Mercurial > sdl-ios-xcode
annotate src/video/cocoa/SDL_cocoakeyboard.m @ 2273:a25bc0f79557
Fixed bug #471
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 21 Aug 2007 06:54:07 +0000 |
parents | d5a11262f067 |
children | f629d566ec6b |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_cocoavideo.h" |
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25 #include "SDL_cocoakeys.h" |
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26 |
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27 #include "../../events/SDL_keyboard_c.h" |
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28 |
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29 #include <Carbon/Carbon.h> |
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30 |
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31 |
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32 #ifndef NX_DEVICERCTLKEYMASK |
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33 #define NX_DEVICELCTLKEYMASK 0x00000001 |
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34 #endif |
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35 #ifndef NX_DEVICELSHIFTKEYMASK |
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36 #define NX_DEVICELSHIFTKEYMASK 0x00000002 |
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37 #endif |
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38 #ifndef NX_DEVICERSHIFTKEYMASK |
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39 #define NX_DEVICERSHIFTKEYMASK 0x00000004 |
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40 #endif |
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41 #ifndef NX_DEVICELCMDKEYMASK |
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42 #define NX_DEVICELCMDKEYMASK 0x00000008 |
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43 #endif |
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44 #ifndef NX_DEVICERCMDKEYMASK |
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45 #define NX_DEVICERCMDKEYMASK 0x00000010 |
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46 #endif |
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47 #ifndef NX_DEVICELALTKEYMASK |
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48 #define NX_DEVICELALTKEYMASK 0x00000020 |
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49 #endif |
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50 #ifndef NX_DEVICERALTKEYMASK |
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51 #define NX_DEVICERALTKEYMASK 0x00000040 |
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52 #endif |
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53 #ifndef NX_DEVICERCTLKEYMASK |
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54 #define NX_DEVICERCTLKEYMASK 0x00002000 |
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55 #endif |
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56 |
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57 /* This is the original behavior, before support was added for |
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58 * differentiating between left and right versions of the keys. |
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59 */ |
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60 static void |
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61 DoUnsidedModifiers(int keyboard, unsigned short scancode, |
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62 unsigned int oldMods, unsigned int newMods) |
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63 { |
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64 const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA }; |
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65 unsigned int i, bit; |
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66 |
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67 /* Iterate through the bits, testing each against the current modifiers */ |
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68 for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { |
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69 unsigned int oldMask, newMask; |
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70 |
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71 oldMask = oldMods & bit; |
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72 newMask = newMods & bit; |
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73 |
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74 if (oldMask && oldMask != newMask) { /* modifier up event */ |
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75 /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ |
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76 if (bit == NSAlphaShiftKeyMask) { |
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77 SDL_SendKeyboardKey(keyboard, SDL_PRESSED, (Uint8)scancode, mapping[i]); |
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78 } |
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79 SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, mapping[i]); |
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80 } else if (newMask && oldMask != newMask) { /* modifier down event */ |
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81 SDL_SendKeyboardKey(keyboard, SDL_PRESSED, (Uint8)scancode, mapping[i]); |
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82 /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ |
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83 if (bit == NSAlphaShiftKeyMask) { |
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84 SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, mapping[i]); |
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85 } |
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86 } |
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87 } |
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88 } |
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89 |
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90 /* This is a helper function for HandleModifierSide. This |
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91 * function reverts back to behavior before the distinction between |
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92 * sides was made. |
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93 */ |
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94 static void |
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95 HandleNonDeviceModifier(int keyboard, unsigned short scancode, |
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96 unsigned int device_independent_mask, |
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97 unsigned int oldMods, |
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98 unsigned int newMods, |
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99 SDLKey key_sym) |
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100 { |
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101 unsigned int oldMask, newMask; |
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102 |
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103 /* Isolate just the bits we care about in the depedent bits so we can |
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104 * figure out what changed |
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105 */ |
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106 oldMask = oldMods & device_independent_mask; |
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107 newMask = newMods & device_independent_mask; |
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108 |
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109 if (oldMask && oldMask != newMask) { |
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110 SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, key_sym); |
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111 } else if (newMask && oldMask != newMask) { |
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112 SDL_SendKeyboardKey(keyboard, SDL_PRESSED, (Uint8)scancode, key_sym); |
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113 } |
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114 } |
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115 |
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116 /* This is a helper function for HandleModifierSide. |
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117 * This function sets the actual SDL_PrivateKeyboard event. |
