annotate test/testalpha.c @ 4207:a673f44949d6 SDL-1.2

Fixed bug #562 this patch by Diego Pettenò <flameeyes@gentoo.org> for SDL-1.2: The attached patch applies over latest ~arch SDL version, and allows to use the xinerama support to launch an application full screened on the head "0". The SDL_VIDEO_FULLSCREEN_HEAD environment variable sets the head on which the full screen will be displayed, but if you set it to 0, the code simply ignores it as unset. My patch changes the unset value to -1, so that the 0 value can be used correctly. Without this, trying to get fullscreen on head 0 would get the same result than not having xinerama enabled at all. http://sources.gentoo.org/media-libs/libsdl/files/libsdl-1.2.11-xinerama-head-0.patch SDL-1.3 doesnt seem to have any code like this, but it's still good for SDL-1.2
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 07:20:51 +0000
parents b2f59aadec0d
children
rev   line source
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1
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2 /* Simple program: Fill a colormap with gray and stripe it down the screen,
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3 Then move an alpha valued sprite around the screen.
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4 */
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5
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6 #include <stdio.h>
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7 #include <stdlib.h>
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8 #include <string.h>
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9 #include <math.h>
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10
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11 #include "SDL.h"
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12
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13 #define FRAME_TICKS (1000/30) /* 30 frames/second */
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14
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15 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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16 static void quit(int rc)
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17 {
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18 SDL_Quit();
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19 exit(rc);
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20 }
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21
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22 /* Fill the screen with a gradient */
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23 static void FillBackground(SDL_Surface *screen)
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24 {
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25 Uint8 *buffer;
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26 Uint16 *buffer16;
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27 Uint16 color;
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28 Uint8 gradient;
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29 int i, k;
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30
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31 /* Set the surface pixels and refresh! */
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32 if ( SDL_LockSurface(screen) < 0 ) {
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33 fprintf(stderr, "Couldn't lock the display surface: %s\n",
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34 SDL_GetError());
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35 quit(2);
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36 }
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37 buffer=(Uint8 *)screen->pixels;
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38 if (screen->format->BytesPerPixel!=2) {
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39 for ( i=0; i<screen->h; ++i ) {
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40 memset(buffer,(i*255)/screen->h, screen->w*screen->format->BytesPerPixel);
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41 buffer += screen->pitch;
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42 }
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43 }
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44 else
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45 {
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46 for ( i=0; i<screen->h; ++i ) {
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47 gradient=((i*255)/screen->h);
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48 color = (Uint16)SDL_MapRGB(screen->format, gradient, gradient, gradient);
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49 buffer16=(Uint16*)buffer;
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50 for (k=0; k<screen->w; k++)
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51 {
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52 *(buffer16+k)=color;
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53 }
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54 buffer += screen->pitch;
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55 }
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56 }
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57
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58 SDL_UnlockSurface(screen);
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59 SDL_UpdateRect(screen, 0, 0, 0, 0);
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60 }
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61
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62 /* Create a "light" -- a yellowish surface with variable alpha */
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63 SDL_Surface *CreateLight(int radius)
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64 {
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65 Uint8 trans, alphamask;
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66 int range, addition;
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67 int xdist, ydist;
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68 Uint16 x, y;
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69 Uint16 skip;
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70 Uint32 pixel;
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71 SDL_Surface *light;
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72
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73 #ifdef LIGHT_16BIT
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74 Uint16 *buf;
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75
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76 /* Create a 16 (4/4/4/4) bpp square with a full 4-bit alpha channel */
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77 /* Note: this isn't any faster than a 32 bit alpha surface */
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78 alphamask = 0x0000000F;
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79 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 16,
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80 0x0000F000, 0x00000F00, 0x000000F0, alphamask);
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81 #else
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82 Uint32 *buf;
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83
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84 /* Create a 32 (8/8/8/8) bpp square with a full 8-bit alpha channel */
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85 alphamask = 0x000000FF;
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86 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 32,
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87 0xFF000000, 0x00FF0000, 0x0000FF00, alphamask);
