Mercurial > sdl-ios-xcode
annotate docs/html/sdlaudiocvt.html @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_AudioCVT</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Audio" | |
14 HREF="audio.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_FreeWAV" | |
17 HREF="sdlfreewav.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_BuildAudioCVT" | |
20 HREF="sdlbuildaudiocvt.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlfreewav.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlbuildaudiocvt.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLAUDIOCVT" | |
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74 ></A |
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75 >SDL_AudioCVT</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN6884" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_AudioCVT -- Audio Conversion Structure</DIV | |
84 ><DIV | |
85 CLASS="REFSECT1" | |
86 ><A | |
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87 NAME="AEN6887" |
0 | 88 ></A |
89 ><H2 | |
90 >Structure Definition</H2 | |
91 ><PRE | |
92 CLASS="PROGRAMLISTING" | |
93 >typedef struct{ | |
94 int needed; | |
95 Uint16 src_format; | |
96 Uint16 dest_format; | |
97 double rate_incr; | |
98 Uint8 *buf; | |
99 int len; | |
100 int len_cvt; | |
101 int len_mult; | |
102 double len_ratio; | |
103 void (*filters[10])(struct SDL_AudioCVT *cvt, Uint16 format); | |
104 int filter_index; | |
105 } SDL_AudioCVT;</PRE | |
106 ></DIV | |
107 ><DIV | |
108 CLASS="REFSECT1" | |
109 ><A | |
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110 NAME="AEN6890" |
0 | 111 ></A |
112 ><H2 | |
113 >Structure Data</H2 | |
114 ><DIV | |
115 CLASS="INFORMALTABLE" | |
116 ><A | |
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117 NAME="AEN6892" |
0 | 118 ></A |
119 ><P | |
120 ></P | |
121 ><TABLE | |
122 BORDER="0" | |
123 CLASS="CALSTABLE" | |
124 ><TBODY | |
125 ><TR | |
126 ><TD | |
127 ALIGN="LEFT" | |
128 VALIGN="TOP" | |
129 ><TT | |
130 CLASS="STRUCTFIELD" | |
131 ><I | |
132 >needed</I | |
133 ></TT | |
134 ></TD | |
135 ><TD | |
136 ALIGN="LEFT" | |
137 VALIGN="TOP" | |
138 >Set to one if the conversion is possible</TD | |
139 ></TR | |
140 ><TR | |
141 ><TD | |
142 ALIGN="LEFT" | |
143 VALIGN="TOP" | |
144 ><TT | |
145 CLASS="STRUCTFIELD" | |
146 ><I | |
147 >src_format</I | |
148 ></TT | |
149 ></TD | |
150 ><TD | |
151 ALIGN="LEFT" | |
152 VALIGN="TOP" | |
153 >Audio format of the source</TD | |
154 ></TR | |
155 ><TR | |
156 ><TD | |
157 ALIGN="LEFT" | |
158 VALIGN="TOP" | |
159 ><TT | |
160 CLASS="STRUCTFIELD" | |
161 ><I | |
162 >dest_format</I | |
163 ></TT | |
164 ></TD | |
165 ><TD | |
166 ALIGN="LEFT" | |
167 VALIGN="TOP" | |
168 >Audio format of the destination</TD | |
169 ></TR | |
170 ><TR | |
171 ><TD | |
172 ALIGN="LEFT" | |
173 VALIGN="TOP" | |
174 ><TT | |
