Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_CreateThread.3 @ 885:9f6ad2286011
Date: Wed, 28 Apr 2004 16:52:41 -0400
From: "Damien A"
Subject: testdyngl fix
The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 30 Apr 2004 18:33:30 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_CreateThread" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_CreateThread\- Creates a new thread of execution that shares its parent\&'s properties\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 #include "SDL_thread\&.h" | |
8 .sp | |
9 \fBSDL_Thread *\fBSDL_CreateThread\fP\fR(\fBint (*fn)(void *), void *data\fR); | |
10 .SH "DESCRIPTION" | |
11 .PP | |
12 \fBSDL_CreateThread\fP creates a new thread of execution that shares all of its parent\&'s global memory, signal handlers, file descriptors, etc, and runs the function \fBfn\fR passed the void pointer \fBdata\fR The thread quits when this function returns\&. | |
13 .SH "SEE ALSO" | |
14 .PP | |
15 \fI\fBSDL_KillThread\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
16 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |