><TD | |
260 WIDTH="33%" | |
261 ALIGN="left" | |
262 VALIGN="top" | |
263 >SDL_Init</TD | |
264 ><TD | |
265 WIDTH="34%" | |
266 ALIGN="center" | |
267 VALIGN="top" | |
268 ><A | |
269 HREF="general.html" | |
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270 ACCESSKEY="U" |
0 | 271 >Up</A |
272 ></TD | |
273 ><TD | |
274 WIDTH="33%" | |
275 ALIGN="right" | |
276 VALIGN="top" | |
277 >SDL_QuitSubSystem</TD | |
278 ></TR | |
279 ></TABLE | |
280 ></DIV | |
281 ></BODY | |
282 ></HTML | |
283 > |