Mercurial > sdl-ios-xcode
annotate docs/html/sdlcdstatus.html @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_CDStatus</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="CD-ROM" | |
14 HREF="cdrom.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_CDOpen" | |
17 HREF="sdlcdopen.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_CDPlay" | |
20 HREF="sdlcdplay.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlcdopen.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlcdplay.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLCDSTATUS" | |
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74 ></A |
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75 >SDL_CDStatus</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN7308" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_CDStatus -- Returns the current status of the given drive.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN7311" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN7312" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >CDstatus <B | |
106 CLASS="FSFUNC" | |
107 >SDL_CDStatus</B | |
108 ></CODE | |
109 >(SDL_CD *cdrom);</CODE | |
110 ></P | |
111 ><PRE | |
112 CLASS="FUNCSYNOPSISINFO" | |
113 >/* Given a status, returns true if there's a disk in the drive */ | |
114 #define CD_INDRIVE(status) ((int)status > 0)</PRE | |
115 ><P | |
116 ></P | |
117 ></DIV | |
118 ></DIV | |
119 ><DIV | |
120 CLASS="REFSECT1" | |
121 ><A | |
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122 NAME="AEN7319" |
0 | 123 ></A |
124 ><H2 | |
125 >Description</H2 | |
126 ><P | |
127 >This function returns the current status of the given drive. Status is described like so: | |
128 <PRE | |
129 CLASS="PROGRAMLISTING" | |
130 >typedef enum { | |
131 CD_TRAYEMPTY, | |
132 CD_STOPPED, | |
133 CD_PLAYING, | |
134 CD_PAUSED, | |
135 CD_ERROR = -1 | |
136 } CDstatus;</PRE | |
137 ></P | |
138 ><P | |
139 >If the drive has a CD in it, the table of contents of the CD and current | |
140 play position of the CD will be stored in the SDL_CD structure.</P | |
141 ><P | |
142 >The macro <TT | |
143 CLASS="LITERAL" | |
144 >CD_INDRIVE</TT | |
145 > is provided for convenience, | |
146 and given a status returns true if there's a disk in the drive.</P | |
147 ><DIV | |
148 CLASS="NOTE" | |
149 ><BLOCKQUOTE | |
150 CLASS="NOTE" | |
151 ><P | |
152 ><B | |
153 >Note: </B | |
154 ><TT | |
155 CLASS="FUNCTION" | |
156 >SDL_CDStatus</TT | |
157 > also updates the <A | |
158 HREF="sdlcd.html" | |
159 ><SPAN | |
160 CLASS="STRUCTNAME" | |
161 >SDL_CD</SPAN | |
162 ></A | |
163 > structure passed to it.</P | |
164 ></BLOCKQUOTE | |
165 ></DIV | |
166 ></DIV | |
167 ><DIV | |
168 CLASS="REFSECT1" | |
169 ><A | |
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170 NAME="AEN7331" |
0 | 171 ></A |
172 ><H2 | |
173 >Example</H2 | |
174 ><PRE | |
175 CLASS="PROGRAMLISTING" | |
176 >int playTrack(int track) | |
177 { | |
178 int playing = 0; | |
179 | |
180 if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) { | |
181 /* clamp to the actual number of tracks on the CD */ | |
182 if (track >= cdrom->numtracks) { | |
183 track = cdrom->numtracks-1; | |
184 } | |
185 | |
186 if ( SDL_CDPlayTracks(cdrom, track, 0, 1, 0) == 0 ) { | |
187 playing = 1; | |
188 } | |
189 } | |
190 return playing; | |
191 }</PRE | |
192 ></DIV | |
193 ><DIV | |
194 CLASS="REFSECT1" | |
195 ><A | |
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196 NAME="AEN7334" |
0 | 197 ></A |
198 ><H2 | |
199 >See Also</H2 | |
200 ><P | |
201 ><A | |
202 HREF="sdlcd.html" | |
203 ><TT | |
204 CLASS="FUNCTION" | |
205 >SDL_CD</TT | |
206 ></A | |
207 ></P | |
208 ></DIV | |
209 ><DIV | |
210 CLASS="NAVFOOTER" | |
211 ><HR | |
212 ALIGN="LEFT" | |
213 WIDTH="100%"><TABLE | |
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214 SUMMARY="Footer navigation table" |
0 | 215 WIDTH="100%" |
216 BORDER="0" | |
217 CELLPADDING="0" | |
218 CELLSPACING="0" | |
219 ><TR | |
220 ><TD | |
221 WIDTH="33%" | |
222 ALIGN="left" | |
223 VALIGN="top" | |
224 ><A | |
225 HREF="sdlcdopen.html" | |
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226 ACCESSKEY="P" |
0 | 227 >Prev</A |
228 ></TD | |
229 ><TD | |
230 WIDTH="34%" | |
231 ALIGN="center" | |
232 VALIGN="top" | |
233 ><A | |
234 HREF="index.html" | |
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235 ACCESSKEY="H" |
0 | 236 >Home</A |
237 ></TD | |
238 ><TD | |
239 WIDTH="33%" | |
240 ALIGN="right" | |
241 VALIGN="top" | |
242 ><A | |
243 HREF="sdlcdplay.html" | |
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244 ACCESSKEY="N" |
0 | 245 >Next</A |
246 ></TD | |
247 ></TR | |
248 ><TR | |
249 ><TD | |
250 WIDTH="33%" | |
251 ALIGN="left" | |
252 VALIGN="top" | |
253 >SDL_CDOpen</TD | |
254 ><TD | |
255 WIDTH="34%" | |
256 ALIGN="center" | |
257 VALIGN="top" | |
258 ><A | |
259 HREF="cdrom.html" | |
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260 ACCESSKEY="U" |
0 | 261 >Up</A |
262 ></TD | |
263 ><TD | |
264 WIDTH="33%" | |
265 ALIGN="right" | |
266 VALIGN="top" | |
267 >SDL_CDPlay</TD | |
268 ></TR | |
269 ></TABLE | |
270 ></DIV | |
271 ></BODY | |
272 ></HTML | |
273 > |