Mercurial > sdl-ios-xcode
annotate src/cdrom/macosx/CAGuard.h @ 876:9e84d106ec19
(Said Max Horn on the SDL mailing list...)
Hi folks,
based on Eric Wing's patch, I created the attached patch which fixes
the OpenGL coordinate inversion bug in SDL. It works fine over here on
10.3 with Ryan's test program (which I also attached).
There is another change in it: I removed the "- 1" in the two lines
using CGDisplayPixelsHigh()... while I understand from a logical point
of view why they *should* be correct, I checked the actual values
computed that way, and they were off-by-one. After removing the " - 1",
the returned mouse coordinates are correct. I checked this by moving
the mouse to the screen top/bottom in fullscreen mode, BTW. With the
change, the proper values 0 and 479 are returned (in 640x480 mode).
Sam, you may still want to test on 10.1, it's very simple using Ryan's
minimal test code :-)
Cheers,
Max
(Here is the reproduction case for revision history's sake...)
/*
* To compile:
* gcc -o test test.c `sdl-config --cflags` `sdl-config --libs` -framework OpenGL
*
* --ryan.
*/
#include <stdio.h>
#include "SDL.h"
#include "SDL_opengl.h"
int main(int argc, char **argv)
{
Uint32 flags = SDL_OPENGL /* | SDL_FULLSCREEN */;
SDL_Surface *screen;
SDL_Event event;
int done = 0;
GLfloat ratio;
SDL_Init(SDL_INIT_VIDEO);
SDL_ShowCursor(0);
if ((argv[1]) && (strcmp(argv[1], "--grab") == 0))
SDL_WM_GrabInput(SDL_GRAB_ON);
screen = SDL_SetVideoMode(640, 480, 0, flags);
if (!screen)
return(42);
ratio = ((GLfloat) screen->w) / ((GLfloat) screen->h);
glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
glClearDepth( 1.0f );
glEnable( GL_DEPTH_TEST );
glDepthFunc( GL_LEQUAL );
glViewport( 0, 0, screen->w, screen->h);
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
gluPerspective( 45.0f, ratio, 0.1f, 100.0f );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
SDL_GL_SwapBuffers();
// eh, close enough.
#define MAX_X 6.12
#define MAX_Y 4.50
while (!done)
{
int x, y;
GLfloat glx, gly;
if (!SDL_WaitEvent(&event))
break;
switch (event.type)
{
case SDL_KEYUP:
if (event.key.keysym.sym == SDLK_ESCAPE)
done = 1;
break;
}
SDL_GetMouseState(&x, &y);
glx = ((((GLfloat) x) / ((GLfloat) screen->w)) - 0.5f) * MAX_X;
gly = ((((GLfloat) y) / ((GLfloat) screen->h)) - 0.5f) * MAX_Y;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(glx,-gly,-6.0f);
glBegin(GL_TRIANGLES);
glColor3f(1,0,0); glVertex3f( 0.00f, 0.25f, 0.00f);
glColor3f(0,1,0); glVertex3f(-0.25f, -0.25f, 0.00f);
glColor3f(0,0,1); glVertex3f( 0.25f, -0.25f, 0.00f);
glEnd();
SDL_GL_SwapBuffers();
}
SDL_Quit();
return(0);
}
/* end of test.c ... */
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 22 Mar 2004 09:38:20 +0000 |
parents | b8d311d90021 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 /* |
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23 Note: This file hasn't been modified so technically we have to keep the disclaimer :-( |
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24 |
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25 |
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26 Copyright: © Copyright 2002 Apple Computer, Inc. All rights reserved. |
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27 |
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28 Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. |
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29 ("Apple") in consideration of your agreement to the following terms, and your |
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30 use, installation, modification or redistribution of this Apple software |
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31 constitutes acceptance of these terms. If you do not agree with these terms, |
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32 please do not use, install, modify or redistribute this Apple software. |
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33 |
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34 In consideration of your agreement to abide by the following terms, and subject |
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35 to these terms, Apple grants you a personal, non-exclusive license, under AppleÕs |
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36 copyrights in this original Apple software (the "Apple Software"), to use, |
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37 reproduce, modify and redistribute the Apple Software, with or without |
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38 modifications, in source and/or binary forms; provided that if you redistribute |
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39 the Apple Software in its entirety and without modifications, you must retain |
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40 this notice and the following text and disclaimers in all such redistributions of |
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41 the Apple Software. Neither the name, trademarks, service marks or logos of |
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42 Apple Computer, Inc. may be used to endorse or promote products derived from the |
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43 Apple Software without specific prior written permission from Apple. Except as |
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44 expressly stated in this notice, no other rights or licenses, express or implied, |
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45 are granted by Apple herein, including but not limited to any patent rights that |
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46 may be infringed by your derivative works or by other works in which the Apple |
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47 Software may be incorporated. |
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48 |
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49 The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO |
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50 WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED |
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51 WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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52 PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN |
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53 COMBINATION WITH YOUR PRODUCTS. |
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54 |
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55 IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR |
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56 CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE |
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57 GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
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58 ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION |
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59 OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT |
