Mercurial > sdl-ios-xcode
annotate src/video/cybergfx/SDL_cgxgl.c @ 876:9e84d106ec19
(Said Max Horn on the SDL mailing list...)
Hi folks,
based on Eric Wing's patch, I created the attached patch which fixes
the OpenGL coordinate inversion bug in SDL. It works fine over here on
10.3 with Ryan's test program (which I also attached).
There is another change in it: I removed the "- 1" in the two lines
using CGDisplayPixelsHigh()... while I understand from a logical point
of view why they *should* be correct, I checked the actual values
computed that way, and they were off-by-one. After removing the " - 1",
the returned mouse coordinates are correct. I checked this by moving
the mouse to the screen top/bottom in fullscreen mode, BTW. With the
change, the proper values 0 and 479 are returned (in 640x480 mode).
Sam, you may still want to test on 10.1, it's very simple using Ryan's
minimal test code :-)
Cheers,
Max
(Here is the reproduction case for revision history's sake...)
/*
* To compile:
* gcc -o test test.c `sdl-config --cflags` `sdl-config --libs` -framework OpenGL
*
* --ryan.
*/
#include <stdio.h>
#include "SDL.h"
#include "SDL_opengl.h"
int main(int argc, char **argv)
{
Uint32 flags = SDL_OPENGL /* | SDL_FULLSCREEN */;
SDL_Surface *screen;
SDL_Event event;
int done = 0;
GLfloat ratio;
SDL_Init(SDL_INIT_VIDEO);
SDL_ShowCursor(0);
if ((argv[1]) && (strcmp(argv[1], "--grab") == 0))
SDL_WM_GrabInput(SDL_GRAB_ON);
screen = SDL_SetVideoMode(640, 480, 0, flags);
if (!screen)
return(42);
ratio = ((GLfloat) screen->w) / ((GLfloat) screen->h);
glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
glClearDepth( 1.0f );
glEnable( GL_DEPTH_TEST );
glDepthFunc( GL_LEQUAL );
glViewport( 0, 0, screen->w, screen->h);
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
gluPerspective( 45.0f, ratio, 0.1f, 100.0f );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
SDL_GL_SwapBuffers();
// eh, close enough.
#define MAX_X 6.12
#define MAX_Y 4.50
while (!done)
{
int x, y;
GLfloat glx, gly;
if (!SDL_WaitEvent(&event))
break;
switch (event.type)
{
case SDL_KEYUP:
if (event.key.keysym.sym == SDLK_ESCAPE)
done = 1;
break;
}
SDL_GetMouseState(&x, &y);
glx = ((((GLfloat) x) / ((GLfloat) screen->w)) - 0.5f) * MAX_X;
gly = ((((GLfloat) y) / ((GLfloat) screen->h)) - 0.5f) * MAX_Y;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(glx,-gly,-6.0f);
glBegin(GL_TRIANGLES);
glColor3f(1,0,0); glVertex3f( 0.00f, 0.25f, 0.00f);
glColor3f(0,1,0); glVertex3f(-0.25f, -0.25f, 0.00f);
glColor3f(0,0,1); glVertex3f( 0.25f, -0.25f, 0.00f);
glEnd();
SDL_GL_SwapBuffers();
}
SDL_Quit();
return(0);
}
/* end of test.c ... */
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 22 Mar 2004 09:38:20 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
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28 /* StormMesa implementation of SDL OpenGL support */ |
0 | 29 |
30 #include "SDL_error.h" | |
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31 #include "SDL_cgxgl_c.h" |
0 | 32 #include "SDL_cgxvideo.h" |
33 | |
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34 #ifdef HAVE_OPENGL |
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35 AmigaMesaContext glcont=NULL; |
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36 #endif |
0 | 37 |
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38 /* Init OpenGL */ |
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39 int CGX_GL_Init(_THIS) |
0 | 40 { |
41 #ifdef HAVE_OPENGL | |
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42 int i = 0; |
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43 struct TagItem attributes [ 14 ]; /* 14 should be more than enough :) */ |
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44 struct Window *win = (struct Window *)SDL_Window; |
0 | 45 |
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46 // default config. Always used... |
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47 attributes[i].ti_Tag = AMA_Window; attributes[i++].ti_Data = (unsigned long)win; |
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48 attributes[i].ti_Tag = AMA_Left; attributes[i++].ti_Data = 0; |
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49 attributes[i].ti_Tag = AMA_Bottom; attributes[i++].ti_Data = 0; |
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50 attributes[i].ti_Tag = AMA_Width; attributes[i++].ti_Data = win->Width-win->BorderLeft-win->BorderRight; |
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51 attributes[i].ti_Tag = AMA_Height; attributes[i++].ti_Data = win->Height-win->BorderBottom-win->BorderTop; |
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52 attributes[i].ti_Tag = AMA_DirectRender; attributes[i++].ti_Data = GL_TRUE; |
0 | 53 |
255
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54 // double buffer ? |
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55 attributes[i].ti_Tag = AMA_DoubleBuf; |
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56 if ( this->gl_config.double_buffer ) { |
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57 attributes[i++].ti_Data = GL_TRUE; |
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58 } |
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59 else { |