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118 */ |
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119 static void |
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120 HandleModifierOneSide(int keyboard, unsigned short scancode, |
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121 unsigned int oldMods, unsigned int newMods, |
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122 SDLKey key_sym, |
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123 unsigned int sided_device_dependent_mask) |
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124 { |
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125 unsigned int old_dep_mask, new_dep_mask; |
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126 |
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127 /* Isolate just the bits we care about in the depedent bits so we can |
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128 * figure out what changed |
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129 */ |
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130 old_dep_mask = oldMods & sided_device_dependent_mask; |
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131 new_dep_mask = newMods & sided_device_dependent_mask; |
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132 |
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133 /* We now know that this side bit flipped. But we don't know if |
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134 * it went pressed to released or released to pressed, so we must |
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135 * find out which it is. |
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136 */ |
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137 if (new_dep_mask && old_dep_mask != new_dep_mask) { |
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138 SDL_SendKeyboardKey(keyboard, SDL_PRESSED, (Uint8)scancode, key_sym); |
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139 } else { |
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140 SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, key_sym); |
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141 } |
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142 } |
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143 |
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144 /* This is a helper function for DoSidedModifiers. |
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145 * This function will figure out if the modifier key is the left or right side, |
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146 * e.g. left-shift vs right-shift. |
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147 */ |
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148 static void |
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149 HandleModifierSide(int keyboard, unsigned short scancode, |
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150 int device_independent_mask, |
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151 unsigned int oldMods, unsigned int newMods, |
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152 SDLKey left_key_sym, |
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153 SDLKey right_key_sym, |
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154 unsigned int left_device_dependent_mask, |
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155 unsigned int right_device_dependent_mask) |
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156 { |
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157 unsigned int device_dependent_mask = (left_device_dependent_mask | |
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158 right_device_dependent_mask); |
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159 unsigned int diff_mod; |
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160 |
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161 /* On the basis that the device independent mask is set, but there are |
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162 * no device dependent flags set, we'll assume that we can't detect this |
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163 * keyboard and revert to the unsided behavior. |
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164 */ |
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165 if ((device_dependent_mask & newMods) == 0) { |
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166 /* Revert to the old behavior */ |
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167 HandleNonDeviceModifier(keyboard, scancode, device_independent_mask, oldMods, newMods, left_key_sym); |
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168 return; |
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169 } |
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170 |
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171 /* XOR the previous state against the new state to see if there's a change */ |
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172 diff_mod = (device_dependent_mask & oldMods) ^ |
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173 (device_dependent_mask & newMods); |
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174 if (diff_mod) { |
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175 /* A change in state was found. Isolate the left and right bits |
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176 * to handle them separately just in case the values can simulataneously |
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177 * change or if the bits don't both exist. |
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178 */ |
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179 if (left_device_dependent_mask & diff_mod) { |
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180 HandleModifierOneSide(keyboard, scancode, oldMods, newMods, left_key_sym, left_device_dependent_mask); |
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181 } |
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182 if (right_device_dependent_mask & diff_mod) { |
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183 HandleModifierOneSide(keyboard, scancode, oldMods, newMods, right_key_sym, right_device_dependent_mask); |
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184 } |
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185 } |
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186 } |
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187 |
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188 /* This is a helper function for DoSidedModifiers. |
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189 * This function will release a key press in the case that |
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190 * it is clear that the modifier has been released (i.e. one side |
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191 * can't still be down). |
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192 */ |
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193 static void |
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194 ReleaseModifierSide(int keyboard, unsigned short scancode, |
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195 unsigned int device_independent_mask, |
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196 unsigned int oldMods, unsigned int newMods, |
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197 SDLKey left_key_sym, |
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198 SDLKey right_key_sym, |
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199 unsigned int left_device_dependent_mask, |
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200 unsigned int right_device_dependent_mask) |
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201 { |
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202 unsigned int device_dependent_mask = (left_device_dependent_mask | |
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203 right_device_dependent_mask); |
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204 |
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205 /* On the basis that the device independent mask is set, but there are |
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206 * no device dependent flags set, we'll assume that we can't detect this |