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88 if ( light == NULL ) {
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89 fprintf(stderr, "Couldn't create light: %s\n", SDL_GetError());
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90 return(NULL);
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91 }
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92 #endif
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93
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94 /* Fill with a light yellow-orange color */
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95 skip = light->pitch-(light->w*light->format->BytesPerPixel);
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96 #ifdef LIGHT_16BIT
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97 buf = (Uint16 *)light->pixels;
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98 #else
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99 buf = (Uint32 *)light->pixels;
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100 #endif
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101 /* Get a tranparent pixel value - we'll add alpha later */
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102 pixel = SDL_MapRGBA(light->format, 0xFF, 0xDD, 0x88, 0);
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103 for ( y=0; y<light->h; ++y ) {
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104 for ( x=0; x<light->w; ++x ) {
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105 *buf++ = pixel;
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106 }
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107 buf += skip; /* Almost always 0, but just in case... */
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108 }
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109
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110 /* Calculate alpha values for the surface. */
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111 #ifdef LIGHT_16BIT
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112 buf = (Uint16 *)light->pixels;
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113 #else
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114 buf = (Uint32 *)light->pixels;
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115 #endif
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116 for ( y=0; y<light->h; ++y ) {
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117 for ( x=0; x<light->w; ++x ) {
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118 /* Slow distance formula (from center of light) */
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119 xdist = x-(light->w/2);
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120 ydist = y-(light->h/2);
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121 range = (int)sqrt(xdist*xdist+ydist*ydist);
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122
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123 /* Scale distance to range of transparency (0-255) */
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124 if ( range > radius ) {
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125 trans = alphamask;
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126 } else {
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127 /* Increasing transparency with distance */
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128 trans = (Uint8)((range*alphamask)/radius);
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129
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130 /* Lights are very transparent */
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131 addition = (alphamask+1)/8;
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132 if ( (int)trans+addition > alphamask ) {
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133 trans = alphamask;
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134 } else {
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135 trans += addition;
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136 }
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137 }
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138 /* We set the alpha component as the right N bits */
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139 *buf++ |= (255-trans);
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140 }
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141 buf += skip; /* Almost always 0, but just in case... */
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142 }
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143 /* Enable RLE acceleration of this alpha surface */
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144 SDL_SetAlpha(light, SDL_SRCALPHA|SDL_RLEACCEL, 0);
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145
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146 /* We're done! */
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147 return(light);
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148 }
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149
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150 static Uint32 flashes = 0;
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151 static Uint32 flashtime = 0;
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152
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153 void FlashLight(SDL_Surface *screen, SDL_Surface *light, int x, int y)
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154 {
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155 SDL_Rect position;
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156 Uint32 ticks1;
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157 Uint32 ticks2;
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158
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159 /* Easy, center light */
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160 position.x = x-(light->w/2);
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161 position.y = y-(light->h/2);
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162 position.w = light->w;
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163 position.h = light->h;
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164 ticks1 = SDL_GetTicks();
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165 SDL_BlitSurface(light, NULL, screen, &position);
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166 ticks2 = SDL_GetTicks();
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167 SDL_UpdateRects(screen, 1, &position);
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168 ++flashes;
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169
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170 /* Update time spend doing alpha blitting */
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171 flashtime += (ticks2-ticks1);
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172 }
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173
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174 static int sprite_visible = 0;
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175 static SDL_Surface *sprite;
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176 static SDL_Surface *backing;
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177 static SDL_Rect position;
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178 static int x_vel, y_vel;
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179 static int alpha_vel;
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180
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181 int LoadSprite(SDL_Surface *screen, char *file)
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182 {
