Mercurial > sdl-ios-xcode
annotate docs/html/sdlcreatecursor.html @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | 355632dca928 |
children |
rev | line source |
---|---|
0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_CreateCursor</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_WarpMouse" | |
17 HREF="sdlwarpmouse.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_FreeCursor" | |
20 HREF="sdlfreecursor.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlwarpmouse.html" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlfreecursor.html" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLCREATECURSOR" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
74 ></A |
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
75 >SDL_CreateCursor</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
79 NAME="AEN2487" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_CreateCursor -- Creates a new mouse cursor.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
87 NAME="AEN2490" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
94 NAME="AEN2491" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >SDL_Cursor *<B | |
106 CLASS="FSFUNC" | |
107 >SDL_CreateCursor</B | |
108 ></CODE | |
109 >(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
118 NAME="AEN2497" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >Create a cursor using the specified <TT | |
124 CLASS="PARAMETER" | |
125 ><I | |
126 >data</I | |
127 ></TT | |
128 > and <TT | |
129 CLASS="PARAMETER" | |
130 ><I | |
131 >mask</I | |
132 ></TT | |
133 > (in MSB format). | |
134 The cursor width must be a multiple of 8 bits.</P | |
135 ><P | |
136 >The cursor is created in black and white according to the following: | |
137 <DIV | |
138 CLASS="INFORMALTABLE" | |
139 ><A | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
140 NAME="AEN2503" |
0 | 141 ></A |
142 ><P | |
143 ></P | |
144 ><TABLE | |
145 BORDER="1" | |
146 CLASS="CALSTABLE" | |
147 ><THEAD | |
148 ><TR | |
149 ><TH | |
150 ALIGN="LEFT" | |
151 VALIGN="TOP" | |
152 >Data / Mask</TH | |
153 ><TH | |
154 ALIGN="LEFT" | |
155 VALIGN="TOP" | |
156 >Resulting pixel on screen</TH | |
157 ></TR | |
158 ></THEAD | |
159 ><TBODY | |
160 ><TR | |
161 ><TD | |
162 ALIGN="LEFT" | |
163 VALIGN="TOP" | |
164 >0 / 1</TD | |
165 ><TD | |
166 ALIGN="LEFT" | |
167 VALIGN="TOP" | |
168 >White</TD | |
169 ></TR | |
170 ><TR | |
171 ><TD | |
172 ALIGN="LEFT" | |
173 VALIGN="TOP" | |
174 >1 / 1</TD | |
175 ><TD | |
176 ALIGN="LEFT" | |
177 VALIGN="TOP" | |
178 >Black</TD | |
179 ></TR | |
180 ><TR | |
181 ><TD | |
182 ALIGN="LEFT" | |
183 VALIGN="TOP" | |
184 >0 / 0</TD | |
185 ><TD | |
186 ALIGN="LEFT" | |
187 VALIGN="TOP" | |
188 >Transparent</TD | |
189 ></TR | |
190 ><TR | |
191 ><TD | |
192 ALIGN="LEFT" | |
193 VALIGN="TOP" | |
194 >1 / 0</TD | |
195 ><TD | |
196 ALIGN="LEFT" | |
197 VALIGN="TOP" | |
198 >Inverted color if possible, black if not.</TD | |
199 ></TR | |
200 ></TBODY | |
201 ></TABLE | |
202 ><P | |
203 ></P | |
204 ></DIV | |
205 ></P | |
206 ><P | |
207 >Cursors created with this function must be freed with | |
208 <A | |
209 HREF="sdlfreecursor.html" | |
210 >SDL_FreeCursor</A | |
211 >.</P | |
212 ></DIV | |
213 ><DIV | |
214 CLASS="REFSECT1" | |
215 ><A | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
216 NAME="AEN2524" |
0 | 217 ></A |
218 ><H2 | |
219 >Example</H2 | |
220 ><PRE | |
221 CLASS="PROGRAMLISTING" | |
222 >/* Stolen from the mailing list */ | |
223 /* Creates a new mouse cursor from an XPM */ | |
224 | |
225 | |
226 /* XPM */ | |
227 static const char *arrow[] = { | |
228 /* width height num_colors chars_per_pixel */ | |
229 " 32 32 3 1", | |