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207 * keyboard and revert to the unsided behavior. |
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208 */ |
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209 if ((device_dependent_mask & oldMods) == 0) { |
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210 /* In this case, we can't detect the keyboard, so use the left side |
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211 * to represent both, and release it. |
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212 */ |
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213 SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, left_key_sym); |
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214 return; |
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215 } |
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216 |
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217 /* |
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218 * This could have been done in an if-else case because at this point, |
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219 * we know that all keys have been released when calling this function. |
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220 * But I'm being paranoid so I want to handle each separately, |
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221 * so I hope this doesn't cause other problems. |
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222 */ |
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223 if ( left_device_dependent_mask & oldMods ) { |
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224 SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, left_key_sym); |
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225 } |
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226 if ( right_device_dependent_mask & oldMods ) { |
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227 SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, right_key_sym); |
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228 } |
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229 } |
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230 |
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231 /* This is a helper function for DoSidedModifiers. |
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232 * This function handles the CapsLock case. |
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233 */ |
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|
234 static void |
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235 HandleCapsLock(int keyboard, unsigned short scancode, |
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236 unsigned int oldMods, unsigned int newMods) |
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237 { |
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238 unsigned int oldMask, newMask; |
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239 |
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240 oldMask = oldMods & NSAlphaShiftKeyMask; |
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241 newMask = newMods & NSAlphaShiftKeyMask; |
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242 |
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243 if (oldMask != newMask) { |
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244 SDL_SendKeyboardKey(keyboard, SDL_PRESSED, (Uint8)scancode, SDLK_CAPSLOCK); |
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245 SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, SDLK_CAPSLOCK); |
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246 } |
1960 | 247 |
248 oldMask = oldMods & NSNumericPadKeyMask; | |
249 newMask = newMods & NSNumericPadKeyMask; | |
250 | |
251 if (oldMask != newMask) { | |
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252 SDL_SendKeyboardKey(keyboard, SDL_PRESSED, (Uint8)scancode, SDLK_KP_NUMLOCKCLEAR); |
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253 SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, SDLK_KP_NUMLOCKCLEAR); |
1960 | 254 } |
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255 } |
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256 |
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257 /* This function will handle the modifier keys and also determine the |
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258 * correct side of the key. |
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259 */ |
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260 static void |
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261 DoSidedModifiers(int keyboard, unsigned short scancode, |
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262 unsigned int oldMods, unsigned int newMods) |
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263 { |
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264 /* Set up arrays for the key syms for the left and right side. */ |
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265 const SDLKey left_mapping[] = { SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA }; |
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266 const SDLKey right_mapping[] = { SDLK_RSHIFT, SDLK_RCTRL, SDLK_RALT, SDLK_RMETA }; |
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267 /* Set up arrays for the device dependent masks with indices that |
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268 * correspond to the _mapping arrays |
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269 */ |
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270 const unsigned int left_device_mapping[] = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK }; |
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271 const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK }; |
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272 |
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273 unsigned int i, bit; |
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274 |
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275 /* Handle CAPSLOCK separately because it doesn't have a left/right side */ |
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276 HandleCapsLock(keyboard, scancode, oldMods, newMods); |
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277 |
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278 /* Iterate through the bits, testing each against the old modifiers */ |
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279 for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { |
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280 unsigned int oldMask, newMask; |
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281 |
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282 oldMask = oldMods & bit; |
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283 newMask = newMods & bit; |
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284 |
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285 /* If the bit is set, we must always examine it because the left |
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286 * and right side keys may alternate or both may be pressed. |
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287 */ |
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288 if (newMask) { |
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289 HandleModifierSide(keyboard, scancode, bit, oldMods, newMods, |
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290 left_mapping[i], right_mapping[i], |
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291 left_device_mapping[i], right_device_mapping[i]); |
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292 } |
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293 /* If the state changed from pressed to unpressed, we must examine |
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294 * the device dependent bits to release the correct keys. |
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295 */ |
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296 else if (oldMask && oldMask != newMask) { |
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297 ReleaseModifierSide(keyboard, scancode, bit, oldMods, newMods, |
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298 left_mapping[i], right_mapping[i], |
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299 left_device_mapping[i], right_device_mapping[i]); |
