Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32video.c @ 1720:a1ebb17f9c52 SDL-1.3
Cleaned up a bunch of warnings, started adding Win32 event support
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 30 Jun 2006 05:42:49 +0000 |
parents | ed4d4f1ea201 |
children | 6c63fc2bd986 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_main.h" |
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25 #include "SDL_video.h" |
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26 #include "SDL_mouse.h" |
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27 #include "../SDL_sysvideo.h" |
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28 #include "../SDL_pixels_c.h" |
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29 |
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30 #include "SDL_win32video.h" |
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31 #include "SDL_win32events.h" |
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32 #include "SDL_win32window.h" |
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33 |
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34 /* Initialization/Query functions */ |
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35 static int WIN_VideoInit(_THIS); |
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36 static int WIN_SetDisplayMode(_THIS, const SDL_DisplayMode * mode); |
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37 static void WIN_VideoQuit(_THIS); |
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38 |
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39 /* WIN32 driver bootstrap functions */ |
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40 |
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41 static int |
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42 WIN_Available(void) |
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43 { |
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44 return (1); |
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45 } |
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46 |
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47 static void |
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48 WIN_DeleteDevice(SDL_VideoDevice * device) |
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49 { |
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50 SDL_UnregisterApp(); |
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51 SDL_free(device->driverdata); |
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52 SDL_free(device); |
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53 } |
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54 |
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55 static SDL_VideoDevice * |
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56 WIN_CreateDevice(int devindex) |
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57 { |
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58 SDL_VideoDevice *device; |
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59 |
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60 SDL_RegisterApp(NULL, 0, NULL); |
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61 |
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62 /* Initialize all variables that we clean on shutdown */ |
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63 device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); |
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64 if (device) { |
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65 device->driverdata = |
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66 (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); |
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67 } |
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68 if (!device || !device->driverdata) { |
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69 SDL_OutOfMemory(); |
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70 if (device) { |
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71 SDL_free(device); |
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72 } |
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73 return NULL; |
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74 } |
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75 |
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76 /* Set the function pointers */ |
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77 device->VideoInit = WIN_VideoInit; |
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78 device->SetDisplayMode = WIN_SetDisplayMode; |
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79 device->VideoQuit = WIN_VideoQuit; |
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80 device->PumpEvents = WIN_PumpEvents; |
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81 |
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82 #undef CreateWindow |
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83 device->CreateWindow = WIN_CreateWindow; |
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84 device->CreateWindowFrom = WIN_CreateWindowFrom; |
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85 device->SetWindowTitle = WIN_SetWindowTitle; |
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86 device->SetWindowPosition = WIN_SetWindowPosition; |
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87 device->SetWindowSize = WIN_SetWindowSize; |
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88 device->ShowWindow = WIN_ShowWindow; |
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89 device->HideWindow = WIN_HideWindow; |
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90 device->RaiseWindow = WIN_RaiseWindow; |
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91 device->MaximizeWindow = WIN_MaximizeWindow; |
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92 device->MinimizeWindow = WIN_MinimizeWindow; |
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93 device->RestoreWindow = WIN_RestoreWindow; |
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94 device->SetWindowGrab = WIN_SetWindowGrab; |
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95 device->DestroyWindow = WIN_DestroyWindow; |
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96 device->GetWindowWMInfo = WIN_GetWindowWMInfo; |
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97 |
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98 device->free = WIN_DeleteDevice; |
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99 |
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100 return device; |
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101 } |
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102 |
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103 VideoBootStrap WIN32_bootstrap = { |
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104 "win32", "SDL Win32/64 video driver", |
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105 WIN_Available, WIN_CreateDevice |
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106 }; |
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107 |
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108 |
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109 int |
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110 WIN_VideoInit(_THIS) |
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111 { |
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112 SDL_DisplayMode mode; |
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113 |
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114 SDL_AddBasicVideoDisplay(NULL); |
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115 //SDL_AddRenderDriver(0, &SDL_WIN_RenderDriver); |
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116 |
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117 SDL_zero(mode); |
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118 SDL_AddDisplayMode(0, &mode); |
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119 |
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120 WIN_AddKeyboard(_this); |
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121 WIN_AddMouse(_this); |
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122 |
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123 /* We're done! */ |
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124 return 0; |
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125 } |
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126 |
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127 static int |
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128 WIN_SetDisplayMode(_THIS, const SDL_DisplayMode * mode) |
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129 { |
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130 SDL_CurrentDisplay.current_mode = *mode; |
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131 return 0; |
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132 } |
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133 |
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134 void |
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135 WIN_VideoQuit(_THIS) |
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Sam Lantinga <slouken@libsdl.org>
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136 { |
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Sam Lantinga <slouken@libsdl.org>
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137 } |
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Sam Lantinga <slouken@libsdl.org>
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138 |
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Sam Lantinga <slouken@libsdl.org>
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139 /* vim: set ts=4 sw=4 expandtab: */ |