Mercurial > sdl-ios-xcode
annotate docs/html/sdlinit.html @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_Init</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="General" | |
14 HREF="general.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="General" | |
17 HREF="general.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_InitSubSystem" | |
20 HREF="sdlinitsubsystem.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="general.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlinitsubsystem.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLINIT" | |
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74 ></A |
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75 >SDL_Init</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN440" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_Init -- Initializes SDL</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN443" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN444" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >int <B | |
106 CLASS="FSFUNC" | |
107 >SDL_Init</B | |
108 ></CODE | |
109 >(Uint32 flags);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN450" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >Initializes SDL. This should be called before all other SDL functions. The <TT | |
124 CLASS="PARAMETER" | |
125 ><I | |
126 >flags</I | |
127 ></TT | |
128 > parameter specifies what part(s) of SDL to initialize.</P | |
129 ><DIV | |
130 CLASS="INFORMALTABLE" | |
131 ><A | |
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132 NAME="AEN454" |
0 | 133 ></A |
134 ><P | |
135 ></P | |
136 ><TABLE | |
137 BORDER="1" | |
138 CLASS="CALSTABLE" | |
139 ><TBODY | |
140 ><TR | |
141 ><TD | |
142 ALIGN="LEFT" | |
143 VALIGN="TOP" | |
144 ><TT | |
145 CLASS="LITERAL" | |
146 >SDL_INIT_TIMER</TT | |
147 ></TD | |
148 ><TD | |
149 ALIGN="LEFT" | |
150 VALIGN="TOP" | |
151 >Initializes the <A | |
152 HREF="time.html" | |
153 >timer</A | |
154 > subsystem.</TD | |
155 ></TR | |
156 ><TR | |
157 ><TD | |
158 ALIGN="LEFT" | |
159 VALIGN="TOP" | |
160 ><TT | |
161 CLASS="LITERAL" | |
162 >SDL_INIT_AUDIO</TT | |
163 ></TD | |
164 ><TD | |
165 ALIGN="LEFT" | |
166 VALIGN="TOP" | |
167 >Initializes the <A | |
168 HREF="audio.html" | |
169 >audio</A | |
170 > subsystem.</TD | |
171 ></TR | |
172 ><TR | |
173 ><TD | |
174 ALIGN="LEFT" | |
175 VALIGN="TOP" | |
176 ><TT | |
177 CLASS="LITERAL" | |
178 >SDL_INIT_VIDEO</TT | |
179 ></TD | |
180 ><TD | |
181 ALIGN="LEFT" | |
182 VALIGN="TOP" | |
183 >Initializes the <A | |
184 HREF="video.html" | |
185 >video</A | |
186 > subsystem.</TD | |
187 ></TR | |
188 ><TR | |
189 ><TD | |
190 ALIGN="LEFT" | |
191 VALIGN="TOP" | |
192 ><TT | |
193 CLASS="LITERAL" | |
194 >SDL_INIT_CDROM</TT | |
195 ></TD | |
196 ><TD | |
197 ALIGN="LEFT" | |
198 VALIGN="TOP" | |
199 >Initializes the <A | |
200 HREF="cdrom.html" | |
201 >cdrom</A | |
202 > subsystem.</TD | |
203 ></TR | |
204 ><TR | |
205 ><TD | |
206 ALIGN="LEFT" | |
207 VALIGN="TOP" | |
208 ><TT | |
209 CLASS="LITERAL" | |
210 >SDL_INIT_JOYSTICK</TT | |
211 ></TD | |
212 ><TD | |
213 ALIGN="LEFT" | |
214 VALIGN="TOP" | |
215 >Initializes the <A | |
216 HREF="joystick.html" | |
217 >joystick</A | |
218 > subsystem.</TD | |
