Mercurial > sdl-ios-xcode
annotate src/audio/riscos/SDL_drenderer.c @ 885:9f6ad2286011
Date: Wed, 28 Apr 2004 16:52:41 -0400
From: "Damien A"
Subject: testdyngl fix
The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 30 Apr 2004 18:33:30 +0000 |
parents | b8d311d90021 |
children | d74fbf56f2f6 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
630
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@devolution.com |
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21 */ |
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22 |
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23 |
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24 #include <stdlib.h> |
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25 #include <stdio.h> |
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26 #include <memory.h> |
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27 |
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28 #include <kernel.h> |
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29 #include "swis.h" |
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30 |
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31 #include "SDL_endian.h" |
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32 #include "SDL_audio.h" |
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33 #include "SDL_audio_c.h" |
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34 #include "SDL_audiomem.h" |
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35 #include "SDL_sysaudio.h" |
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36 #include "SDL_drenderer.h" |
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37 |
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38 #define DigitalRenderer_Activate 0x4F700 |
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39 #define DigitalRenderer_Deactivate 0x4F701 |
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40 #define DigitalRenderer_ReadState 0x4F705 |
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41 #define DigitalRenderer_NewSample 0x4F706 |
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42 #define DigitalRenderer_NumBuffers 0x4F709 |
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43 #define DigitalRenderer_StreamSamples 0x4F70A |
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44 #define DigitalRenderer_Stream16BitSamples 0x4F70B |
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45 #define DigitalRenderer_StreamStatistics 0x4F70C |
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46 #define DigitalRenderer_StreamFlags 0x4F70D |
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47 #define DigitalRenderer_Activate16 0x4F70F |
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48 #define DigitalRenderer_GetFrequency 0x4F710 |
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49 |
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50 static int FillBuffer; |
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51 extern SDL_AudioDevice *current_audio; |
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52 |
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53 extern int riscos_audiobuffer; /* Override for audio buffer size */ |
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54 |
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55 /* Audio driver functions */ |
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56 |
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57 static void DRenderer_CloseAudio(_THIS); |
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58 static int DRenderer_OpenAudio(_THIS, SDL_AudioSpec *spec); |
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59 |
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60 /* Audio driver bootstrap functions */ |
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61 |
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62 /* Define following to dump stats to stdout */ |
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63 /* #define DUMP_AUDIO */ |
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64 |
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65 |
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66 static int Audio_Available(void) |
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67 { |
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68 _kernel_swi_regs regs; |
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69 int available = 0; |
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70 |
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71 /* Use call to set buffers to also check if Module is loaded */ |
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72 regs.r[0] = 0; |
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73 if (_kernel_swi(DigitalRenderer_NumBuffers, ®s, ®s) == 0) available = 1; |
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74 |
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75 return(available); |
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76 } |
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77 |
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78 static void Audio_DeleteDevice(SDL_AudioDevice *device) |
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79 { |
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80 free(device->hidden); |
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81 free(device); |
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82 } |
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83 |
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84 static SDL_AudioDevice *Audio_CreateDevice(int devindex) |
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85 { |
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86 SDL_AudioDevice *this; |
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87 |
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88 /* Initialize all variables that we clean on shutdown */ |
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89 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); |
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90 if ( this ) { |
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91 memset(this, 0, (sizeof *this)); |
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92 this->hidden = (struct SDL_PrivateAudioData *) |
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93 malloc((sizeof *this->hidden)); |
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94 } |
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95 if ( (this == NULL) || (this->hidden == NULL) ) { |
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96 SDL_OutOfMemory(); |
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97 if ( this ) { |
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98 free(this); |
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99 } |
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100 return(0); |
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101 } |
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102 memset(this->hidden, 0, (sizeof *this->hidden)); |
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103 |
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104 /* Set the function pointers */ |
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105 this->OpenAudio = DRenderer_OpenAudio; |
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106 this->CloseAudio = DRenderer_CloseAudio; |
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107 this->free = Audio_DeleteDevice; |
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108 |
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109 return this; |