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183 SDL_Surface *converted;
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184
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185 /* Load the sprite image */
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186 sprite = SDL_LoadBMP(file);
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187 if ( sprite == NULL ) {
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188 fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError());
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189 return(-1);
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190 }
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191
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192 /* Set transparent pixel as the pixel at (0,0) */
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193 if ( sprite->format->palette ) {
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194 SDL_SetColorKey(sprite, SDL_SRCCOLORKEY,
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195 *(Uint8 *)sprite->pixels);
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196 }
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197
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198 /* Convert sprite to video format */
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199 converted = SDL_DisplayFormat(sprite);
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200 SDL_FreeSurface(sprite);
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201 if ( converted == NULL ) {
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202 fprintf(stderr, "Couldn't convert background: %s\n",
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203 SDL_GetError());
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204 return(-1);
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205 }
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206 sprite = converted;
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207
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208 /* Create the background */
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209 backing = SDL_CreateRGBSurface(SDL_SWSURFACE, sprite->w, sprite->h, 8,
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210 0, 0, 0, 0);
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211 if ( backing == NULL ) {
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212 fprintf(stderr, "Couldn't create background: %s\n",
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213 SDL_GetError());
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214 SDL_FreeSurface(sprite);
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215 return(-1);
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216 }
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217
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218 /* Convert background to video format */
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219 converted = SDL_DisplayFormat(backing);
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220 SDL_FreeSurface(backing);
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221 if ( converted == NULL ) {
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222 fprintf(stderr, "Couldn't convert background: %s\n",
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223 SDL_GetError());
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224 SDL_FreeSurface(sprite);
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225 return(-1);
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226 }
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227 backing = converted;
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228
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229 /* Set the initial position of the sprite */
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230 position.x = (screen->w-sprite->w)/2;
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231 position.y = (screen->h-sprite->h)/2;
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232 position.w = sprite->w;
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233 position.h = sprite->h;
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234 x_vel = 0; y_vel = 0;
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235 alpha_vel = 1;
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236
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237 /* We're ready to roll. :) */
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238 return(0);
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239 }
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240
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241 void AttractSprite(Uint16 x, Uint16 y)
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242 {
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243 x_vel = ((int)x-position.x)/10;
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244 y_vel = ((int)y-position.y)/10;
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245 }
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246
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247 void MoveSprite(SDL_Surface *screen, SDL_Surface *light)
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248 {
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249 SDL_Rect updates[2];
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250 int alpha;
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251
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252 /* Erase the sprite if it was visible */
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253 if ( sprite_visible ) {
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254 updates[0] = position;
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255 SDL_BlitSurface(backing, NULL, screen, &updates[0]);
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256 } else {
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257 updates[0].x = 0; updates[0].y = 0;
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258 updates[0].w = 0; updates[0].h = 0;
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259 sprite_visible = 1;
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260 }
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261
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262 /* Since the sprite is off the screen, we can do other drawing
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263 without being overwritten by the saved area behind the sprite.
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264 */
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265 if ( light != NULL ) {
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266 int x, y;
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267
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268 SDL_GetMouseState(&x, &y);
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269 FlashLight(screen, light, x, y);
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270 }
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271
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272 /* Move the sprite, bounce at the wall */
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273 position.x += x_vel;
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274 if ( (position.x < 0) || (position.x >= screen->w) ) {
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275 x_vel = -x_vel;
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276 position.x += x_vel;
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277 }
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278 position.y += y_vel;
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279 if ( (position.y < 0) || (position.y >= screen->h) ) {