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300 } |
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301 } |
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302 } |
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303 |
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304 static void |
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305 HandleModifiers(_THIS, unsigned short scancode, unsigned int modifierFlags) |
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306 { |
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307 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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308 |
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309 if (modifierFlags == data->modifierFlags) { |
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310 return; |
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311 } |
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312 |
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313 /* |
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314 * Starting with Panther (10.3.0), the ability to distinguish between |
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315 * left side and right side modifiers is available. |
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316 */ |
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317 if (data->osversion >= 0x1030) { |
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318 DoSidedModifiers(data->keyboard, scancode, data->modifierFlags, modifierFlags); |
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319 } else { |
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320 DoUnsidedModifiers(data->keyboard, scancode, data->modifierFlags, modifierFlags); |
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321 } |
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322 data->modifierFlags = modifierFlags; |
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323 } |
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324 |
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325 void |
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326 Cocoa_InitKeyboard(_THIS) |
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327 { |
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328 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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329 SDL_Keyboard keyboard; |
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330 NSAutoreleasePool *pool; |
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331 |
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332 pool = [[NSAutoreleasePool alloc] init]; |
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333 data->fieldEdit = [[NSTextView alloc] initWithFrame:NSMakeRect(0.0, 0.0, 0.0, 0.0)]; |
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334 [pool release]; |
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335 |
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336 SDL_zero(keyboard); |
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337 data->keyboard = SDL_AddKeyboard(&keyboard, -1); |
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338 |
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339 /* Set our own names for the platform-dependent but layout-independent keys */ |
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340 SDL_SetKeyName(SDLK_KP_NUMLOCKCLEAR, "clear"); |
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341 SDL_SetKeyName(SDLK_LALT, "left option"); |
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342 SDL_SetKeyName(SDLK_LMETA, "left command"); |
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343 SDL_SetKeyName(SDLK_RALT, "right option"); |
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344 SDL_SetKeyName(SDLK_RMETA, "right command"); |
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345 } |
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346 |
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347 void |
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348 Cocoa_HandleKeyEvent(_THIS, NSEvent *event) |
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349 { |
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350 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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351 unsigned short scancode = [event keyCode]; |
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352 SDLKey physicalKey; |
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353 const char *text; |
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354 |
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355 if ((scancode == 10 || scancode == 50) && KBGetLayoutType(LMGetKbdType()) == kKeyboardISO) { |
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356 /* see comments in SDL_cocoakeys.h */ |
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357 scancode = 60 - scancode; |
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358 } |
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359 if (scancode < SDL_arraysize(macToSDLKey)) { |
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360 physicalKey = macToSDLKey[scancode]; |
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361 } |
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362 else { |
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363 /* Hmm, does this ever happen? If so, need to extend the keymap... */ |
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364 physicalKey = SDLK_UNKNOWN; |
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365 } |
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366 |
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367 switch ([event type]) { |
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Implemented Cocoa key event handling.
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368 case NSKeyDown: |
2129
047245361002
Key repeat is handled by the OS, since text input is now decoupled from physical key events.
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369 if (![event isARepeat]) { |
2268
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370 SDL_SendKeyboardKey(data->keyboard, SDL_PRESSED, (Uint8)scancode, physicalKey); |
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371 #if 1 |
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372 if (physicalKey == SDLK_UNKNOWN) { |
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373 fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL mailing list <sdl@libsdl.org> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode); |
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374 } |
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375 #endif |
1959
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Implemented Cocoa key event handling.
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376 } |
2129
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Key repeat is handled by the OS, since text input is now decoupled from physical key events.
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377 if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { |
2268
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378 /* FIXME CW 2007-08-16: only send those events to the field editor for which we actually want text events, not e.g. esc or function keys. Arrow keys in particular seem to produce crashes sometimes. */ |
2169
13cf2d5eda86
Added key composition support, courtesy of Kuon
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379 [data->fieldEdit interpretKeyEvents:[NSArray arrayWithObject:event]]; |
2129
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Key repeat is handled by the OS, since text input is now decoupled from physical key events.
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380 text = [[event characters] UTF8String]; |
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381 if(text && *text) { |
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Key repeat is handled by the OS, since text input is now decoupled from physical key events.
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382 SDL_SendKeyboardText(data->keyboard, text); |
2273 | 383 [data->fieldEdit setString:@""]; |
2129
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Key repeat is handled by the OS, since text input is now decoupled from physical key events.
