Mercurial > sdl-ios-xcode
annotate docs/html/cdrom.html @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >CD-ROM</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Reference" | |
14 HREF="reference.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_CloseAudio" | |
17 HREF="sdlcloseaudio.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_CDNumDrives" | |
20 HREF="sdlcdnumdrives.html"><META | |
21 NAME="KEYWORD" | |
22 CONTENT="cdrom"><META | |
23 NAME="KEYWORD" | |
24 CONTENT="function"></HEAD | |
25 ><BODY | |
26 CLASS="CHAPTER" | |
27 BGCOLOR="#FFF8DC" | |
28 TEXT="#000000" | |
29 LINK="#0000ee" | |
30 VLINK="#551a8b" | |
31 ALINK="#ff0000" | |
32 ><DIV | |
33 CLASS="NAVHEADER" | |
34 ><TABLE | |
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35 SUMMARY="Header navigation table" |
0 | 36 WIDTH="100%" |
37 BORDER="0" | |
38 CELLPADDING="0" | |
39 CELLSPACING="0" | |
40 ><TR | |
41 ><TH | |
42 COLSPAN="3" | |
43 ALIGN="center" | |
44 >SDL Library Documentation</TH | |
45 ></TR | |
46 ><TR | |
47 ><TD | |
48 WIDTH="10%" | |
49 ALIGN="left" | |
50 VALIGN="bottom" | |
51 ><A | |
52 HREF="sdlcloseaudio.html" | |
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53 ACCESSKEY="P" |
0 | 54 >Prev</A |
55 ></TD | |
56 ><TD | |
57 WIDTH="80%" | |
58 ALIGN="center" | |
59 VALIGN="bottom" | |
60 ></TD | |
61 ><TD | |
62 WIDTH="10%" | |
63 ALIGN="right" | |
64 VALIGN="bottom" | |
65 ><A | |
66 HREF="sdlcdnumdrives.html" | |
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67 ACCESSKEY="N" |
0 | 68 >Next</A |
69 ></TD | |
70 ></TR | |
71 ></TABLE | |
72 ><HR | |
73 ALIGN="LEFT" | |
74 WIDTH="100%"></DIV | |
75 ><DIV | |
76 CLASS="CHAPTER" | |
77 ><H1 | |
78 ><A | |
79 NAME="CDROM" | |
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80 ></A |
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81 >Chapter 11. CD-ROM</H1 |
0 | 82 ><DIV |
83 CLASS="TOC" | |
84 ><DL | |
85 ><DT | |
86 ><B | |
87 >Table of Contents</B | |
88 ></DT | |
89 ><DT | |
90 ><A | |
91 HREF="sdlcdnumdrives.html" | |
92 >SDL_CDNumDrives</A | |
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93 > -- Returns the number of CD-ROM drives on the system.</DT |
0 | 94 ><DT |
95 ><A | |
96 HREF="sdlcdname.html" | |
97 >SDL_CDName</A | |
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98 > -- Returns a human-readable, system-dependent identifier for the CD-ROM.</DT |
0 | 99 ><DT |
100 ><A | |
101 HREF="sdlcdopen.html" | |
102 >SDL_CDOpen</A | |
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103 > -- Opens a CD-ROM drive for access.</DT |
0 | 104 ><DT |
105 ><A | |
106 HREF="sdlcdstatus.html" | |
107 >SDL_CDStatus</A | |
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108 > -- Returns the current status of the given drive.</DT |
0 | 109 ><DT |
110 ><A | |
111 HREF="sdlcdplay.html" | |
112 >SDL_CDPlay</A | |
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113 > -- Play a CD</DT |
0 | 114 ><DT |
115 ><A | |
116 HREF="sdlcdplaytracks.html" | |
117 >SDL_CDPlayTracks</A | |
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118 > -- Play the given CD track(s)</DT |
0 | 119 ><DT |
120 ><A | |
121 HREF="sdlcdpause.html" | |
122 >SDL_CDPause</A | |
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123 > -- Pauses a CDROM</DT |
0 | 124 ><DT |
125 ><A | |
126 HREF="sdlcdresume.html" | |
127 >SDL_CDResume</A | |
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128 > -- Resumes a CDROM</DT |
0 | 129 ><DT |
130 ><A | |
131 HREF="sdlcdstop.html" | |
132 >SDL_CDStop</A | |
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133 > -- Stops a CDROM</DT |
0 | 134 ><DT |
135 ><A | |
136 HREF="sdlcdeject.html" | |
137 >SDL_CDEject</A | |
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138 > -- Ejects a CDROM</DT |