175 CLASS="STRUCTFIELD" | |
176 ><I | |
177 >rate_incr</I | |
178 ></TT | |
179 ></TD | |
180 ><TD | |
181 ALIGN="LEFT" | |
182 VALIGN="TOP" | |
183 >Rate conversion increment</TD | |
184 ></TR | |
185 ><TR | |
186 ><TD | |
187 ALIGN="LEFT" | |
188 VALIGN="TOP" | |
189 ><TT | |
190 CLASS="STRUCTFIELD" | |
191 ><I | |
192 >buf</I | |
193 ></TT | |
194 ></TD | |
195 ><TD | |
196 ALIGN="LEFT" | |
197 VALIGN="TOP" | |
198 >Audio buffer</TD | |
199 ></TR | |
200 ><TR | |
201 ><TD | |
202 ALIGN="LEFT" | |
203 VALIGN="TOP" | |
204 ><TT | |
205 CLASS="STRUCTFIELD" | |
206 ><I | |
207 >len</I | |
208 ></TT | |
209 ></TD | |
210 ><TD | |
211 ALIGN="LEFT" | |
212 VALIGN="TOP" | |
213 >Length of the original audio buffer in bytes</TD | |
214 ></TR | |
215 ><TR | |
216 ><TD | |
217 ALIGN="LEFT" | |
218 VALIGN="TOP" | |
219 ><TT | |
220 CLASS="STRUCTFIELD" | |
221 ><I | |
222 >len_cvt</I | |
223 ></TT | |
224 ></TD | |
225 ><TD | |
226 ALIGN="LEFT" | |
227 VALIGN="TOP" | |
228 >Length of converted audio buffer in bytes (calculated)</TD | |
229 ></TR | |
230 ><TR | |
231 ><TD | |
232 ALIGN="LEFT" | |
233 VALIGN="TOP" | |
234 ><TT | |
235 CLASS="STRUCTFIELD" | |
236 ><I | |
237 >len_mult</I | |
238 ></TT | |
239 ></TD | |
240 ><TD | |
241 ALIGN="LEFT" | |
242 VALIGN="TOP" | |
243 ><TT | |
244 CLASS="STRUCTFIELD" | |
245 ><I | |
246 >buf</I | |
247 ></TT | |
248 > must be <TT | |
249 CLASS="STRUCTFIELD" | |
250 ><I | |
251 >len</I | |
252 ></TT | |
253 >*<TT | |
254 CLASS="STRUCTFIELD" | |
255 ><I | |
256 >len_mult</I | |
257 ></TT | |
258 > bytes in size(calculated)</TD | |
259 ></TR | |
260 ><TR | |
261 ><TD | |
262 ALIGN="LEFT" | |
263 VALIGN="TOP" | |
264 ><TT | |
265 CLASS="STRUCTFIELD" | |
266 ><I | |
267 >len_ratio</I | |
268 ></TT | |
269 ></TD | |
270 ><TD | |
271 ALIGN="LEFT" | |
272 VALIGN="TOP" | |
273 >Final audio size is <TT | |
274 CLASS="STRUCTFIELD" | |
275 ><I | |
276 >len</I | |
277 ></TT | |
278 >*<TT | |
279 CLASS="STRUCTFIELD" | |
280 ><I | |
281 >len_ratio</I | |
282 ></TT | |
283 ></TD | |
284 ></TR | |
285 ><TR | |
286 ><TD | |
287 ALIGN="LEFT" | |
288 VALIGN="TOP" | |
289 ><TT | |
290 CLASS="STRUCTFIELD" | |
291 ><I | |
292 >filters[10](..)</I | |
293 ></TT | |
294 ></TD | |
295 ><TD | |
296 ALIGN="LEFT" | |
297 VALIGN="TOP" | |
298 >Pointers to functions needed for this conversion</TD | |
299 ></TR | |
300 ><TR | |
301 ><TD | |
302 ALIGN="LEFT" | |
303 VALIGN="TOP" | |
304 ><TT | |
305 CLASS="STRUCTFIELD" | |
306 ><I | |
307 >filter_index</I | |
308 ></TT | |
309 ></TD | |
310 ><TD | |
311 ALIGN="LEFT" | |
312 VALIGN="TOP" | |
313 >Current conversion function</TD | |
314 ></TR | |
315 ></TBODY | |
316 ></TABLE | |
317 ><P | |
318 ></P | |
319 ></DIV | |
320 ></DIV | |
321 ><DIV | |
322 CLASS="REFSECT1" | |
323 ><A | |
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324 NAME="AEN6944" |