230 /* colors */ | |
231 "X c #000000", | |
232 ". c #ffffff", | |
233 " c None", | |
234 /* pixels */ | |
235 "X ", | |
236 "XX ", | |
237 "X.X ", | |
238 "X..X ", | |
239 "X...X ", | |
240 "X....X ", | |
241 "X.....X ", | |
242 "X......X ", | |
243 "X.......X ", | |
244 "X........X ", | |
245 "X.....XXXXX ", | |
246 "X..X..X ", | |
247 "X.X X..X ", | |
248 "XX X..X ", | |
249 "X X..X ", | |
250 " X..X ", | |
251 " X..X ", | |
252 " X..X ", | |
253 " XX ", | |
254 " ", | |
255 " ", | |
256 " ", | |
257 " ", | |
258 " ", | |
259 " ", | |
260 " ", | |
261 " ", | |
262 " ", | |
263 " ", | |
264 " ", | |
265 " ", | |
266 " ", | |
267 "0,0" | |
268 }; | |
269 | |
270 static SDL_Cursor *init_system_cursor(const char *image[]) | |
271 { | |
272 int i, row, col; | |
273 Uint8 data[4*32]; | |
274 Uint8 mask[4*32]; | |
275 int hot_x, hot_y; | |
276 | |
277 i = -1; | |
278 for ( row=0; row<32; ++row ) { | |
279 for ( col=0; col<32; ++col ) { | |
280 if ( col % 8 ) { | |
281 data[i] <<= 1; | |
282 mask[i] <<= 1; | |
283 } else { | |
284 ++i; | |
285 data[i] = mask[i] = 0; | |
286 } | |
287 switch (image[4+row][col]) { | |
288 case 'X': | |
289 data[i] |= 0x01; | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
290 mask[i] |= 0x01; |
0 | 291 break; |
292 case '.': | |
293 mask[i] |= 0x01; | |
294 break; | |
295 case ' ': | |
296 break; | |
297 } | |
298 } | |
299 } | |
300 sscanf(image[4+row], "%d,%d", &hot_x, &hot_y); | |
301 return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); | |
302 }</PRE | |
303 ></DIV | |
304 ><DIV | |
305 CLASS="REFSECT1" | |
306 ><A | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
307 NAME="AEN2527" |
0 | 308 ></A |
309 ><H2 | |
310 >See Also</H2 | |
311 ><P | |
312 ><A | |
313 HREF="sdlfreecursor.html" | |
314 ><TT | |
315 CLASS="FUNCTION" | |
316 >SDL_FreeCursor</TT | |
317 ></A | |
318 >, | |
319 <A | |
320 HREF="sdlsetcursor.html" | |
321 ><TT | |
322 CLASS="FUNCTION" | |
323 >SDL_SetCursor</TT | |
324 ></A | |
325 >, | |
326 <A | |
327 HREF="sdlshowcursor.html" | |
328 ><TT | |
329 CLASS="FUNCTION" | |
330 >SDL_ShowCursor</TT | |
331 ></A | |
332 ></P | |
333 ></DIV | |
334 ><DIV | |
335 CLASS="NAVFOOTER" | |
336 ><HR | |
337 ALIGN="LEFT" | |
338 WIDTH="100%"><TABLE | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
339 SUMMARY="Footer navigation table" |
0 | 340 WIDTH="100%" |
341 BORDER="0" | |
342 CELLPADDING="0" | |
343 CELLSPACING="0" | |
344 ><TR | |
345 ><TD | |
346 WIDTH="33%" | |
347 ALIGN="left" | |
348 VALIGN="top" | |
349 ><A | |
350 HREF="sdlwarpmouse.html" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
351 ACCESSKEY="P" |
0 | 352 >Prev</A |
353 ></TD | |
354 ><TD | |
355 WIDTH="34%" | |
356 ALIGN="center" | |
357 VALIGN="top" | |
358 ><A | |
359 HREF="index.html" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
360 ACCESSKEY="H" |
0 | 361 >Home</A |
362 ></TD | |
363 ><TD | |
364 WIDTH="33%" | |
365 ALIGN="right" | |
366 VALIGN="top" | |
367 ><A | |
368 HREF="sdlfreecursor.html" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
369 ACCESSKEY="N" |
0 | 370 >Next</A |
371 ></TD | |
372 ></TR | |
373 ><TR | |
374 ><TD | |
375 WIDTH="33%" | |
376 ALIGN="left" | |
377 VALIGN="top" | |
378 >SDL_WarpMouse</TD | |
379 ><TD | |
380 WIDTH="34%" | |
381 ALIGN="center" | |
382 VALIGN="top" | |
383 ><A | |
384 HREF="video.html" | |
803
355632dca928
Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
385 ACCESSKEY="U" |
0 | 386 >Up</A |
387 ></TD | |
388 ><TD | |
389 WIDTH="33%" | |
390 ALIGN="right" | |
391 VALIGN="top" | |
392 >SDL_FreeCursor</TD | |
393 ></TR | |
394 ></TABLE | |
395 ></DIV | |
396 ></BODY | |
397 ></HTML | |
398 > |