Mercurial > sdl-ios-xcode
annotate docs/html/sdlfillrect.html @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_FillRect</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_BlitSurface" | |
17 HREF="sdlblitsurface.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_DisplayFormat" | |
20 HREF="sdldisplayformat.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlblitsurface.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdldisplayformat.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLFILLRECT" | |
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74 ></A |
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75 >SDL_FillRect</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN2351" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_FillRect -- This function performs a fast fill of the given rectangle with some color</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN2354" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN2355" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >int <B | |
106 CLASS="FSFUNC" | |
107 >SDL_FillRect</B | |
108 ></CODE | |
109 >(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN2361" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >This function performs a fast fill of the given rectangle with | |
124 <TT | |
125 CLASS="PARAMETER" | |
126 ><I | |
127 >color</I | |
128 ></TT | |
129 >. If <TT | |
130 CLASS="PARAMETER" | |
131 ><I | |
132 >dstrect</I | |
133 ></TT | |
134 > | |
135 is <TT | |
136 CLASS="LITERAL" | |
137 >NULL</TT | |
138 >, the whole surface will be filled with | |
139 <TT | |
140 CLASS="PARAMETER" | |
141 ><I | |
142 >color</I | |
143 ></TT | |
144 >.</P | |
145 ><P | |
146 >The color should be a pixel of the format used by the surface, and | |
147 can be generated by the | |
148 <A | |
149 HREF="sdlmaprgb.html" | |
150 >SDL_MapRGB</A | |
181
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151 > or <A |
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152 HREF="sdlmaprgba.html" |
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153 >SDL_MapRGBA</A |
0 | 154 > |
181
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155 functions. If the color value contains an alpha value then the |
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156 destination is simply "filled" with that alpha information, no blending |
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157 takes place.</P |
0 | 158 ><P |
159 >If there is a clip rectangle set on the destination (set via | |
160 <A | |
161 HREF="sdlsetcliprect.html" | |
162 >SDL_SetClipRect</A | |
163 >) then this | |
164 function will clip based on the intersection of the clip rectangle and | |
165 the <TT | |
166 CLASS="PARAMETER" | |
167 ><I | |
168 >dstrect</I | |
169 ></TT | |
181
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170 > rectangle and the dstrect rectangle |
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171 will be modified to represent the area actually filled.</P |
0 | 172 ></DIV |
173 ><DIV | |
174 CLASS="REFSECT1" | |
175 ><A | |
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176 NAME="AEN2374" |
0 | 177 ></A |
178 ><H2 | |
179 >Return Value</H2 | |
180 ><P | |
181 >This function returns <SPAN | |
182 CLASS="RETURNVALUE" | |
183 >0</SPAN | |
184 > on success, or | |
185 <SPAN | |
186 CLASS="RETURNVALUE" | |
187 >-1</SPAN | |
188 > on error.</P | |
189 ></DIV | |
190 ><DIV | |
191 CLASS="REFSECT1" | |
192 ><A | |
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193 NAME="AEN2379" |
0 | 194 ></A |
195 ><H2 | |
196 >See Also</H2 | |
197 ><P | |
198 ><A | |
199 HREF="sdlmaprgb.html" | |
200 ><TT | |
201 CLASS="FUNCTION" | |
202 >SDL_MapRGB</TT | |
203 ></A | |
204 >, | |
205 <A | |
181
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206 HREF="sdlmaprgb.html" |
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207 ><TT |
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208 CLASS="FUNCTION" |
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209 >SDL_MapRGBA</TT |
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210 ></A |
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211 >, |
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212 <A |
0 | 213 HREF="sdlblitsurface.html" |
214 ><TT | |
215 CLASS="FUNCTION" | |
216 >SDL_BlitSurface</TT | |
217 ></A | |
218 >, | |
219 <A | |
220 HREF="sdlrect.html" | |
221 ><SPAN | |
222 CLASS="STRUCTNAME" | |
223 >SDL_Rect</SPAN | |
224 ></A | |
225 ></P | |
226 ></DIV | |
227 ><DIV | |
228 CLASS="NAVFOOTER" | |
229 ><HR | |
230 ALIGN="LEFT" | |
231 WIDTH="100%"><TABLE | |
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232 SUMMARY="Footer navigation table" |
0 | 233 WIDTH="100%" |
234 BORDER="0" | |
235 CELLPADDING="0" | |
236 CELLSPACING="0" | |
237 ><TR | |
238 ><TD | |
239 WIDTH="33%" | |
240 ALIGN="left" | |
241 VALIGN="top" | |
242 ><A | |
243 HREF="sdlblitsurface.html" | |
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244 ACCESSKEY="P" |
0 | 245 >Prev</A |
246 ></TD | |
247 ><TD | |
248 WIDTH="34%" | |
249 ALIGN="center" | |
250 VALIGN="top" | |
251 ><A | |
252 HREF="index.html" | |
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253 ACCESSKEY="H" |
0 | 254 >Home</A |
255 ></TD | |
256 ><TD | |
257 WIDTH="33%" | |
258 ALIGN="right" | |
259 VALIGN="top" | |
260 ><A | |
261 HREF="sdldisplayformat.html" | |
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262 ACCESSKEY="N" |
0 | 263 >Next</A |
264 ></TD | |
265 ></TR | |
266 ><TR | |
267 ><TD | |
268 WIDTH="33%" | |
269 ALIGN="left" | |
270 VALIGN="top" | |
271 >SDL_BlitSurface</TD | |
272 ><TD | |
273 WIDTH="34%" | |
274 ALIGN="center" | |
275 VALIGN="top" | |
276 ><A | |
277 HREF="video.html" | |
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278 ACCESSKEY="U" |
0 | 279 >Up</A |
280 ></TD | |
281 ><TD | |
282 WIDTH="33%" | |
283 ALIGN="right" | |
284 VALIGN="top" | |
285 >SDL_DisplayFormat</TD | |
286 ></TR | |
287 ></TABLE | |
288 ></DIV | |
289 ></BODY | |
290 ></HTML | |
291 > |