0 | 139 ><DT |
140 ><A | |
141 HREF="sdlcdclose.html" | |
142 >SDL_CDClose</A | |
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143 > -- Closes a SDL_CD handle</DT |
0 | 144 ><DT |
145 ><A | |
146 HREF="sdlcd.html" | |
147 >SDL_CD</A | |
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148 > -- CDROM Drive Information</DT |
0 | 149 ><DT |
150 ><A | |
151 HREF="sdlcdtrack.html" | |
152 >SDL_CDtrack</A | |
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153 > -- CD Track Information Structure</DT |
0 | 154 ></DL |
155 ></DIV | |
156 ><P | |
157 >SDL supports audio control of up to 32 local CD-ROM drives at once.</P | |
158 ><P | |
159 >You use this API to perform all the basic functions of a CD player, | |
160 including listing the tracks, playing, stopping, and ejecting the CD-ROM. | |
161 (Currently, multi-changer CD drives are not supported.)</P | |
162 ><P | |
163 >Before you call any of the SDL CD-ROM functions, you must first call | |
164 "<TT | |
165 CLASS="FUNCTION" | |
166 >SDL_Init(SDL_INIT_CDROM)</TT | |
167 >", which scans the system for | |
168 CD-ROM drives, and sets the program up for audio control. Check the | |
169 return code, which should be <SPAN | |
170 CLASS="RETURNVALUE" | |
171 >0</SPAN | |
172 >, to see if there | |
173 were any errors in starting up.</P | |
174 ><P | |
175 >After you have initialized the library, you can find out how many drives | |
176 are available using the <TT | |
177 CLASS="FUNCTION" | |
178 >SDL_CDNumDrives()</TT | |
179 > function. | |
180 The first drive listed is the system default CD-ROM drive. After you have | |
181 chosen a drive, and have opened it with <TT | |
182 CLASS="FUNCTION" | |
183 >SDL_CDOpen()</TT | |
184 >, | |
185 you can check the status and start playing if there's a CD in the drive.</P | |
186 ><P | |
187 >A CD-ROM is organized into one or more tracks, each consisting of a certain | |
188 number of "frames". Each frame is ~2K in size, and at normal playing speed, | |
189 a CD plays 75 frames per second. SDL works with the number of frames on a | |
190 CD, but this can easily be converted to the more familiar minutes/seconds | |
191 format by using the <TT | |
192 CLASS="FUNCTION" | |
193 >FRAMES_TO_MSF()</TT | |
194 > macro.</P | |
195 ></DIV | |
196 ><DIV | |
197 CLASS="NAVFOOTER" | |
198 ><HR | |
199 ALIGN="LEFT" | |
200 WIDTH="100%"><TABLE | |
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201 SUMMARY="Footer navigation table" |
0 | 202 WIDTH="100%" |
203 BORDER="0" | |
204 CELLPADDING="0" | |
205 CELLSPACING="0" | |
206 ><TR | |
207 ><TD | |
208 WIDTH="33%" | |
209 ALIGN="left" | |
210 VALIGN="top" | |
211 ><A | |
212 HREF="sdlcloseaudio.html" | |
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213 ACCESSKEY="P" |
0 | 214 >Prev</A |
215 ></TD | |
216 ><TD | |
217 WIDTH="34%" | |
218 ALIGN="center" | |
219 VALIGN="top" | |
220 ><A | |
221 HREF="index.html" | |
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222 ACCESSKEY="H" |
0 | 223 >Home</A |
224 ></TD | |
225 ><TD | |
226 WIDTH="33%" | |
227 ALIGN="right" | |
228 VALIGN="top" | |
229 ><A | |
230 HREF="sdlcdnumdrives.html" | |
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231 ACCESSKEY="N" |
0 | 232 >Next</A |
233 ></TD | |
234 ></TR | |
235 ><TR | |
236 ><TD | |
237 WIDTH="33%" | |
238 ALIGN="left" | |
239 VALIGN="top" | |
240 >SDL_CloseAudio</TD | |
241 ><TD | |
242 WIDTH="34%" | |
243 ALIGN="center" | |
244 VALIGN="top" | |
245 ><A | |
246 HREF="reference.html" | |
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247 ACCESSKEY="U" |
0 | 248 >Up</A |
249 ></TD | |
250 ><TD | |
251 WIDTH="33%" | |
252 ALIGN="right" | |
253 VALIGN="top" | |
254 >SDL_CDNumDrives</TD | |
255 ></TR | |
256 ></TABLE | |
257 ></DIV | |
258 ></BODY | |
259 ></HTML | |
260 > |