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384 } |
1959
25d6537feea4
Implemented Cocoa key event handling.
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385 } |
25d6537feea4
Implemented Cocoa key event handling.
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386 break; |
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Implemented Cocoa key event handling.
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387 case NSKeyUp: |
2268
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388 SDL_SendKeyboardKey(data->keyboard, SDL_RELEASED, (Uint8)scancode, physicalKey); |
1959
25d6537feea4
Implemented Cocoa key event handling.
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389 break; |
25d6537feea4
Implemented Cocoa key event handling.
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390 case NSFlagsChanged: |
2268
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391 /* FIXME CW 2007-08-14: check if this whole mess that takes up half of this file is really necessary */ |
1959
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Implemented Cocoa key event handling.
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392 HandleModifiers(_this, scancode, [event modifierFlags]); |
25d6537feea4
Implemented Cocoa key event handling.
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393 break; |
2268
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394 default: /* just to avoid compiler warnings */ |
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395 break; |
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396 } |
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397 } |
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398 |
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399 SDLKey |
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400 Cocoa_GetLayoutKey(_THIS, SDLKey physicalKey) |
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401 { |
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402 switch (physicalKey) { |
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403 /* Many of these keys would generate a character in the translation by keyboard layout, but an inappropriate one, so we catch them before. */ |
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404 case SDLK_UNKNOWN: |
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405 case SDLK_RETURN: |
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406 case SDLK_ESCAPE: |
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407 case SDLK_BACKSPACE: |
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408 case SDLK_TAB: |
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409 case SDLK_SPACE: |
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410 case SDLK_CAPSLOCK: |
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411 case SDLK_F1: |
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412 case SDLK_F2: |
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413 case SDLK_F3: |
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414 case SDLK_F4: |
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415 case SDLK_F5: |
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416 case SDLK_F6: |
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417 case SDLK_F7: |
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418 case SDLK_F8: |
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419 case SDLK_F9: |
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420 case SDLK_F10: |
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421 case SDLK_F11: |
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422 case SDLK_F12: |
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423 case SDLK_PRINTSCREEN: |
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424 case SDLK_SCROLLLOCK: |
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425 case SDLK_PAUSE: |
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426 case SDLK_INSERT: |
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427 case SDLK_HOME: |
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428 case SDLK_PAGEUP: |
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429 case SDLK_DELETE: |
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430 case SDLK_END: |
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431 case SDLK_PAGEDOWN: |
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432 case SDLK_RIGHT: |
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433 case SDLK_LEFT: |
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434 case SDLK_DOWN: |
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435 case SDLK_UP: |
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436 case SDLK_KP_NUMLOCKCLEAR: |
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437 case SDLK_KP_ENTER: |
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438 case SDLK_APPLICATION: |
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439 case SDLK_POWER: |
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440 case SDLK_F13: |
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441 case SDLK_F14: |
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442 case SDLK_F15: |
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443 case SDLK_F16: |
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444 case SDLK_LCTRL: |
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445 case SDLK_LSHIFT: |
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446 case SDLK_LALT: |
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447 case SDLK_LMETA: |
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448 case SDLK_RCTRL: |
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449 case SDLK_RSHIFT: |
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450 case SDLK_RALT: |
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451 case SDLK_RMETA: |
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452 return physicalKey; |
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453 |
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454 /* For the rest, we try the translation first. */ |
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455 default: { |
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456 UInt16 vkey = 0; |
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457 KeyboardLayoutRef layout; |
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458 KeyboardLayoutKind kind; |
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459 UInt32 keyboardType = LMGetKbdType(); |
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460 |
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461 /* Look up pkey to get a Mac virtual key code - linear search isn't terribly efficient, this might have to be optimized. */ |
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462 while (vkey < 128 && physicalKey != macToSDLKey[vkey]) vkey++; |
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463 if (vkey == 128) return physicalKey; |
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464 if ((vkey == 10 || vkey == 50) && KBGetLayoutType(keyboardType) == kKeyboardISO) vkey = 60 - vkey; /* see comments in SDL_cocoakeys.h */ |
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465 |
