Mercurial > sdl-ios-xcode
annotate docs/html/sdlcdplaytracks.html @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_CDPlayTracks</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="CD-ROM" | |
14 HREF="cdrom.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_CDPlay" | |
17 HREF="sdlcdplay.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_CDPause" | |
20 HREF="sdlcdpause.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlcdplay.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlcdpause.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLCDPLAYTRACKS" | |
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74 ></A |
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75 >SDL_CDPlayTracks</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN7375" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_CDPlayTracks -- Play the given CD track(s)</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN7378" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN7379" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >int <B | |
106 CLASS="FSFUNC" | |
107 >SDL_CDPlayTracks</B | |
108 ></CODE | |
109 >(SDL_CD *cdrom, int start_track, int start_frame, int ntracks, int nframes));</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN7385" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 ><TT | |
124 CLASS="FUNCTION" | |
125 >SDL_CDPlayTracks</TT | |
126 > plays the given CD starting at track | |
127 <TT | |
128 CLASS="PARAMETER" | |
129 ><I | |
130 >start_track</I | |
131 ></TT | |
132 >, for <TT | |
133 CLASS="PARAMETER" | |
134 ><I | |
135 >ntracks</I | |
136 ></TT | |
137 > tracks. </P | |
138 ><P | |
139 ><TT | |
140 CLASS="PARAMETER" | |
141 ><I | |
142 >start_frame</I | |
143 ></TT | |
144 > is the frame offset, from the beginning of the <TT | |
145 CLASS="PARAMETER" | |
146 ><I | |
147 >start_track</I | |
148 ></TT | |
149 >, at which to start. <TT | |
150 CLASS="PARAMETER" | |
151 ><I | |
152 >nframes</I | |
153 ></TT | |
154 > is the frame offset, from the beginning of the last track (<TT | |
155 CLASS="PARAMETER" | |
156 ><I | |
157 >start_track</I | |
158 ></TT | |
159 >+<TT | |
160 CLASS="PARAMETER" | |
161 ><I | |
162 >ntracks</I | |
163 ></TT | |
164 >), at which to end playing.</P | |
165 ><P | |
166 ><TT | |
167 CLASS="FUNCTION" | |
168 >SDL_CDPlayTracks</TT | |
169 > should only be called after calling | |
170 <A | |
171 HREF="sdlcdstatus.html" | |
172 ><TT | |
173 CLASS="FUNCTION" | |
174 >SDL_CDStatus</TT | |
175 ></A | |
176 > | |
177 to get track information about the CD.</P | |
178 ><DIV | |
179 CLASS="NOTE" | |
180 ><BLOCKQUOTE | |
181 CLASS="NOTE" | |
182 ><P | |
183 ><B | |
184 >Note: </B | |
185 >Data tracks are ignored.</P | |
186 ></BLOCKQUOTE | |
187 ></DIV | |
188 ></DIV | |
189 ><DIV | |
190 CLASS="REFSECT1" | |
191 ><A | |
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192 NAME="AEN7403" |
0 | 193 ></A |
194 ><H2 | |
195 >Return Value</H2 | |
196 ><P | |
197 >Returns <SPAN | |
198 CLASS="RETURNVALUE" | |
199 >0</SPAN | |
200 >, or <SPAN | |
201 CLASS="RETURNVALUE" | |
202 >-1</SPAN | |
203 > | |
204 if there was an error.</P | |
205 ></DIV | |
206 ><DIV | |
207 CLASS="REFSECT1" | |
208 ><A | |
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209 NAME="AEN7408" |
0 | 210 ></A |
211 ><H2 | |
212 >Examples</H2 | |
213 ><P | |
214 ><PRE | |
215 CLASS="PROGRAMLISTING" | |
216 >/* assuming cdrom is a previously opened device */ | |
217 /* Play the entire CD */ | |
218 if(CD_INDRIVE(SDL_CDStatus(cdrom))) | |
219 SDL_CDPlayTracks(cdrom, 0, 0, 0, 0); | |
220 | |
221 /* Play the first track */ | |
222 if(CD_INDRIVE(SDL_CDStatus(cdrom))) | |
223 SDL_CDPlayTracks(cdrom, 0, 0, 1, 0); | |
224 | |
225 /* Play first 15 seconds of the 2nd track */ | |
226 if(CD_INDRIVE(SDL_CDStatus(cdrom))) | |
227 SDL_CDPlayTracks(cdrom, 1, 0, 0, CD_FPS*15);</PRE | |
228 > | |
229 </P | |
230 ></DIV | |
231 ><DIV | |
232 CLASS="REFSECT1" | |
233 ><A | |
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234 NAME="AEN7412" |
0 | 235 ></A |
236 ><H2 | |
237 >See Also</H2 | |
238 ><P | |
239 ><A | |
240 HREF="sdlcdplay.html" | |
241 ><TT | |
242 CLASS="FUNCTION" | |
243 >SDL_CDPlay</TT | |
244 ></A | |
245 >, | |
246 <A | |
247 HREF="sdlcdstatus.html" | |
248 ><TT | |
249 CLASS="FUNCTION" | |
250 >SDL_CDStatus</TT | |
251 ></A | |
252 >, | |
253 <A | |
254 HREF="sdlcd.html" | |
255 ><TT | |
256 CLASS="FUNCTION" | |
257 >SDL_CD</TT | |
258 ></A | |
259 ></P | |
260 ></DIV | |
261 ><DIV | |
262 CLASS="NAVFOOTER" | |
263 ><HR | |
264 ALIGN="LEFT" | |
265 WIDTH="100%"><TABLE | |
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266 SUMMARY="Footer navigation table" |
0 | 267 WIDTH="100%" |
268 BORDER="0" | |
269 CELLPADDING="0" | |
270 CELLSPACING="0" | |
271 ><TR | |
272 ><TD | |
273 WIDTH="33%" | |
274 ALIGN="left" | |
275 VALIGN="top" | |
276 ><A | |
277 HREF="sdlcdplay.html" | |
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278 ACCESSKEY="P" |
0 | 279 >Prev</A |
280 ></TD | |
281 ><TD | |
282 WIDTH="34%" | |
283 ALIGN="center" | |
284 VALIGN="top" | |
285 ><A | |
286 HREF="index.html" | |
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287 ACCESSKEY="H" |
0 | 288 >Home</A |
289 ></TD | |
290 ><TD | |
291 WIDTH="33%" | |
292 ALIGN="right" | |
293 VALIGN="top" | |
294 ><A | |
295 HREF="sdlcdpause.html" | |
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296 ACCESSKEY="N" |
0 | 297 >Next</A |
298 ></TD | |
299 ></TR | |
300 ><TR | |
301 ><TD | |
302 WIDTH="33%" | |
303 ALIGN="left" | |
304 VALIGN="top" | |
305 >SDL_CDPlay</TD | |
306 ><TD | |
307 WIDTH="34%" | |
308 ALIGN="center" | |
309 VALIGN="top" | |
310 ><A | |
311 HREF="cdrom.html" | |
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312 ACCESSKEY="U" |
0 | 313 >Up</A |
314 ></TD | |
315 ><TD | |
316 WIDTH="33%" | |
317 ALIGN="right" | |
318 VALIGN="top" | |
319 >SDL_CDPause</TD | |
320 ></TR | |
321 ></TABLE | |
322 ></DIV | |
323 ></BODY | |
324 ></HTML | |
325 > |