Mercurial > sdl-ios-xcode
annotate docs/html/sdldisplayyuvoverlay.html @ 876:9e84d106ec19
(Said Max Horn on the SDL mailing list...)
Hi folks,
based on Eric Wing's patch, I created the attached patch which fixes
the OpenGL coordinate inversion bug in SDL. It works fine over here on
10.3 with Ryan's test program (which I also attached).
There is another change in it: I removed the "- 1" in the two lines
using CGDisplayPixelsHigh()... while I understand from a logical point
of view why they *should* be correct, I checked the actual values
computed that way, and they were off-by-one. After removing the " - 1",
the returned mouse coordinates are correct. I checked this by moving
the mouse to the screen top/bottom in fullscreen mode, BTW. With the
change, the proper values 0 and 479 are returned (in 640x480 mode).
Sam, you may still want to test on 10.1, it's very simple using Ryan's
minimal test code :-)
Cheers,
Max
(Here is the reproduction case for revision history's sake...)
/*
* To compile:
* gcc -o test test.c `sdl-config --cflags` `sdl-config --libs` -framework OpenGL
*
* --ryan.
*/
#include <stdio.h>
#include "SDL.h"
#include "SDL_opengl.h"
int main(int argc, char **argv)
{
Uint32 flags = SDL_OPENGL /* | SDL_FULLSCREEN */;
SDL_Surface *screen;
SDL_Event event;
int done = 0;
GLfloat ratio;
SDL_Init(SDL_INIT_VIDEO);
SDL_ShowCursor(0);
if ((argv[1]) && (strcmp(argv[1], "--grab") == 0))
SDL_WM_GrabInput(SDL_GRAB_ON);
screen = SDL_SetVideoMode(640, 480, 0, flags);
if (!screen)
return(42);
ratio = ((GLfloat) screen->w) / ((GLfloat) screen->h);
glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
glClearDepth( 1.0f );
glEnable( GL_DEPTH_TEST );
glDepthFunc( GL_LEQUAL );
glViewport( 0, 0, screen->w, screen->h);
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
gluPerspective( 45.0f, ratio, 0.1f, 100.0f );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
SDL_GL_SwapBuffers();
// eh, close enough.
#define MAX_X 6.12
#define MAX_Y 4.50
while (!done)
{
int x, y;
GLfloat glx, gly;
if (!SDL_WaitEvent(&event))
break;
switch (event.type)
{
case SDL_KEYUP:
if (event.key.keysym.sym == SDLK_ESCAPE)
done = 1;
break;
}
SDL_GetMouseState(&x, &y);
glx = ((((GLfloat) x) / ((GLfloat) screen->w)) - 0.5f) * MAX_X;
gly = ((((GLfloat) y) / ((GLfloat) screen->h)) - 0.5f) * MAX_Y;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(glx,-gly,-6.0f);
glBegin(GL_TRIANGLES);
glColor3f(1,0,0); glVertex3f( 0.00f, 0.25f, 0.00f);
glColor3f(0,1,0); glVertex3f(-0.25f, -0.25f, 0.00f);
glColor3f(0,0,1); glVertex3f( 0.25f, -0.25f, 0.00f);
glEnd();
SDL_GL_SwapBuffers();
}
SDL_Quit();
return(0);
}
/* end of test.c ... */
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 22 Mar 2004 09:38:20 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_DisplayYUVOverlay</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_UnlockYUVOverlay" | |
17 HREF="sdlunlockyuvoverlay.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_FreeYUVOverlay" | |
20 HREF="sdlfreeyuvoverlay.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlunlockyuvoverlay.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlfreeyuvoverlay.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLDISPLAYYUVOVERLAY" | |
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74 ></A |
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75 >SDL_DisplayYUVOverlay</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN2908" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_DisplayYUVOverlay -- Blit the overlay to the display</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN2911" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN2912" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >int <B | |
