Mercurial > sdl-ios-xcode
annotate TODO @ 885:9f6ad2286011
Date: Wed, 28 Apr 2004 16:52:41 -0400
From: "Damien A"
Subject: testdyngl fix
The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 30 Apr 2004 18:33:30 +0000 |
parents | df1d68818edb |
children | 19418e4422cb |
rev | line source |
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0 | 1 |
2 Wish list for the 1.3 development branch: | |
3 | |
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Sam Lantinga <slouken@lokigames.com>
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4 * Use /etc/fb.modes, if available, like GGI does |
0 | 5 * Add mousewheel events (new unified event architecture?) |
6 * DirectInput joystick support needs to be implemented | |
7 * Be able to enumerate and select available audio and video drivers | |
8 * Fullscreen video mode support for MacOS X | |
9 * Explicit vertical retrace wait (maybe separate from SDL_Flip?) | |
10 * Shaped windows, windows without borders | |
11 * Multiple windows, multiple display support | |
12 * SDL_INIT_EVENTTHREAD on Windows and MacOS? | |
13 * Add a timestamp to events | |
14 * Use RDTSC for timer resolution on x86 hardware | |
15 * Add audio input API | |
2
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Sam Lantinga <slouken@lokigames.com>
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16 * Add hardware accelerated scaled blit |
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Sam Lantinga <slouken@lokigames.com>
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17 * Add hardware accelerated alpha blits |
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Sam Lantinga <slouken@lokigames.com>
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18 * Redesign blitting architecture to allow blit plugins |
0 | 19 |
20 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to | |
21 int and evaluate all the rest of the datatypes. This is the only place | |
22 we should do it though, since the 1.2 series should not break binary | |
23 compatibility in this way. | |
150 | 24 |
25 Requests: | |
26 * PCM and CDROM volume control (deprecated, but possible) |