annotate src/events/SDL_expose.c @ 1874:9e85b267f8f3

Minor bit of sanity-checking debug info in dynamic X11 code.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 23 Jun 2006 02:16:49 +0000
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children a1b03ba2fcd0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Refresh event handling code for SDL */
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25
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26 #include "SDL_events.h"
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27 #include "SDL_events_c.h"
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28
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29
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30 /* This is global for SDL_eventloop.c */
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31 int SDL_PrivateExpose(void)
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32 {
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33 int posted;
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34 SDL_Event events[32];
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35
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36 /* Pull out all old refresh events */
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37 SDL_PeepEvents(events, sizeof(events)/sizeof(events[0]),
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38 SDL_GETEVENT, SDL_VIDEOEXPOSEMASK);
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39
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40 /* Post the event, if desired */
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41 posted = 0;
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42 if ( SDL_ProcessEvents[SDL_VIDEOEXPOSE] == SDL_ENABLE ) {
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43 SDL_Event event;
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44 event.type = SDL_VIDEOEXPOSE;
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45 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
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46 posted = 1;
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47 SDL_PushEvent(&event);
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48 }
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49 }
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50 return(posted);
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51 }