annotate docs/man3/SDL_CreateThread.3 @ 885:9f6ad2286011

Date: Wed, 28 Apr 2004 16:52:41 -0400 From: "Damien A" Subject: testdyngl fix The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 30 Apr 2004 18:33:30 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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1 .TH "SDL_CreateThread" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_CreateThread\- Creates a new thread of execution that shares its parent\&'s properties\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 #include "SDL_thread\&.h"
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8 .sp
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9 \fBSDL_Thread *\fBSDL_CreateThread\fP\fR(\fBint (*fn)(void *), void *data\fR);
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10 .SH "DESCRIPTION"
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11 .PP
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12 \fBSDL_CreateThread\fP creates a new thread of execution that shares all of its parent\&'s global memory, signal handlers, file descriptors, etc, and runs the function \fBfn\fR passed the void pointer \fBdata\fR The thread quits when this function returns\&.
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13 .SH "SEE ALSO"
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14 .PP
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15 \fI\fBSDL_KillThread\fP\fR
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e5bc29de3f0a Updated from the SDL Documentation Project
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parents: 55
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16 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00