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280 y_vel = -y_vel;
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281 position.y += y_vel;
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282 }
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283
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284 /* Update transparency (fade in and out) */
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285 alpha = sprite->format->alpha;
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286 if ( (alpha+alpha_vel) < 0 ) {
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287 alpha_vel = -alpha_vel;
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288 } else
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289 if ( (alpha+alpha_vel) > 255 ) {
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290 alpha_vel = -alpha_vel;
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291 }
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292 SDL_SetAlpha(sprite, SDL_SRCALPHA, (Uint8)(alpha+alpha_vel));
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293
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294 /* Save the area behind the sprite */
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295 updates[1] = position;
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296 SDL_BlitSurface(screen, &updates[1], backing, NULL);
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297
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298 /* Blit the sprite onto the screen */
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299 updates[1] = position;
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300 SDL_BlitSurface(sprite, NULL, screen, &updates[1]);
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301
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302 /* Make it so! */
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303 SDL_UpdateRects(screen, 2, updates);
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304 }
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305
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306 void WarpSprite(SDL_Surface *screen, int x, int y)
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307 {
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308 SDL_Rect updates[2];
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309
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310 /* Erase, move, Draw, update */
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311 updates[0] = position;
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312 SDL_BlitSurface(backing, NULL, screen, &updates[0]);
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313 position.x = x-sprite->w/2; /* Center about X */
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314 position.y = y-sprite->h/2; /* Center about Y */
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315 updates[1] = position;
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316 SDL_BlitSurface(screen, &updates[1], backing, NULL);
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317 updates[1] = position;
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318 SDL_BlitSurface(sprite, NULL, screen, &updates[1]);
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319 SDL_UpdateRects(screen, 2, updates);
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320 }
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321
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322 int main(int argc, char *argv[])
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diff changeset
323 {
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324 const SDL_VideoInfo *info;
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parents:
diff changeset
325 SDL_Surface *screen;
1293
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
326 int w, h;
0
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parents:
diff changeset
327 Uint8 video_bpp;
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parents:
diff changeset
328 Uint32 videoflags;
1293
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
329 int i, done;
0
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parents:
diff changeset
330 SDL_Event event;
74212992fb08 Initial revision
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parents:
diff changeset
331 SDL_Surface *light;
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parents:
diff changeset
332 int mouse_pressed;
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parents:
diff changeset
333 Uint32 ticks, lastticks;
691
609543e2b3a1 Date: Fri, 15 Aug 2003 09:13:59 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 0
diff changeset
334
0
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parents:
diff changeset
335
74212992fb08 Initial revision
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parents:
diff changeset
336 /* Initialize SDL */
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parents:
diff changeset
337 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
74212992fb08 Initial revision
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parents:
diff changeset
338 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 886
diff changeset
339 return(1);
0
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
340 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
341
74212992fb08 Initial revision
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parents:
diff changeset
342 /* Alpha blending doesn't work well at 8-bit color */
1465
8dfa9a6d69a5 Updated WinCE support by Dmitry (with some tweaks)
Sam Lantinga <slouken@libsdl.org>
parents: 1293
diff changeset
343 #ifdef _WIN32_WCE
8dfa9a6d69a5 Updated WinCE support by Dmitry (with some tweaks)
Sam Lantinga <slouken@libsdl.org>
parents: 1293
diff changeset
344 /* Pocket PC */
8dfa9a6d69a5 Updated WinCE support by Dmitry (with some tweaks)
Sam Lantinga <slouken@libsdl.org>
parents: 1293
diff changeset
345 w = 240;
8dfa9a6d69a5 Updated WinCE support by Dmitry (with some tweaks)
Sam Lantinga <slouken@libsdl.org>
parents: 1293
diff changeset
346 h = 320;
8dfa9a6d69a5 Updated WinCE support by Dmitry (with some tweaks)
Sam Lantinga <slouken@libsdl.org>
parents: 1293
diff changeset
347 #else
1293
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
348 w = 640;
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
349 h = 480;
1465
8dfa9a6d69a5 Updated WinCE support by Dmitry (with some tweaks)
Sam Lantinga <slouken@libsdl.org>
parents: 1293
diff changeset
350 #endif
0
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parents:
diff changeset
351 info = SDL_GetVideoInfo();
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parents:
diff changeset
352 if ( info->vfmt->BitsPerPixel > 8 ) {
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parents:
diff changeset
353 video_bpp = info->vfmt->BitsPerPixel;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
354 } else {
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parents:
diff changeset
355 video_bpp = 16;
691
609543e2b3a1 Date: Fri, 15 Aug 2003 09:13:59 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 0
diff changeset
356 fprintf(stderr, "forced 16 bpp mode\n");
0
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
357 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
358 videoflags = SDL_SWSURFACE;
1293
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
359 for ( i = 1; argv[i]; ++i ) {
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
360 if ( strcmp(argv[i], "-bpp") == 0 ) {
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
361 video_bpp = atoi(argv[++i]);
691
609543e2b3a1 Date: Fri, 15 Aug 2003 09:13:59 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 0
diff changeset
362 if (video_bpp<=8) {