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60 attributes[i++].ti_Data = GL_FALSE; |
0 | 61 } |
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62 // RGB(A) Mode ? |
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63 attributes[i].ti_Tag = AMA_RGBMode; |
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64 if ( this->gl_config.red_size != 0 && |
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65 this->gl_config.blue_size != 0 && |
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66 this->gl_config.green_size != 0 ) { |
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67 attributes[i++].ti_Data = GL_TRUE; |
0 | 68 } |
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69 else { |
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70 attributes[i++].ti_Data = GL_FALSE; |
0 | 71 } |
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72 // no depth buffer ? |
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73 if ( this->gl_config.depth_size == 0 ) { |
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74 attributes[i].ti_Tag = AMA_NoDepth; |
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75 attributes[i++].ti_Data = GL_TRUE; |
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76 } |
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77 // no stencil buffer ? |
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78 if ( this->gl_config.stencil_size == 0 ) { |
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79 attributes[i].ti_Tag = AMA_NoStencil; |
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80 attributes[i++].ti_Data = GL_TRUE; |
0 | 81 } |
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82 // no accum buffer ? |
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83 if ( this->gl_config.accum_red_size != 0 && |
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84 this->gl_config.accum_blue_size != 0 && |
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85 this->gl_config.accum_green_size != 0 ) { |
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86 attributes[i].ti_Tag = AMA_NoAccum; |
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87 attributes[i++].ti_Data = GL_TRUE; |
0 | 88 } |
255
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89 // done... |
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90 attributes[i].ti_Tag = TAG_DONE; |
0 | 91 |
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92 glcont = AmigaMesaCreateContext(attributes); |
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93 if ( glcont == NULL ) { |
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94 SDL_SetError("Couldn't create OpenGL context"); |
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95 return(-1); |
0 | 96 } |
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97 this->gl_data->gl_active = 1; |
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98 this->gl_config.driver_loaded = 1; |
0 | 99 |
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100 return(0); |
0 | 101 #else |
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102 SDL_SetError("OpenGL support not configured"); |
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103 return(-1); |
0 | 104 #endif |
105 } | |
106 | |
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107 /* Quit OpenGL */ |
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108 void CGX_GL_Quit(_THIS) |
0 | 109 { |
110 #ifdef HAVE_OPENGL | |
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111 if ( glcont != NULL ) { |
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112 AmigaMesaDestroyContext(glcont); |
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113 glcont = NULL; |
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114 this->gl_data->gl_active = 0; |
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115 this->gl_config.driver_loaded = 0; |
0 | 116 } |
117 #endif | |
118 } | |
119 | |
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120 /* Attach context to another window */ |
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121 int CGX_GL_Update(_THIS) |
0 | 122 { |
123 #ifdef HAVE_OPENGL | |
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124 struct TagItem tags[2]; |
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125 struct Window *win = (struct Window*)SDL_Window; |
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126 if(glcont == NULL) { |
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127 return -1; //should never happen |
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128 } |
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129 tags[0].ti_Tag = AMA_Window; |
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130 tags[0].ti_Data = (unsigned long)win; |
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131 tags[1].ti_Tag = TAG_DONE; |
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132 AmigaMesaSetRast(glcont, tags); |
0 | 133 |
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134 return 0; |
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135 #else |
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136 SDL_SetError("OpenGL support not configured"); |
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137 return -1; |
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138 #endif |