0 | 325 ></A |
326 ><H2 | |
327 >Description</H2 | |
328 ><P | |
329 >The <SPAN | |
330 CLASS="STRUCTNAME" | |
331 >SDL_AudioCVT</SPAN | |
332 > is used to convert audio data between different formats. A <SPAN | |
333 CLASS="STRUCTNAME" | |
334 >SDL_AudioCVT</SPAN | |
335 > structure is created with the <A | |
336 HREF="sdlbuildaudiocvt.html" | |
337 ><TT | |
338 CLASS="FUNCTION" | |
339 >SDL_BuildAudioCVT</TT | |
340 ></A | |
341 > function, while the actual conversion is done by the <A | |
342 HREF="sdlconvertaudio.html" | |
343 ><TT | |
344 CLASS="FUNCTION" | |
345 >SDL_ConvertAudio</TT | |
346 ></A | |
347 > function.</P | |
348 ><P | |
349 >Many of the fields in the <SPAN | |
350 CLASS="STRUCTNAME" | |
351 >SDL_AudioCVT</SPAN | |
352 > structure should be considered private and their function will not be discussed here.</P | |
353 ><P | |
354 ></P | |
355 ><DIV | |
356 CLASS="VARIABLELIST" | |
357 ><DL | |
358 ><DT | |
359 ><SPAN | |
360 CLASS="TYPE" | |
361 >Uint8 *</SPAN | |
362 ><TT | |
363 CLASS="STRUCTFIELD" | |
364 ><I | |
365 >buf</I | |
366 ></TT | |
367 ></DT | |
368 ><DD | |
369 ><P | |
370 >This points to the audio data that will be used in the conversion. It is both the source and the destination, which means the converted audio data overwrites the original data. It also means that the converted data may be larger than the original data (if you were converting from 8-bit to 16-bit, for instance), so you must ensure <TT | |
371 CLASS="STRUCTFIELD" | |
372 ><I | |
373 >buf</I | |
374 ></TT | |
375 > is large enough. See below.</P | |
376 ></DD | |
377 ><DT | |
378 ><SPAN | |
379 CLASS="TYPE" | |
380 >int</SPAN | |
381 > <TT | |
382 CLASS="STRUCTFIELD" | |
383 ><I | |
384 >len</I | |
385 ></TT | |
386 ></DT | |
387 ><DD | |
388 ><P | |
389 >This is the length of the original audio data in bytes.</P | |
390 ></DD | |
391 ><DT | |
392 ><SPAN | |
393 CLASS="TYPE" | |
394 >int</SPAN | |
395 > <TT | |
396 CLASS="STRUCTFIELD" | |
397 ><I | |
398 >len_mult</I | |
399 ></TT | |
400 ></DT | |
401 ><DD | |
402 ><P | |
403 >As explained above, the audio buffer needs to be big enough to store the converted data, which may be bigger than the original audio data. The length of <TT | |
404 CLASS="STRUCTFIELD" | |
405 ><I | |
406 >buf</I | |
407 ></TT | |
408 > should be <TT | |
409 CLASS="STRUCTFIELD" | |
410 ><I | |
411 >len</I | |
412 ></TT | |
413 >*<TT | |
414 CLASS="STRUCTFIELD" | |
415 ><I | |
416 >len_mult</I | |
417 ></TT | |
418 >.</P | |
419 ></DD | |
420 ><DT | |
421 ><SPAN | |
422 CLASS="TYPE" | |
423 >double</SPAN | |
424 > <TT | |
425 CLASS="STRUCTFIELD" | |
426 ><I | |
427 >len_ratio</I | |
428 ></TT | |
429 ></DT | |
430 ><DD | |
431 ><P | |
432 >When you have finished converting your audio data, you need to know how much of your audio buffer is valid. <TT | |