609543e2b3a1 Date: Fri, 15 Aug 2003 09:13:59 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 0
diff changeset
363 video_bpp=16;
609543e2b3a1 Date: Fri, 15 Aug 2003 09:13:59 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 0
diff changeset
364 fprintf(stderr, "forced 16 bpp mode\n");
609543e2b3a1 Date: Fri, 15 Aug 2003 09:13:59 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 0
diff changeset
365 }
0
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parents:
diff changeset
366 } else
1293
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
367 if ( strcmp(argv[i], "-hw") == 0 ) {
0
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parents:
diff changeset
368 videoflags |= SDL_HWSURFACE;
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parents:
diff changeset
369 } else
1293
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
370 if ( strcmp(argv[i], "-warp") == 0 ) {
0
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parents:
diff changeset
371 videoflags |= SDL_HWPALETTE;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
372 } else
1293
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
373 if ( strcmp(argv[i], "-width") == 0 && argv[i+1] ) {
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
374 w = atoi(argv[++i]);
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
375 } else
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
376 if ( strcmp(argv[i], "-height") == 0 && argv[i+1] ) {
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
377 h = atoi(argv[++i]);
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
378 } else
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
379 if ( strcmp(argv[i], "-resize") == 0 ) {
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
380 videoflags |= SDL_RESIZABLE;
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
381 } else
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
382 if ( strcmp(argv[i], "-noframe") == 0 ) {
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
383 videoflags |= SDL_NOFRAME;
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
384 } else
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
385 if ( strcmp(argv[i], "-fullscreen") == 0 ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
386 videoflags |= SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
387 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
388 fprintf(stderr,
1293
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
389 "Usage: %s [-width N] [-height N] [-bpp N] [-warp] [-hw] [-fullscreen]\n",
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390 argv[0]);
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 886
diff changeset
391 quit(1);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
393 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394
1465
8dfa9a6d69a5 Updated WinCE support by Dmitry (with some tweaks)
Sam Lantinga <slouken@libsdl.org>
parents: 1293
diff changeset
395 /* Set video mode */
1293
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
396 if ( (screen=SDL_SetVideoMode(w,h,video_bpp,videoflags)) == NULL ) {
1465
8dfa9a6d69a5 Updated WinCE support by Dmitry (with some tweaks)
Sam Lantinga <slouken@libsdl.org>
parents: 1293
diff changeset
397 fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n",
8dfa9a6d69a5 Updated WinCE support by Dmitry (with some tweaks)
Sam Lantinga <slouken@libsdl.org>
parents: 1293
diff changeset
398 w, h, video_bpp, SDL_GetError());
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 886
diff changeset
399 quit(2);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
400 }
1293
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
401 FillBackground(screen);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
402
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
403 /* Create the light */
1516
4d241ea8a1cd Updated MacOS Classic build
Sam Lantinga <slouken@libsdl.org>
parents: 1465
diff changeset
404 light = CreateLight(82);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 if ( light == NULL ) {
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 886
diff changeset
406 quit(1);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409 /* Load the sprite */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410 if ( LoadSprite(screen, "icon.bmp") < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411 SDL_FreeSurface(light);
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 886
diff changeset
412 quit(1);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
413 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
414
886
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
415 /* Print out information about our surfaces */
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
416 printf("Screen is at %d bits per pixel\n",screen->format->BitsPerPixel);
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
417 if ( (screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
418 printf("Screen is in video memory\n");
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
419 } else {
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
420 printf("Screen is in system memory\n");
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
421 }
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
422 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
423 printf("Screen has double-buffering enabled\n");
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
424 }
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
425 if ( (sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
426 printf("Sprite is in video memory\n");
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
427 } else {
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
428 printf("Sprite is in system memory\n");
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
429 }
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
430
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
431 /* Run a sample blit to trigger blit acceleration */
1293
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
432 MoveSprite(screen, NULL);
886
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
433 if ( (sprite->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
434 printf("Sprite blit uses hardware alpha acceleration\n");
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
435 } else {
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
436 printf("Sprite blit dosn't uses hardware alpha acceleration\n");
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
437 }
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
438
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 /* Set a clipping rectangle to clip the outside edge of the screen */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 { SDL_Rect clip;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 clip.x = 32;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 clip.y = 32;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443 clip.w = screen->w-(2*32);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 clip.h = screen->h-(2*32);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445 SDL_SetClipRect(screen, &clip);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 /* Wait for a keystroke */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449 lastticks = SDL_GetTicks();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 done = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 mouse_pressed = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 while ( !done ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 /* Update the frame -- move the sprite */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454 if ( mouse_pressed ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455 MoveSprite(screen, light);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456 mouse_pressed = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 MoveSprite(screen, NULL);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 /* Slow down the loop to 30 frames/second */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