219 ></TR | |
220 ><TR | |
221 ><TD | |
222 ALIGN="LEFT" | |
223 VALIGN="TOP" | |
224 ><TT | |
225 CLASS="LITERAL" | |
226 >SDL_INIT_EVERYTHING</TT | |
227 ></TD | |
228 ><TD | |
229 ALIGN="LEFT" | |
230 VALIGN="TOP" | |
231 >Initialize all of the above.</TD | |
232 ></TR | |
233 ><TR | |
234 ><TD | |
235 ALIGN="LEFT" | |
236 VALIGN="TOP" | |
237 ><TT | |
238 CLASS="LITERAL" | |
239 >SDL_INIT_NOPARACHUTE</TT | |
240 ></TD | |
241 ><TD | |
242 ALIGN="LEFT" | |
243 VALIGN="TOP" | |
244 >Prevents SDL from catching fatal signals.</TD | |
245 ></TR | |
246 ><TR | |
247 ><TD | |
248 ALIGN="LEFT" | |
249 VALIGN="TOP" | |
250 ><TT | |
251 CLASS="LITERAL" | |
252 >SDL_INIT_EVENTTHREAD</TT | |
253 ></TD | |
254 ><TD | |
255 ALIGN="LEFT" | |
256 VALIGN="TOP" | |
257 > </TD | |
258 ></TR | |
259 ></TBODY | |
260 ></TABLE | |
261 ><P | |
262 ></P | |
263 ></DIV | |
264 ></DIV | |
265 ><DIV | |
266 CLASS="REFSECT1" | |
267 ><A | |
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268 NAME="AEN494" |
0 | 269 ></A |
270 ><H2 | |
271 >Return Value</H2 | |
272 ><P | |
273 >Returns <SPAN | |
274 CLASS="RETURNVALUE" | |
275 >-1</SPAN | |
276 > on an error or <SPAN | |
277 CLASS="RETURNVALUE" | |
278 >0</SPAN | |
279 > on success.</P | |
280 ></DIV | |
281 ><DIV | |
282 CLASS="REFSECT1" | |
283 ><A | |
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284 NAME="AEN499" |
0 | 285 ></A |
286 ><H2 | |
287 >See Also</H2 | |
288 ><P | |
289 ><A | |
290 HREF="sdlquit.html" | |
291 ><TT | |
292 CLASS="FUNCTION" | |
293 >SDL_Quit</TT | |
294 ></A | |
295 >, | |
296 <A | |
297 HREF="sdlinitsubsystem.html" | |
298 ><TT | |
299 CLASS="FUNCTION" | |
300 >SDL_InitSubSystem</TT | |
301 ></A | |
302 ></P | |
303 ></DIV | |
304 ><DIV | |
305 CLASS="NAVFOOTER" | |
306 ><HR | |
307 ALIGN="LEFT" | |
308 WIDTH="100%"><TABLE | |
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309 SUMMARY="Footer navigation table" |
0 | 310 WIDTH="100%" |
311 BORDER="0" | |
312 CELLPADDING="0" | |
313 CELLSPACING="0" | |
314 ><TR | |
315 ><TD | |
316 WIDTH="33%" | |
317 ALIGN="left" | |
318 VALIGN="top" | |
319 ><A | |
320 HREF="general.html" | |
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321 ACCESSKEY="P" |
0 | 322 >Prev</A |
323 ></TD | |
324 ><TD | |
325 WIDTH="34%" | |
326 ALIGN="center" | |
327 VALIGN="top" | |
328 ><A | |
329 HREF="index.html" | |
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330 ACCESSKEY="H" |
0 | 331 >Home</A |
332 ></TD | |
333 ><TD | |
334 WIDTH="33%" | |
335 ALIGN="right" | |
336 VALIGN="top" | |
337 ><A | |
338 HREF="sdlinitsubsystem.html" | |
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339 ACCESSKEY="N" |
0 | 340 >Next</A |
341 ></TD | |
342 ></TR | |
343 ><TR | |
344 ><TD | |
345 WIDTH="33%" | |
346 ALIGN="left" | |
347 VALIGN="top" | |
348 >General</TD | |
349 ><TD | |
350 WIDTH="34%" | |
351 ALIGN="center" | |
352 VALIGN="top" | |
353 ><A | |
354 HREF="general.html" | |
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355 ACCESSKEY="U" |
0 | 356 >Up</A |
357 ></TD | |
358 ><TD | |
359 WIDTH="33%" | |
360 ALIGN="right" | |
361 VALIGN="top" | |
362 >SDL_InitSubSystem</TD | |
363 ></TR | |
364 ></TABLE | |
365 ></DIV | |
366 ></BODY | |
367 ></HTML | |
368 > |