433 CLASS="STRUCTFIELD" | |
434 ><I | |
435 >len</I | |
436 ></TT | |
437 >*<TT | |
438 CLASS="STRUCTFIELD" | |
439 ><I | |
440 >len_ratio</I | |
441 ></TT | |
442 > is the size of the converted audio data in bytes. This is very similar to <TT | |
443 CLASS="STRUCTFIELD" | |
444 ><I | |
445 >len_mult</I | |
446 ></TT | |
447 >, however when the convert audio data is shorter than the original <TT | |
448 CLASS="STRUCTFIELD" | |
449 ><I | |
450 >len_mult</I | |
451 ></TT | |
452 > would be 1. <TT | |
453 CLASS="STRUCTFIELD" | |
454 ><I | |
455 >len_ratio</I | |
456 ></TT | |
457 >, on the other hand, would be a fractional number between 0 and 1.</P | |
458 ></DD | |
459 ></DL | |
460 ></DIV | |
461 ></DIV | |
462 ><DIV | |
463 CLASS="REFSECT1" | |
464 ><A | |
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465 NAME="AEN6989" |
0 | 466 ></A |
467 ><H2 | |
468 >See Also</H2 | |
469 ><P | |
470 ><A | |
471 HREF="sdlbuildaudiocvt.html" | |
472 ><TT | |
473 CLASS="FUNCTION" | |
474 >SDL_BuildAudioCVT</TT | |
475 ></A | |
476 >, | |
477 <A | |
478 HREF="sdlconvertaudio.html" | |
479 ><TT | |
480 CLASS="FUNCTION" | |
481 >SDL_ConvertAudio</TT | |
482 ></A | |
483 >, | |
484 <A | |
485 HREF="sdlaudiospec.html" | |
486 ><SPAN | |
487 CLASS="STRUCTNAME" | |
488 >SDL_AudioSpec</SPAN | |
489 ></A | |
490 ></P | |
491 ></DIV | |
492 ><DIV | |
493 CLASS="NAVFOOTER" | |
494 ><HR | |
495 ALIGN="LEFT" | |
496 WIDTH="100%"><TABLE | |
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497 SUMMARY="Footer navigation table" |
0 | 498 WIDTH="100%" |
499 BORDER="0" | |
500 CELLPADDING="0" | |
501 CELLSPACING="0" | |
502 ><TR | |
503 ><TD | |
504 WIDTH="33%" | |
505 ALIGN="left" | |
506 VALIGN="top" | |
507 ><A | |
508 HREF="sdlfreewav.html" | |
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509 ACCESSKEY="P" |
0 | 510 >Prev</A |
511 ></TD | |
512 ><TD | |
513 WIDTH="34%" | |
514 ALIGN="center" | |
515 VALIGN="top" | |
516 ><A | |
517 HREF="index.html" | |
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518 ACCESSKEY="H" |
0 | 519 >Home</A |
520 ></TD | |
521 ><TD | |
522 WIDTH="33%" | |
523 ALIGN="right" | |
524 VALIGN="top" | |
525 ><A | |
526 HREF="sdlbuildaudiocvt.html" | |
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527 ACCESSKEY="N" |
0 | 528 >Next</A |
529 ></TD | |
530 ></TR | |
531 ><TR | |
532 ><TD | |
533 WIDTH="33%" | |
534 ALIGN="left" | |
535 VALIGN="top" | |
536 >SDL_FreeWAV</TD | |
537 ><TD | |
538 WIDTH="34%" | |
539 ALIGN="center" | |
540 VALIGN="top" | |
541 ><A | |
542 HREF="audio.html" | |
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543 ACCESSKEY="U" |
0 | 544 >Up</A |
545 ></TD | |
546 ><TD | |
547 WIDTH="33%" | |
548 ALIGN="right" | |
549 VALIGN="top" | |
550 >SDL_BuildAudioCVT</TD | |
551 ></TR | |
552 ></TABLE | |
553 ></DIV | |
554 ></BODY | |
555 ></HTML | |
556 > |