462 ticks = SDL_GetTicks();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463 if ( (ticks-lastticks) < FRAME_TICKS ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 #ifdef CHECK_SLEEP_GRANULARITY
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
465 fprintf(stderr, "Sleeping %d ticks\n", FRAME_TICKS-(ticks-lastticks));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
466 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467 SDL_Delay(FRAME_TICKS-(ticks-lastticks));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468 #ifdef CHECK_SLEEP_GRANULARITY
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
469 fprintf(stderr, "Slept %d ticks\n", (SDL_GetTicks()-ticks));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
470 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
471 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472 lastticks = ticks;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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473
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474 /* Check for events */
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475 while ( SDL_PollEvent(&event) ) {
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476 switch (event.type) {
1293
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
diff changeset
477 case SDL_VIDEORESIZE:
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
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478 screen = SDL_SetVideoMode(event.resize.w, event.resize.h, video_bpp, videoflags);
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
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479 if ( screen ) {
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
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480 FillBackground(screen);
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
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481 }
23b1ef7d003b Added some useful command line arguments for testing
Sam Lantinga <slouken@libsdl.org>
parents: 1152
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482 break;
0
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483 /* Attract sprite while mouse is held down */
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484 case SDL_MOUSEMOTION:
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parents:
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485 if (event.motion.state != 0) {
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486 AttractSprite(event.motion.x,
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487 event.motion.y);
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Sam Lantinga <slouken@lokigames.com>
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488 mouse_pressed = 1;
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489 }
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parents:
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490 break;
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parents:
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491 case SDL_MOUSEBUTTONDOWN:
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492 if ( event.button.button == 1 ) {
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493 AttractSprite(event.button.x,
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Sam Lantinga <slouken@lokigames.com>
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494 event.button.y);
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parents:
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495 mouse_pressed = 1;
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496 } else {
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497 SDL_Rect area;
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parents:
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498
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499 area.x = event.button.x-16;
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parents:
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500 area.y = event.button.y-16;
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parents:
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501 area.w = 32;
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502 area.h = 32;
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Sam Lantinga <slouken@lokigames.com>
parents:
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503 SDL_FillRect(screen, &area, 0);
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parents:
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504 SDL_UpdateRects(screen,1,&area);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
505 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
506 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
507 case SDL_KEYDOWN:
3868
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
508 #ifndef _WIN32_WCE
1779
67fc81efcfc3 Made it easier to test some things on the framebuffer console
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
509 if ( event.key.keysym.sym == SDLK_ESCAPE ) {
67fc81efcfc3 Made it easier to test some things on the framebuffer console
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
510 done = 1;
67fc81efcfc3 Made it easier to test some things on the framebuffer console
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
511 }
3868
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
512 #else
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
513 // there is no ESC key at all
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
514 done = 1;
b2f59aadec0d Fixed bug #294
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
515 #endif
1779
67fc81efcfc3 Made it easier to test some things on the framebuffer console
Sam Lantinga <slouken@libsdl.org>
parents: 1516
diff changeset
516 break;
0
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parents:
diff changeset
517 case SDL_QUIT:
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parents:
diff changeset
518 done = 1;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
519 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
520 default:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
521 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
522 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
523 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
524 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
525 SDL_FreeSurface(light);
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parents:
diff changeset
526 SDL_FreeSurface(sprite);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
527 SDL_FreeSurface(backing);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
528
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parents:
diff changeset
529 /* Print out some timing information */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
530 if ( flashes > 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531 printf("%d alpha blits, ~%4.4f ms per blit\n",
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532 flashes, (float)flashtime/flashes);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533 }
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 886
diff changeset
534
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 886
diff changeset
535 SDL_Quit();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
536 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
537 }