0 | 139 } |
140 | |
141 #ifdef HAVE_OPENGL | |
142 | |
143 /* Make the current context active */ | |
144 int CGX_GL_MakeCurrent(_THIS) | |
145 { | |
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146 if(glcont == NULL) |
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147 return -1; |
0 | 148 |
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149 AmigaMesaMakeCurrent(glcont, glcont->buffer); |
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150 return 0; |
0 | 151 } |
152 | |
153 void CGX_GL_SwapBuffers(_THIS) | |
154 { | |
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155 AmigaMesaSwapBuffers(glcont); |
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156 } |
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157 |
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158 int CGX_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) { |
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159 GLenum mesa_attrib; |
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160 |
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161 switch(attrib) { |
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162 case SDL_GL_RED_SIZE: |
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163 mesa_attrib = GL_RED_BITS; |
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164 break; |
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165 case SDL_GL_GREEN_SIZE: |
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166 mesa_attrib = GL_GREEN_BITS; |
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167 break; |
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168 case SDL_GL_BLUE_SIZE: |
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169 mesa_attrib = GL_BLUE_BITS; |
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170 break; |
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171 case SDL_GL_ALPHA_SIZE: |
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172 mesa_attrib = GL_ALPHA_BITS; |
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173 break; |
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174 case SDL_GL_DOUBLEBUFFER: |
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175 mesa_attrib = GL_DOUBLEBUFFER; |
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176 break; |
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177 case SDL_GL_DEPTH_SIZE: |
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178 mesa_attrib = GL_DEPTH_BITS; |
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179 break; |
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180 case SDL_GL_STENCIL_SIZE: |
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181 mesa_attrib = GL_STENCIL_BITS; |
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182 break; |
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183 case SDL_GL_ACCUM_RED_SIZE: |
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184 mesa_attrib = GL_ACCUM_RED_BITS; |
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185 break; |
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186 case SDL_GL_ACCUM_GREEN_SIZE: |
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187 mesa_attrib = GL_ACCUM_GREEN_BITS; |
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188 break; |
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189 case SDL_GL_ACCUM_BLUE_SIZE: |
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190 mesa_attrib = GL_ACCUM_BLUE_BITS; |
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191 break; |
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192 case SDL_GL_ACCUM_ALPHA_SIZE: |
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193 mesa_attrib = GL_ACCUM_ALPHA_BITS; |
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194 break; |
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195 default : |
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196 return -1; |
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197 } |
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198 |
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199 AmigaMesaGetConfig(glcont->visual, mesa_attrib, value); |
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200 return 0; |
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201 } |
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202 |
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203 void *CGX_GL_GetProcAddress(_THIS, const char *proc) { |
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204 void *func = NULL; |
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205 func = AmiGetGLProc(proc); |
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206 return func; |
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207 } |
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208 |
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209 int CGX_GL_LoadLibrary(_THIS, const char *path) { |
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210 /* Library is always open */ |
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211 this->gl_config.driver_loaded = 1; |
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212 |
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213 return 0; |
0 | 214 } |
215 | |
216 #endif /* HAVE_OPENGL */ | |
217 |