Mercurial > sdl-ios-xcode
annotate src/video/SDL_yuv.c @ 1250:a4d515d0fc3a
Fixed up build script to catch some of the newer files in a "make dist" run.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 19 Jan 2006 08:36:41 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* This is the implementation of the YUV video surface support */ | |
29 | |
30 #include <stdlib.h> | |
31 #include <string.h> | |
32 | |
33 #include "SDL_getenv.h" | |
34 #include "SDL_video.h" | |
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You can't create a YUV overlay in OpenGL mode
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35 #include "SDL_error.h" |
0 | 36 #include "SDL_sysvideo.h" |
37 #include "SDL_yuvfuncs.h" | |
38 #include "SDL_yuv_sw_c.h" | |
39 | |
40 | |
41 SDL_Overlay *SDL_CreateYUVOverlay(int w, int h, Uint32 format, | |
42 SDL_Surface *display) | |
43 { | |
44 SDL_VideoDevice *video = current_video; | |
45 SDL_VideoDevice *this = current_video; | |
46 const char *yuv_hwaccel; | |
47 SDL_Overlay *overlay; | |
48 | |
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Oops, we only want to fail creation if the display surface is an OpenGL surface.
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49 if ( (display->flags & SDL_OPENGL) == SDL_OPENGL ) { |
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50 SDL_SetError("YUV overlays are not supported in OpenGL mode"); |
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51 return NULL; |
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You can't create a YUV overlay in OpenGL mode
Sam Lantinga <slouken@libsdl.org>
parents:
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52 } |
0 | 53 |
54 /* Display directly on video surface, if possible */ | |
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Added the SDL_VIDEO_YUV_DIRECT hack for better performance when the
Sam Lantinga <slouken@lokigames.com>
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55 if ( getenv("SDL_VIDEO_YUV_DIRECT") ) { |
1a2723474f12
Added the SDL_VIDEO_YUV_DIRECT hack for better performance when the
Sam Lantinga <slouken@lokigames.com>
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56 if ( (display == SDL_PublicSurface) && |
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Added the SDL_VIDEO_YUV_DIRECT hack for better performance when the
Sam Lantinga <slouken@lokigames.com>
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57 ((SDL_VideoSurface->format->BytesPerPixel == 2) || |
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Sam Lantinga <slouken@lokigames.com>
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58 (SDL_VideoSurface->format->BytesPerPixel == 4)) ) { |
1a2723474f12
Added the SDL_VIDEO_YUV_DIRECT hack for better performance when the
Sam Lantinga <slouken@lokigames.com>
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59 display = SDL_VideoSurface; |
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Added the SDL_VIDEO_YUV_DIRECT hack for better performance when the
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60 } |
0 | 61 } |
660
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You can't create a YUV overlay in OpenGL mode
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62 overlay = NULL; |
0 | 63 yuv_hwaccel = getenv("SDL_VIDEO_YUV_HWACCEL"); |
64 if ( ((display == SDL_VideoSurface) && video->CreateYUVOverlay) && | |
65 (!yuv_hwaccel || (atoi(yuv_hwaccel) > 0)) ) { | |
66 overlay = video->CreateYUVOverlay(this, w, h, format, display); | |
67 } | |
68 /* If hardware YUV overlay failed ... */ | |
69 if ( overlay == NULL ) { | |
70 overlay = SDL_CreateYUV_SW(this, w, h, format, display); | |
71 } | |
72 return overlay; | |
73 } | |
74 | |
75 int SDL_LockYUVOverlay(SDL_Overlay *overlay) | |
76 { | |
77 return overlay->hwfuncs->Lock(current_video, overlay); | |
78 } | |
79 | |
80 void SDL_UnlockYUVOverlay(SDL_Overlay *overlay) | |
81 { | |
82 overlay->hwfuncs->Unlock(current_video, overlay); | |
83 } | |
84 | |
85 int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect) | |
86 { | |
87 return overlay->hwfuncs->Display(current_video, overlay, dstrect); | |
88 } | |
89 | |
90 void SDL_FreeYUVOverlay(SDL_Overlay *overlay) | |
91 { | |
92 if ( overlay ) { | |
93 if ( overlay->hwfuncs ) { | |
94 overlay->hwfuncs->FreeHW(current_video, overlay); | |
95 } | |
96 free(overlay); | |
97 } | |
98 } |