Mercurial > sdl-ios-xcode
annotate docs/html/sdlcolor.html @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_Color</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_Rect" | |
17 HREF="sdlrect.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_Palette" | |
20 HREF="sdlpalette.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlrect.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlpalette.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLCOLOR" | |
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74 ></A |
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75 >SDL_Color</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN3082" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_Color -- Format independent color description</DIV | |
84 ><DIV | |
85 CLASS="REFSECT1" | |
86 ><A | |
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87 NAME="AEN3085" |
0 | 88 ></A |
89 ><H2 | |
90 >Structure Definition</H2 | |
91 ><PRE | |
92 CLASS="PROGRAMLISTING" | |
93 >typedef struct{ | |
94 Uint8 r; | |
95 Uint8 g; | |
96 Uint8 b; | |
97 Uint8 unused; | |
98 } SDL_Color;</PRE | |
99 ></DIV | |
100 ><DIV | |
101 CLASS="REFSECT1" | |
102 ><A | |
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103 NAME="AEN3088" |
0 | 104 ></A |
105 ><H2 | |
106 >Structure Data</H2 | |
107 ><DIV | |
108 CLASS="INFORMALTABLE" | |
109 ><A | |
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110 NAME="AEN3090" |
0 | 111 ></A |
112 ><P | |
113 ></P | |
114 ><TABLE | |
115 BORDER="0" | |
116 CLASS="CALSTABLE" | |
117 ><TBODY | |
118 ><TR | |
119 ><TD | |
120 ALIGN="LEFT" | |
121 VALIGN="TOP" | |
122 ><TT | |
123 CLASS="STRUCTFIELD" | |
124 ><I | |
125 >r</I | |
126 ></TT | |
127 ></TD | |
128 ><TD | |
129 ALIGN="LEFT" | |
130 VALIGN="TOP" | |
131 >Red intensity</TD | |
132 ></TR | |
133 ><TR | |
134 ><TD | |
135 ALIGN="LEFT" | |
136 VALIGN="TOP" | |
137 ><TT | |
138 CLASS="STRUCTFIELD" | |
139 ><I | |
140 >g</I | |
141 ></TT | |
142 ></TD | |
143 ><TD | |
144 ALIGN="LEFT" | |
145 VALIGN="TOP" | |
146 >Green intensity</TD | |
147 ></TR | |
148 ><TR | |
149 ><TD | |
150 ALIGN="LEFT" | |
151 VALIGN="TOP" | |
152 ><TT | |
153 CLASS="STRUCTFIELD" | |
154 ><I | |
155 >b</I | |
156 ></TT | |
157 ></TD | |
158 ><TD | |
159 ALIGN="LEFT" | |
160 VALIGN="TOP" | |
161 >Blue intensity</TD | |
162 ></TR | |
163 ><TR | |
164 ><TD | |
165 ALIGN="LEFT" | |
166 VALIGN="TOP" | |
167 ><TT | |
168 CLASS="STRUCTFIELD" | |
169 ><I | |
170 >unused</I | |
171 ></TT | |
172 ></TD | |
173 ><TD | |
174 ALIGN="LEFT" | |
175 VALIGN="TOP" | |
176 >Unused</TD | |
177 ></TR | |
178 ></TBODY | |
179 ></TABLE | |
180 ><P | |
181 ></P | |
182 ></DIV | |
183 ></DIV | |
184 ><DIV | |
185 CLASS="REFSECT1" | |
186 ><A | |
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187 NAME="AEN3109" |
0 | 188 ></A |
189 ><H2 | |
190 >Description</H2 | |
191 ><P | |
192 ><SPAN | |
193 CLASS="STRUCTNAME" | |
194 >SDL_Color</SPAN | |
195 > describes a color in a format independent way. You can convert a <SPAN | |
196 CLASS="STRUCTNAME" | |
197 >SDL_Color</SPAN | |
198 > to a pixel value for a certain pixel format using <A | |
199 HREF="sdlmaprgb.html" | |
200 ><TT | |
201 CLASS="FUNCTION" | |
202 >SDL_MapRGB</TT | |
203 ></A | |
204 >.</P | |
205 ></DIV | |
206 ><DIV | |
207 CLASS="REFSECT1" | |
208 ><A | |
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209 NAME="AEN3116" |
0 | 210 ></A |
211 ><H2 | |
212 >See Also</H2 | |
213 ><P | |
214 ><A | |
215 HREF="sdlpixelformat.html" | |
216 ><SPAN | |
217 CLASS="STRUCTNAME" | |
218 >SDL_PixelFormat</SPAN | |
219 ></A | |
220 >, | |
221 <A | |
222 HREF="sdlsetcolors.html" | |
223 ><TT | |
224 CLASS="FUNCTION" | |
225 >SDL_SetColors</TT | |
226 ></A | |
227 >, | |
228 <A | |
229 HREF="sdlpalette.html" | |
230 ><TT | |
231 CLASS="FUNCTION" | |
232 >SDL_Palette</TT | |
233 ></A | |
234 ></P | |
235 ></DIV | |
236 ><DIV | |
237 CLASS="NAVFOOTER" | |
238 ><HR | |
239 ALIGN="LEFT" | |
240 WIDTH="100%"><TABLE | |
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241 SUMMARY="Footer navigation table" |
0 | 242 WIDTH="100%" |
243 BORDER="0" | |
244 CELLPADDING="0" | |
245 CELLSPACING="0" | |
246 ><TR | |
247 ><TD | |
248 WIDTH="33%" | |
249 ALIGN="left" | |
250 VALIGN="top" | |
251 ><A | |
252 HREF="sdlrect.html" | |
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253 ACCESSKEY="P" |
0 | 254 >Prev</A |
255 ></TD | |
256 ><TD | |
257 WIDTH="34%" | |
258 ALIGN="center" | |
259 VALIGN="top" | |
260 ><A | |
261 HREF="index.html" | |
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262 ACCESSKEY="H" |
0 | 263 >Home</A |
264 ></TD | |
265 ><TD | |
266 WIDTH="33%" | |
267 ALIGN="right" | |
268 VALIGN="top" | |
269 ><A | |
270 HREF="sdlpalette.html" | |
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271 ACCESSKEY="N" |
0 | 272 >Next</A |
273 ></TD | |
274 ></TR | |
275 ><TR | |
276 ><TD | |
277 WIDTH="33%" | |
278 ALIGN="left" | |
279 VALIGN="top" | |
280 >SDL_Rect</TD | |
281 ><TD | |
282 WIDTH="34%" | |
283 ALIGN="center" | |
284 VALIGN="top" | |
285 ><A | |
286 HREF="video.html" | |
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287 ACCESSKEY="U" |
0 | 288 >Up</A |
289 ></TD | |
290 ><TD | |
291 WIDTH="33%" | |
292 ALIGN="right" | |
293 VALIGN="top" | |
294 >SDL_Palette</TD | |
295 ></TR | |
296 ></TABLE | |
297 ></DIV | |
298 ></BODY | |
299 ></HTML | |
300 > |