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annotate docs/man3/SDL_SetAlpha.3 @ 1125:a6011e1394d9
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author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 22 Aug 2005 14:18:15 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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1 .TH "SDL_SetAlpha" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_SetAlpha\- Adjust the alpha properties of a surface | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_SetAlpha\fP\fR(\fBSDL_Surface *surface, Uint32 flag, Uint8 alpha\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 .RS | |
12 \fBNote: | |
13 .PP | |
14 This function and the semantics of SDL alpha blending have changed since version 1\&.1\&.4\&. Up until version 1\&.1\&.5, an alpha value of 0 was considered opaque and a value of 255 was considered transparent\&. This has now been inverted: 0 (\fBSDL_ALPHA_TRANSPARENT\fP) is now considered transparent and 255 (\fBSDL_ALPHA_OPAQUE\fP) is now considered opaque\&. | |
15 .RE | |
16 .PP | |
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17 \fBSDL_SetAlpha\fP is used for setting the per-surface alpha value and/or enabling and disabling alpha blending\&. |
0 | 18 .PP |
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19 The\fBsurface\fR parameter specifies which surface whose alpha attributes you wish to adjust\&. \fBflags\fR is used to specify whether alpha blending should be used (\fBSDL_SRCALPHA\fP) and whether the surface should use RLE acceleration for blitting (\fBSDL_RLEACCEL\fP)\&. \fBflags\fR can be an OR\&'d combination of these two options, one of these options or 0\&. If \fBSDL_SRCALPHA\fP is not passed as a flag then all alpha information is ignored when blitting the surface\&. The \fBalpha\fR parameter is the per-surface alpha value; a surface need not have an alpha channel to use per-surface alpha and blitting can still be accelerated with \fBSDL_RLEACCEL\fP\&. |
0 | 20 .PP |
21 .RS | |
22 \fBNote: | |
23 .PP | |
24 The per-surface alpha value of 128 is considered a special case and is optimised, so it\&'s much faster than other per-surface values\&. | |
25 .RE | |
26 .PP | |
27 Alpha effects surface blitting in the following ways: | |
28 .TP 20 | |
29 RGBA->RGB with \fBSDL_SRCALPHA\fP | |
30 The source is alpha-blended with the destination, using the alpha channel\&. \fBSDL_SRCCOLORKEY\fP and the per-surface alpha are ignored\&. | |
31 .TP 20 | |
32 RGBA->RGB without \fBSDL_SRCALPHA\fP | |
33 The RGB data is copied from the source\&. The source alpha channel and the per-surface alpha value are ignored\&. | |
34 .TP 20 | |
35 RGB->RGBA with \fBSDL_SRCALPHA\fP | |
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36 The source is alpha-blended with the destination using the per-surface alpha value\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. The alpha channel of the copied pixels is set to opaque\&. |
0 | 37 .TP 20 |
38 RGB->RGBA without \fBSDL_SRCALPHA\fP | |
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39 The RGB data is copied from the source and the alpha value of the copied pixels is set to opaque\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. |
0 | 40 .TP 20 |
41 RGBA->RGBA with \fBSDL_SRCALPHA\fP | |
42 The source is alpha-blended with the destination using the source alpha channel\&. The alpha channel in the destination surface is left untouched\&. \fBSDL_SRCCOLORKEY\fP is ignored\&. | |
43 .TP 20 | |
44 RGBA->RGBA without \fBSDL_SRCALPHA\fP | |
45 The RGBA data is copied to the destination surface\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. | |
46 .TP 20 | |
47 RGB->RGB with \fBSDL_SRCALPHA\fP | |
48 The source is alpha-blended with the destination using the per-surface alpha value\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. | |
49 .TP 20 | |
50 RGB->RGB without \fBSDL_SRCALPHA\fP | |
51 The RGB data is copied from the source\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. | |
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52 .PP |
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53 .RS |
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54 \fBNote: |
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55 .PP |
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56 Note that RGBA->RGBA blits (with SDL_SRCALPHA set) keep the alpha of the destination surface\&. This means that you cannot compose two arbitrary RGBA surfaces this way and get the result you would expect from "overlaying" them; the destination alpha will work as a mask\&. |
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57 .PP |
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58 Also note that per-pixel and per-surface alpha cannot be combined; the per-pixel alpha is always used if available |
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59 .RE |
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60 .SH "RETURN VALUE" |
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61 .PP |
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62 This function returns \fB0\fR, or \fB-1\fR if there was an error\&. |
0 | 63 .SH "SEE ALSO" |
64 .PP | |
65 \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_DisplayFormatAlpha\fP\fR, \fI\fBSDL_BlitSurface\fP\fR | |
181
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66 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |