Mercurial > sdl-ios-xcode
annotate README @ 4425:a3e71b957215
Fixed bug #961
Kalle Olavi Niemitalo 2010-02-28 09:15:50 PST
It seems the SDLK_LMETA and SDLK_RMETA constants have been removed from SDL
1.3. I grepped for them in the SDL source tree and these were the only hits:
./include/SDL_compat.h:230:#define SDLK_LSUPER SDLK_LMETA
./include/SDL_compat.h:231:#define SDLK_RSUPER SDLK_RMETA
./src/video/bwindow/SDL_BWin.h:194: keymap[0x66] = SDLK_LMETA;
./src/video/bwindow/SDL_BWin.h:195: keymap[0x67] = SDLK_RMETA;
I don't know how compatible SDL 1.3 is supposed to be with applications
designed for SDL 1.2. However, as you can see, SDL itself is still trying to
use the removed constants, and that is clearly a bug.
Because SDL_compat.h defines KMOD_LMETA as KMOD_LGUI, I suppose it should also
define SDLK_LMETA as SDLK_LGUI, and SDLK_RMETA likewise.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 09 Mar 2010 06:07:48 +0000 |
parents | 1ed5d432e468 |
children | 797b37c0c046 |
rev | line source |
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0 | 1 |
2 Simple DirectMedia Layer | |
3 | |
4 (SDL) | |
5 | |
6 Version 1.2 | |
7 | |
8 --- | |
9 http://www.libsdl.org/ | |
10 | |
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11 This is the Simple DirectMedia Layer, a general API that provides low |
0 | 12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
13 and 2D framebuffer across multiple platforms. | |
14 | |
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15 The current version supports Linux, Windows, Windows CE, BeOS, MacOS, |
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16 Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. |
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17 The code contains support for AIX, OSF/Tru64, RISC OS, and SymbianOS, |
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18 but these are not officially supported. |
0 | 19 |
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20 SDL is written in C, but works with C++ natively, and has bindings to |
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21 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, |
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22 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, |
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23 Pike, Pliant, Python, Ruby, and Smalltalk. |
0 | 24 |
25 This library is distributed under GNU LGPL version 2, which can be | |
26 found in the file "COPYING". This license allows you to use SDL | |
27 freely in commercial programs as long as you link with the dynamic | |
28 library. | |
29 | |
30 The best way to learn how to use SDL is to check out the header files in | |
31 the "include" subdirectory and the programs in the "test" subdirectory. | |
32 The header files and test programs are well commented and always up to date. | |
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33 More documentation is available in HTML format in "docs/index.html", and |
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34 a documentation wiki is available online at: |
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35 http://www.libsdl.org/cgi/docwiki.cgi |
0 | 36 |
37 The test programs in the "test" subdirectory are in the public domain. | |
38 | |
39 Frequently asked questions are answered online: | |
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40 http://www.libsdl.org/faq.php |
0 | 41 |
42 If you need help with the library, or just want to discuss SDL related | |
43 issues, you can join the developers mailing list: | |
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44 http://www.libsdl.org/mailing-list.php |
0 | 45 |
46 Enjoy! | |
47 Sam Lantinga (slouken@libsdl.org) | |
48 |