Mercurial > sdl-ios-xcode
annotate src/thread/win32/win_ce_semaphore.h @ 4357:a10dac5858fe SDL-1.2
Recommendation from Lennart Poettering:
In ALSA_OpenAudio(): instead of setting period_size+n_periods OR
buffer_size I'd recommend copying the hwparams stuff before you do
this, then first try period_size+n_periods, and then apply it with
snd_pcm_hw_params() and check if that works. If it didn't you should
take the copy of hwparams and try setting buffer_size and apply that
via snd_pcm_hw_params() and check if that worked. And if that failed
too, then take the copy and don't apply neither period nor buffer
settings and see if that works.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 19 Oct 2009 02:23:21 +0000 |
parents | 13ee9f4834ea |
children | 782fd950bd46 c121d94672cb |
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13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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1 /* win_ce_semaphore.h - header file to go with win_ce_semaphore.c */ |
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Sam Lantinga <slouken@lokigames.com>
parents:
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2 |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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3 typedef struct _SYNCH_HANDLE_STRUCTURE { |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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4 HANDLE hEvent; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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5 HANDLE hMutex; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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6 HANDLE hSemph; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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7 LONG MaxCount; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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8 volatile LONG CurCount; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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9 LPCTSTR lpName; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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10 } SYNCH_HANDLE_STRUCTURE, *SYNCHHANDLE; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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11 |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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12 #define SYNCH_HANDLE_SIZE sizeof (SYNCH_HANDLE_STRUCTURE) |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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13 |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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14 /* Error codes - all must have bit 29 set */ |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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15 #define SYNCH_ERROR 0X20000000 /* EXERCISE - REFINE THE ERROR NUMBERS */ |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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16 |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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17 extern SYNCHHANDLE CreateSemaphoreCE (LPSECURITY_ATTRIBUTES, LONG, LONG, LPCTSTR); |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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18 |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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19 extern BOOL ReleaseSemaphoreCE (SYNCHHANDLE, LONG, LPLONG); |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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20 extern DWORD WaitForSemaphoreCE (SYNCHHANDLE, DWORD); |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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21 |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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22 extern BOOL CloseSynchHandle (SYNCHHANDLE); |