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110 } |
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111 |
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112 AudioBootStrap DRENDERER_bootstrap = { |
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113 "drenderer", "RiscOS Digital Renderer Module", |
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114 Audio_Available, Audio_CreateDevice |
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115 }; |
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116 |
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117 /* Routine called to check and fill audio buffers if necessary */ |
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118 static Uint8 *buffer = NULL; |
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119 |
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120 void DRenderer_FillBuffers() |
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121 { |
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122 SDL_AudioDevice *audio = current_audio; |
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123 |
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124 if ( !audio || ! audio->enabled ) |
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125 { |
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126 return; |
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127 } |
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128 |
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129 if ( ! audio->paused ) |
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130 { |
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131 _kernel_swi_regs regs; |
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132 /* Check filled buffers count */ |
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133 _kernel_swi(DigitalRenderer_StreamStatistics, ®s, ®s); |
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134 |
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135 #ifdef DUMP_AUDIO |
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136 if (regs.r[0] <= FillBuffer) |
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137 { |
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138 printf("Buffers in use %d\n", regs.r[0]); |
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139 } |
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140 #endif |
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141 |
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142 while (regs.r[0] <= FillBuffer && !audio->paused) |
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143 { |
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144 if ( audio->convert.needed ) |
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145 { |
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146 int silence; |
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147 if ( audio->convert.src_format == AUDIO_U8 ) |
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148 { |
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149 silence = 0x80; |
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150 } else { |
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151 silence = 0; |
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152 } |
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153 memset(audio->convert.buf, silence, audio->convert.len); |
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154 audio->spec.callback(audio->spec.userdata, |
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155 (Uint8 *)audio->convert.buf,audio->convert.len); |
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156 SDL_ConvertAudio(&audio->convert); |
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157 #if 0 |
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158 if ( audio->convert.len_cvt != audio->spec.size ) { |
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159 /* Uh oh... probably crashes here; */ |
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160 } |
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161 #endif |
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162 regs.r[0] = (int)audio->convert.buf; |
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163 regs.r[1] = audio->spec.samples * audio->spec.channels; |
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164 _kernel_swi(DigitalRenderer_Stream16BitSamples, ®s, ®s); |
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165 |
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166 } else |
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167 { |
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168 /* Fill buffer with silence */ |
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169 memset (buffer, 0, audio->spec.size); |
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170 |
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171 audio->spec.callback(audio->spec.userdata, |
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172 (Uint8 *)buffer, audio->spec.size); |
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173 |
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174 regs.r[0] = (int)buffer; |
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175 regs.r[1] = audio->spec.samples * audio->spec.channels; |
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176 _kernel_swi(DigitalRenderer_Stream16BitSamples, ®s, ®s); |
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177 } |
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178 /* Check if we have enough buffers yet */ |
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179 _kernel_swi(DigitalRenderer_StreamStatistics, ®s, ®s); |
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180 } |
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181 |
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182 } |
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183 } |
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184 |
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185 /* Size of DMA buffer to use */ |
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186 #define DRENDERER_BUFFER_SIZE 512 |
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187 |
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188 /* Number of centiseconds of sound to buffer. |
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189 Hopefully more than the maximum time between calls to the |
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190 FillBuffers routine above |
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191 */ |
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192 #define DRENDERER_CSEC_TO_BUFFER 10 |
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193 |
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194 static int DRenderer_OpenAudio(_THIS, SDL_AudioSpec *spec) |
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195 { |
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196 _kernel_swi_regs regs; |
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197 int buffers_per_sample; |
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198 |
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199 #ifdef DUMP_AUDIO |
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200 printf("Request format %d\n", spec->format); |
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201 printf("Request freq %d\n", spec->freq); |
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202 printf("Samples %d\n", spec->samples); |
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203 #endif |