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60 (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN |
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61 ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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62 */ |
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63 /*============================================================================= |
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64 CAGuard.h |
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65 |
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66 =============================================================================*/ |
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67 #if !defined(__CAGuard_h__) |
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68 #define __CAGuard_h__ |
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69 |
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70 //============================================================================= |
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71 // Includes |
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72 //============================================================================= |
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73 |
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74 #include <CoreAudio/CoreAudioTypes.h> |
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75 #include <pthread.h> |
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76 |
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77 |
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78 //============================================================================= |
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79 // CAGuard |
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80 // |
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81 // This is your typical mutex with signalling implemented via pthreads. |
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82 // Lock() will return true if and only if the guard is locked on that call. |
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83 // A thread that already has the guard will receive 'false' if it locks it |
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84 // again. Use of the stack-based CAGuard::Locker class is highly recommended |
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85 // to properly manage the recursive nesting. The Wait calls with timeouts |
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86 // will return true if and only if the timeout period expired. They will |
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87 // return false if they receive notification any other way. |
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88 //============================================================================= |
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89 |
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90 class CAGuard |
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91 { |
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92 |
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93 // Construction/Destruction |
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94 public: |
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95 CAGuard(); |
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96 virtual ~CAGuard(); |
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97 |
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98 // Actions |
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99 public: |
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100 virtual bool Lock(); |
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101 virtual void Unlock(); |
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102 virtual bool Try(bool& outWasLocked); // returns true if lock is free, false if not |
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103 |
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104 virtual void Wait(); |
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105 |
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106 virtual void Notify(); |
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107 |
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108 // Implementation |
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109 protected: |
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110 pthread_mutex_t mMutex; |
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111 pthread_cond_t mCondVar; |
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112 pthread_t mOwner; |
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113 |
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114 // Helper class to manage taking and releasing recursively |
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115 public: |
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116 class Locker |
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117 { |
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118 |
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119 // Construction/Destruction |
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120 public: |
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121 Locker(CAGuard& inGuard) : mGuard(inGuard), mNeedsRelease(false) { mNeedsRelease = mGuard.Lock(); } |
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122 ~Locker() { if(mNeedsRelease) { mGuard.Unlock(); } } |
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123 |
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124 private: |
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125 Locker(const Locker&); |
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126 Locker& operator=(const Locker&); |
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127 |
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128 // Actions |
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129 public: |
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130 void Wait() { mGuard.Wait(); } |
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131 |
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132 void Notify() { mGuard.Notify(); } |
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133 |
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134 // Implementation |
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135 private: |
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136 CAGuard& mGuard; |
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137 bool mNeedsRelease; |
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138 |
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139 }; |
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140 |
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141 }; |
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142 |
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143 #endif |