Mercurial > sdl-ios-xcode
annotate src/timer/SDL_timer_c.h @ 1250:a4d515d0fc3a
Fixed up build script to catch some of the newer files in a "make dist" run.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 19 Jan 2006 08:36:41 +0000 |
parents | e8157fcb3114 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 5635-34 Springhouse Dr. | |
21 Pleasanton, CA 94588 (USA) | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
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22 slouken@libsdl.org |
0 | 23 */ |
24 | |
25 #ifdef SAVE_RCSID | |
26 static char rcsid = | |
27 "@(#) $Id$"; | |
28 #endif | |
29 | |
30 /* Useful functions and variables from SDL_timer.c */ | |
31 #include "SDL_timer.h" | |
32 | |
33 #define ROUND_RESOLUTION(X) \ | |
34 (((X+TIMER_RESOLUTION-1)/TIMER_RESOLUTION)*TIMER_RESOLUTION) | |
35 | |
36 extern int SDL_timer_started; | |
37 extern int SDL_timer_running; | |
38 | |
39 /* Data to handle a single periodic alarm */ | |
40 extern Uint32 SDL_alarm_interval; | |
41 extern SDL_TimerCallback SDL_alarm_callback; | |
42 | |
43 /* Set whether or not the timer should use a thread. | |
44 This should be called while the timer subsystem is running. | |
45 */ | |
46 extern int SDL_SetTimerThreaded(int value); | |
47 | |
48 extern int SDL_TimerInit(void); | |
49 extern void SDL_TimerQuit(void); | |
50 | |
51 /* This function is called from the SDL event thread if it is available */ | |
52 extern void SDL_ThreadedTimerCheck(void); |