106 CLASS="FSFUNC" | |
107 >SDL_DisplayYUVOverlay</B | |
108 ></CODE | |
109 >(SDL_Overlay *overlay, SDL_Rect *dstrect);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN2918" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >Blit the <TT | |
124 CLASS="PARAMETER" | |
125 ><I | |
126 >overlay</I | |
127 ></TT | |
128 > to the surface specified when it was <A | |
129 HREF="sdlcreateyuvoverlay.html" | |
130 >created</A | |
131 >. The <A | |
132 HREF="sdlrect.html" | |
133 ><SPAN | |
134 CLASS="STRUCTNAME" | |
135 >SDL_Rect</SPAN | |
136 ></A | |
137 > structure, <TT | |
138 CLASS="PARAMETER" | |
139 ><I | |
140 >dstrect</I | |
141 ></TT | |
142 >, specifies the position and size of the destination. If the <TT | |
143 CLASS="PARAMETER" | |
144 ><I | |
145 >dstrect</I | |
146 ></TT | |
147 > is a larger or smaller than the overlay then the overlay will be scaled, this is optimized for 2x scaling.</P | |
148 ></DIV | |
149 ><DIV | |
150 CLASS="REFSECT1" | |
151 ><A | |
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152 NAME="AEN2927" |
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153 ></A |
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154 ><H2 |
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155 >Return Values</H2 |
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156 ><P |
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157 >Returns 0 on success</P |
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158 ></DIV |
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159 ><DIV |
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160 CLASS="REFSECT1" |
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161 ><A |
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162 NAME="AEN2930" |
0 | 163 ></A |
164 ><H2 | |
165 >See Also</H2 | |
166 ><P | |
167 ><A | |
168 HREF="sdloverlay.html" | |
169 ><SPAN | |
170 CLASS="STRUCTNAME" | |
171 >SDL_Overlay</SPAN | |
172 ></A | |
173 >, | |
174 <A | |
175 HREF="sdlcreateyuvoverlay.html" | |
176 ><TT | |
177 CLASS="FUNCTION" | |
178 >SDL_CreateYUVOverlay</TT | |
179 ></A | |
180 ></P | |
181 ></DIV | |
182 ><DIV | |
183 CLASS="NAVFOOTER" | |
184 ><HR | |
185 ALIGN="LEFT" | |
186 WIDTH="100%"><TABLE | |
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187 SUMMARY="Footer navigation table" |
0 | 188 WIDTH="100%" |
189 BORDER="0" | |
190 CELLPADDING="0" | |
191 CELLSPACING="0" | |
192 ><TR | |
193 ><TD | |
194 WIDTH="33%" | |
195 ALIGN="left" | |
196 VALIGN="top" | |
197 ><A | |
198 HREF="sdlunlockyuvoverlay.html" | |
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199 ACCESSKEY="P" |
0 | 200 >Prev</A |
201 ></TD | |
202 ><TD | |
203 WIDTH="34%" | |
204 ALIGN="center" | |
205 VALIGN="top" | |
206 ><A | |
207 HREF="index.html" | |
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208 ACCESSKEY="H" |
0 | 209 >Home</A |
210 ></TD | |
211 ><TD | |
212 WIDTH="33%" | |
213 ALIGN="right" | |
214 VALIGN="top" | |
215 ><A | |
216 HREF="sdlfreeyuvoverlay.html" | |
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217 ACCESSKEY="N" |
0 | 218 >Next</A |
219 ></TD | |
220 ></TR | |
221 ><TR | |
222 ><TD | |
223 WIDTH="33%" | |
224 ALIGN="left" | |
225 VALIGN="top" | |
226 >SDL_UnlockYUVOverlay</TD | |
227 ><TD | |
228 WIDTH="34%" | |
229 ALIGN="center" | |
230 VALIGN="top" | |
231 ><A | |
232 HREF="video.html" | |
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233 ACCESSKEY="U" |
0 | 234 >Up</A |
235 ></TD | |
236 ><TD | |
237 WIDTH="33%" | |
238 ALIGN="right" | |
239 VALIGN="top" | |
240 >SDL_FreeYUVOverlay</TD | |
241 ></TR | |
242 ></TABLE | |
243 ></DIV | |
244 ></BODY | |
245 ></HTML | |
246 > |