annotate test/sample.wav @ 3466:a288892cd24c

SDL_RenderReadPixels() needs to flush asynchronous operations before it reads. The semantics are that it reads the back buffer, and those pixels may not be available once SDL_RenderPresent() has happened.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 05:05:19 +0000
parents 74212992fb08
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74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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1 (binary:audio/x-wav)