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204 |
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205 /* Only support signed 16bit format */ |
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206 spec->format = AUDIO_S16LSB; |
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207 |
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208 if (spec->samples < DRENDERER_BUFFER_SIZE) spec->samples = DRENDERER_BUFFER_SIZE; |
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209 |
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210 SDL_CalculateAudioSpec(spec); |
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211 |
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212 |
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213 buffers_per_sample = spec->samples / DRENDERER_BUFFER_SIZE; |
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214 |
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215 if ((spec->samples % DRENDERER_BUFFER_SIZE) != 0) |
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216 { |
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217 buffers_per_sample++; |
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218 spec->samples = buffers_per_sample * DRENDERER_BUFFER_SIZE; |
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219 } |
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220 |
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221 /* Set number of buffers to use - the following should give enough |
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222 data between calls to the sound polling. |
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223 */ |
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224 |
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225 if (riscos_audiobuffer == 0) |
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226 { |
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227 FillBuffer = (int)((double)DRENDERER_CSEC_TO_BUFFER / ((double)DRENDERER_BUFFER_SIZE * 100.0 / (double)spec->freq)) + 1; |
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228 } else FillBuffer = riscos_audiobuffer/DRENDERER_BUFFER_SIZE - buffers_per_sample; |
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229 |
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230 if (FillBuffer < buffers_per_sample) FillBuffer = buffers_per_sample; |
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231 regs.r[0] = FillBuffer + buffers_per_sample; |
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232 |
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233 #ifdef DUMP_AUDIO |
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234 printf("Buffers per sample %d\n", buffers_per_sample); |
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235 printf("Fill buffer %d\n", FillBuffer); |
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236 printf("Time buffered (ms) %d\n",(int)((1000.0 * regs.r[0] * DRENDERER_BUFFER_SIZE)/(double)spec->freq)); |
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237 #endif |
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238 |
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239 if (_kernel_swi(DigitalRenderer_NumBuffers, ®s, ®s) != 0) |
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240 { |
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241 SDL_SetError("Can't set number of streaming sound buffers\n"); |
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242 return -1; |
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243 } |
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244 |
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245 /* Now initialise sound system */ |
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246 regs.r[0] = spec->channels; /* Number of channels */ |
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247 regs.r[1] = DRENDERER_BUFFER_SIZE; /* Samples length */ |
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248 regs.r[2] = spec->freq; /* frequency */ |
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249 regs.r[3] = 1; /* Restore previous handler on exit */ |
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250 |
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251 if (_kernel_swi(DigitalRenderer_Activate16, ®s, ®s) != 0) |
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252 { |
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253 SDL_SetError("Unable to activate digital renderer in 16 bit mode\n"); |
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254 return -1; |
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255 } |
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256 |
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257 if (_kernel_swi(DigitalRenderer_GetFrequency, ®s, ®s) == 0) |
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258 { |
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259 spec->freq = regs.r[0]; |
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260 } |
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261 |
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262 #ifdef DUMP_AUDIO |
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263 printf("Got format %d\n", spec->format); |
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264 printf("Frequency %d\n", spec->freq); |
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265 printf("Samples %d\n", spec->samples); |
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266 #endif |
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267 |
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268 /* Set to fill buffer with zero if we don't get data to it fast enough */ |
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269 regs.r[0] = 1; |
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270 regs.r[1] = ~1; |
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271 _kernel_swi(DigitalRenderer_StreamFlags, ®s, ®s); |
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272 |
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273 buffer = (Uint8 *)malloc(sizeof(Uint8) * spec->size); |
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274 if (buffer == NULL) |
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275 { |
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276 SDL_OutOfMemory(); |
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277 return -1; |
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278 } |
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279 |
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280 /* Hopefully returning 2 will show success, but not start up an audio thread */ |
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281 return 2; |
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282 } |
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283 |
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284 static void DRenderer_CloseAudio(_THIS) |
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285 { |
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286 _kernel_swi_regs regs; |
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287 |
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288 /* Close down the digital renderer */ |
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289 _kernel_swi(DigitalRenderer_Deactivate, ®s, ®s); |
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290 |
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291 if (buffer != NULL) free(buffer); |
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292 } |
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293 |