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466 if (KLGetCurrentKeyboardLayout(&layout) != noErr) return physicalKey; |
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467 if (KLGetKeyboardLayoutProperty(layout, kKLKind, (const void **)&kind) != noErr) return physicalKey; |
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468 if (kind == kKLKCHRuchrKind || kind == kKLuchrKind) { |
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|
469 UniChar utf16String[4]; |
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470 UInt32 deadKeyState = 0; |
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471 UniCharCount actualStringLength; |
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472 const UCKeyboardLayout *uchrData; |
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473 |
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474 if (KLGetKeyboardLayoutProperty(layout, kKLuchrData, (const void **)&uchrData) != noErr) return physicalKey; |
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475 if (UCKeyTranslate(uchrData, vkey, kUCKeyActionDisplay, 0, keyboardType, 0, &deadKeyState, 4, &actualStringLength, utf16String) != noErr) return physicalKey; |
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476 /* kUCKeyActionDisplay (instead of kUCKeyActionDown) seems to take care of dead keys, so no need to check for that case and simulate a second key press */ |
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|
477 |
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478 if (actualStringLength == 0) return physicalKey; |
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479 |
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480 /* Decode the first character from UTF-16. I'm not sure if this is appropriate for keyboard layouts that generate more than 1 character, or if we would have to use SDL_KEY_LAYOUT_SPECIAL_BIT in that case. */ |
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481 if (utf16String[0] < 0xD800 || utf16String[0] > 0xDFFF) { |
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482 return utf16String[0]; |
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483 } |
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484 else if (utf16String[0] > 0xDBFF || utf16String[1] < 0xDC00 || utf16String[1] > 0xDFFF) { |
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485 /* invalid UTF-16 */ |
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486 return physicalKey; |
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487 } |
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488 else { |
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489 return (((utf16String[0] & 0x3FF) << 10) | (utf16String[1] & 0x3FF)) + 0x10000; |
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490 } |
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491 } |
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492 else { /* kind == kKLKCHRKind */ |
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493 const void *kchrData; |
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494 UInt32 state = 0; |
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495 UInt8 charCode; |
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496 SInt32 scriptCode; |
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497 TextEncoding keyboardEncoding; |
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498 CFStringRef conversionString; |
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499 UniChar codepoint; |
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500 |
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501 if (KLGetKeyboardLayoutProperty(layout, kKLKCHRData, &kchrData) != noErr) return physicalKey; |
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502 charCode = KeyTranslate(kchrData, vkey, &state) & 0xFF; /* Actually returns a UInt32 containing two character codes (and two 'reserved' bytes), but we're only interested in the second (or only) one */ |
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503 if (charCode == 0) { |
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504 /* It's a dead key, so simulate a second key press */ |
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505 charCode = KeyTranslate(kchrData, vkey, &state) & 0xFF; |
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506 /* Still zero? Give up. */ |
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507 if (charCode == 0) return physicalKey; |
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508 } |
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509 if (KLGetKeyboardLayoutProperty(layout, kKLGroupIdentifier, (const void **)&scriptCode) != noErr) return physicalKey; /* That the group identifier is actually a script code is not documented, but confirmed here: <http://lists.apple.com/archives/carbon-dev/2005/Jan/msg00533.html> */ |
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510 if (UpgradeScriptInfoToTextEncoding(scriptCode, kTextLanguageDontCare, kTextRegionDontCare, NULL, &keyboardEncoding) != noErr) return physicalKey; |
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511 |
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512 conversionString = CFStringCreateWithBytes(kCFAllocatorDefault, &charCode, 1, keyboardEncoding, FALSE); |
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513 codepoint = CFStringGetCharacterAtIndex(conversionString, 0); |
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514 CFRelease(conversionString); |
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515 return codepoint; |
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516 } |
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517 } |
1959
25d6537feea4
Implemented Cocoa key event handling.
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518 } |
25d6537feea4
Implemented Cocoa key event handling.
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519 } |
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Implemented Cocoa key event handling.
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520 |
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521 void |
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522 Cocoa_QuitKeyboard(_THIS) |
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523 { |
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524 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
2270
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525 NSAutoreleasePool *pool; |
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526 |
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527 SDL_DelKeyboard(data->keyboard); |
2169
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Added key composition support, courtesy of Kuon
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528 |
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529 pool = [[NSAutoreleasePool alloc] init]; |
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530 [data->fieldEdit release]; |
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531 [pool release]; |
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532 } |
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533 |
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534 /* vi: set ts=4 sw=4 expandtab: */ |