Mercurial > sdl-ios-xcode
annotate src/main/macosx/SDLMain.h @ 4286:9ea4413f0a9e SDL-1.2
Fixed bug #831
Andrey 2009-10-09 08:08:04 PDT
gapi_hires_fix
I made a mistake with the conclusions.
And last time I as was mistaken with conclusions.
Now I thought about in more detail the algorithm works.
I have made it that the project fheroes2 well worked.
The result of my work in attachment.
I have a possibility to check up it on different models pocketpc.
I checked various modes screen of 320x320, 320x240, 640x480, 800x400.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 10 Oct 2009 02:03:53 +0000 |
parents | 098dfc876bba |
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1 /* SDLMain.m - main entry point for our Cocoa-ized SDL app |
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2 Initial Version: Darrell Walisser <dwaliss1@purdue.edu> |
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3 Non-NIB-Code & other changes: Max Horn <max@quendi.de> |
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Oops, back out that SDL_main -> SDLMain conversion
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4 |
ba9e0fcc2ae2
Oops, back out that SDL_main -> SDLMain conversion
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5 Feel free to customize this file to suit your needs |
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Oops, back out that SDL_main -> SDLMain conversion
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6 */ |
ba9e0fcc2ae2
Oops, back out that SDL_main -> SDLMain conversion
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7 |
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Added header guards for SDLMain.h
Sam Lantinga <slouken@libsdl.org>
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8 #ifndef _SDLMain_h_ |
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9 #define _SDLMain_h_ |
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10 |
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ba9e0fcc2ae2
Oops, back out that SDL_main -> SDLMain conversion
Sam Lantinga <slouken@libsdl.org>
parents:
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11 #import <Cocoa/Cocoa.h> |
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Oops, back out that SDL_main -> SDLMain conversion
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12 |
ba9e0fcc2ae2
Oops, back out that SDL_main -> SDLMain conversion
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13 @interface SDLMain : NSObject |
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Oops, back out that SDL_main -> SDLMain conversion
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14 @end |
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15 |
098dfc876bba
Added header guards for SDLMain.h
Sam Lantinga <slouken@libsdl.org>
parents:
221
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16 #endif /* _SDLMain_h_ */ |